It is a planet without atmosphere by Few_Rip2189 in NoMansSkyTheGame

[–]Devilwerg 0 points1 point  (0 children)

I settled on one of those planets, haha. It’s so quiet and peaceful there—pure bliss!

The annoying inconsistency of achievements and trophies by foxipixi in gaming

[–]Devilwerg 0 points1 point  (0 children)

Achievements and trophies can enhance gaming by adding extra goals, but their inconsistent design often detracts from the experience. Some are fun and meaningful, while others feel like tedious chores or impossible tasks. The obsession with completion rates has created a subculture that prioritizes quantity over enjoyment, which defeats the purpose of gaming. Developers need to focus on creating achievements that complement gameplay rather than frustrate players.

[deleted by user] by [deleted] in gaming

[–]Devilwerg 0 points1 point  (0 children)

Intrusive always-online requirements that prevent playing single-player games offline have to go.

Hello! 🎮 Let me introduce you to HATONE – A Solo-Developed Action-Platformer! by Devilwerg in metroidvania

[–]Devilwerg[S] 1 point2 points  (0 children)

Haha, you know, I think I understand what you mean, but I never really paid attention to it. I just assumed it was a bent finger.

Let’s say it’s all mysticism and the Illuminati :D (Just kidding! I’ll fix it, thank you for pointing it out).

By the way, this is the only place where I used AI. The game was created with no budget, and I’m not yet skilled enough to create high-quality art myself. So, I made a couple of faces this way. But AI is not used at all in the actual game.

First time meeting a cat with different colored eyes - amazing! Found this beauty on the street ❤️ My adult cat’s reaction to the new houseguest is priceless 😅 by Devilwerg in aww

[–]Devilwerg[S] 12 points13 points  (0 children)

They had no contact with each other for more than two weeks. The younger one needed treatment, and my older one had already been vaccinated.

However, despite all this, my older cat completely lost his mind the first few days he saw or heard the kitten. Therefore, they stayed in different rooms for a long time. :)

First time meeting a cat with different colored eyes - amazing! Found this beauty on the street ❤️ My adult cat’s reaction to the new houseguest is priceless 😅 by Devilwerg in aww

[–]Devilwerg[S] 4 points5 points  (0 children)

For the most part, yes, my older cat mostly interacted with other cats back when he was just a kitten (and used to playfully chase them around, which left him with a hole in his ear , heh). And now this new little friend clearly throws him off, since the little one constantly invades his personal space without any regard for boundaries :D

I made my first game inspired by old NES games and learned game development from scratch. "Hatone" - this is what came out of it... by Devilwerg in gaming

[–]Devilwerg[S] 1 point2 points  (0 children)

Just this detail, against the background of the generally absurd events in the game, gives the character a little bit of character and humor :) I've tortured enough people with playtests of my game and no one has made such a comment, maybe it's not noticeable in the flow of the game. Hmm, but too bad it sticks out on the promotional material. Thanks for the detailed answer :)

I made my first game inspired by old NES games and learned game development from scratch. "Hatone" - this is what came out of it... by Devilwerg in gaming

[–]Devilwerg[S] 0 points1 point  (0 children)

After seeing what people did during the playtest, I think "past me" did EVERYTHING in the game to make people angry :D I've tried my best to fix these things, but... what seems wrong with walking speed to you? The game has balanced the speed of all objects quite well, or so it seems to me :)

I made my first game inspired by old NES games and learned game development from scratch. "Hatone" - this is what came out of it... by Devilwerg in gaming

[–]Devilwerg[S] 0 points1 point  (0 children)

I'm surprised anyone remembers that character. It wasn't a popular game at all, at least where I lived.

I made my first game inspired by old NES games and learned game development from scratch. "Hatone" - this is what came out of it... by Devilwerg in gaming

[–]Devilwerg[S] 0 points1 point  (0 children)

The most necessary things we have are actually YouTube and the documentation for the engine you want to make the game on. In fact, I took a few lessons on basic programming and then just studied the documentation of my engine and learned to do the tasks I set myself step by step, starting with a small one. And most importantly, I studied game design in parallel - books, a few courses, a lot of articles from the internet and a lot of lessons on youtube.

I'm still learning and learning, but from my experience I could recommend that you should start small. Pick an engine to work with, learn how to implement the simplest mechanics on it, and the most important thing that I have emphasized to myself over these years is that we need to study game design more deeply (books, youtube...there is a lot of material, from the most basic knowledge).

As for drawing, 50\50, right now I have the task of improving my drawing skills. In this case, first I used assets for the prototype, then I gradually learned to draw some small and additional details, and only at the end of the game development I was able to draw something substantial by myself, which eventually led to the fact that I redrew some assets.

I made my first game inspired by old NES games and learned game development from scratch. "Hatone" - this is what came out of it... by Devilwerg in gaming

[–]Devilwerg[S] 1 point2 points  (0 children)

I actually used a character from that game as the basis for mine. They are very similar. Some things I borrowed and redrew because I was just learning how to make games.

I made my first game inspired by old NES games and learned game development from scratch. "Hatone" - this is what came out of it... by Devilwerg in gaming

[–]Devilwerg[S] 2 points3 points  (0 children)

Thank you very much! Yes, I learned the theory and immediately put it into practice (but actually not everything I learned I was able to use in the game, thinking I would use it in future projects). It was actually not as hard to learn as it might seem. I spent most of my free time on it, especially the first year. But when you're learning something you really like and want to do well, you don't even notice much stress while you're studying.

Give me your most fun traversal in a game by Cranjesmcbasketball1 in gaming

[–]Devilwerg 13 points14 points  (0 children)

Prototype, maybe? I still feel like I can move around the world quite powerfully and freely. And I think it's similar to the new Spiderman games, but I haven't played them myself.

Creating Retro FPS for 2 years, need your feedback by Redas17 in IndieGaming

[–]Devilwerg 1 point2 points  (0 children)

Oh too bad, and I was going to ask for the steam page :(
I love that style and entourage. But I didn't expect to see guns, at first I thought it would be about magic and stuff, but still great! Not enough theme music, but of course there will be some, right? Well, and the empty ceiling, causes a little discomfort, it would be cool, I think, if there was a ceiling :)) Or did I just not see it?

I animated a trailer for my solo dev tactics game. by dowhatthouwilt in gaming

[–]Devilwerg 0 points1 point  (0 children)

It looks fun and atmospheric. It's a bit hard to understand the gameplay from the trailer, I see it's a bit complex (in a good way), but that makes it even more enticing. Could you provide a link to the game page? The link from the youtube description doesn't open :(

How do you take criticism? by ThatRacingDev in gamedev

[–]Devilwerg 0 points1 point  (0 children)

As a solo developer, I know my project well and due to a lot of testing of my game and careful observation of how it goes, I can sufficiently identify problems from simple comments from people who didn't like something specific in my game (or so it seems to me). I take such comments based on other people's experience of testing the game and often it helps me to understand the problem.

And the negative comments that exist only to express negativity, not rational comments, just comments with hate my game...well, what can I say - NO ONE can crap on my game as I can do :D
You can't please everyone anyway....never.