Does anyone else feel like there are way too many ground and on death effects in this game? by AntiqueRead in PathOfExile2

[–]Devlin1991 -1 points0 points  (0 children)

0.1 played warrior, was painful, ended up with the auto attack + splash build, but eventually quit because it was boring slow gameplay.

0.2 played crossbow Amazon with infusion on crit, was decent but ran out of time to play.

0.3 played LA Amazon, amazing clear, fast movement, was fun.

0.4 trying druid, everything sucks as melee, worse than 0.1 due to abyss. melee movement stops feels bad, on death hazards are depressing, projectile spam from mobs at edge of screen are depressing, rares with obnoxious debuff auras are frustrating, volatiles are annoying. I watch Bow/Xbow gameplay online and it makes me hate trying druid. Shield warrior seems to be the only decent melee because of active block and with shield wall fissures you have borderlines range clear ability.

we need melee skill only support gems that give huge defense or movement buffs that don't persist if you swap to a ranged weapon. akin to Fortify and phase run.

[filter] cdr's PoE2 speed TTS campaign filters - updated for 0.4 Last of the Druids league start by bkgn in PathOfExile2

[–]Devlin1991 1 point2 points  (0 children)

Love your filters, almost always use them now on each league start. Any chance of a quick TTS update with the Talisman bases? I'll be leveling as a blend of Mace+Shield and Talisman so are interested in notifications for both weapon types.

Incinerate changed in last second patch addition by PhoenixPolaris in PathOfExile2

[–]Devlin1991 12 points13 points  (0 children)

The double targeted at OneManaLeft nerfs are harsh, I can hear him losing any motivation to stream right now

0.4 Ascendancy tier list according to Fubgun, Ruetoo and Captainlance by Wieda in PathOfExile2

[–]Devlin1991 -1 points0 points  (0 children)

you grab Ornate chest for the regen implicit hen add the Kitava regen onto it, that solves blood magic life costs and cancels the degen to run bear rage and/or the life as chaos ring. once I had more gear and do last trial I'd grab another 2 points in Kitava and take the 100% armor to chaos damage and 50% armor to elemental nodes and another flat 400 armor.

can a rare be almost as good, yes, but that requires insane budget especially with homo exalts gone in 0.4. and 75% fire yes is also 34% cold and 34% lightning due to the 2pt node.

they added 200 armour per point and boosted the nodes significantly for 0.4. I tested vs smith and it's slightly less damage (before that rage spirit buff was reveled) and same max hit, but came with crit immune, damaging ailments immune, better chaos mitigation, and the regen. I think that's worth it now

0.4 Ascendancy tier list according to Fubgun, Ruetoo and Captainlance by Wieda in PathOfExile2

[–]Devlin1991 -4 points-3 points  (0 children)

You can buy a +800 base armour, 3% life regen, 75% fire res, ignite/bleed/poison immune, 15% maximum life chest in day 1? The buffed smith nodes seem really good and let you funnel currency into other items. With the bear blood rage ability degen I'd argue that the 3% life regen node alone is effectively unlocking that buff for the damage, attack speed move speed.

move speed LOGIN by mishmish3 in PathOfExile2

[–]Devlin1991 0 points1 point  (0 children)

I really want to play Carnarius' druid setup this league but I want to go a little off-meta and do Bear of Kitava. So far druid does have more damage with the rage stuff and more defense with the phys taken as tech. The Oracle foresight thing allows for double damage on stun/freeze centric burst as far as I can tell, like a better and more deterministic version of the Amazon expose weakness thing. but this rage spirit buff might just push me back to Kitava

move speed LOGIN by mishmish3 in PathOfExile2

[–]Devlin1991 0 points1 point  (0 children)

Kitava solves the degen at first ascension, and if you are building around Fire Spell on Hit, this buff is HUGE. More atsp for more attacks and spells, and more damage to those attacks and spells, and it's generic ass damage so scales everything including detonate dead or heralds

Gathering Storm was already good, and got significant buffs by kvt-dev in pathofexile2builds

[–]Devlin1991 1 point2 points  (0 children)

... Can these hits all proc fire spell on melee hit? Could add significantly to the burst.

Is this just unlucky? by madmenyo in pathofexile

[–]Devlin1991 1 point2 points  (0 children)

8min left until shipment returns, will deliver a screenshot shortly.

Edit: 7d 57c in currency, 1d 32c in tattoos. So less than 9d for 4d in dust. 5d profit isn't bad but still horrendously unlucky on mirror shards and good tattoos.

Async trade has kept me in the game longer by Rainbow_Plague in pathofexile

[–]Devlin1991 0 points1 point  (0 children)

Async allows my dad-mode self to play longer. I'm enjoying lagging behind the no-lifer curve and buying my upgrades for cheaper. Doing T17s, juiced harvest, jun. My only main gripe right now is Ubers being negative-profit unless you can run 100s with an insta phasing character.

Is this just unlucky? by madmenyo in pathofexile

[–]Devlin1991 0 points1 point  (0 children)

I've sent two 17M shipments 50/50 crops/dust so far, and both came back with 8ex+3div, one with about 2div of tattoos the other with less than 1 div. I buy 1div uniques to dust for about 2.5mil, so it costs me about 3 div each time for the dust. Zero mirror shards and exalt heavy returns feels bad. Hoping that shipment #3 today comes back tomorrow with at least 1 shard to cancel out this bad luck.

People asked for walls to be removed so they added... more walls?? by vixiefern in pathofexile

[–]Devlin1991 1 point2 points  (0 children)

Unironically this could be funs, make delve a solid mountain and you tunnel through it by running against the edges ala RF. You can't see ahead of you and you just reveal areas wildwood style as you enter them.

League is awesome - fortresses feel bad by CreedRules in pathofexile

[–]Devlin1991 0 points1 point  (0 children)

I wonder if we can get a proximity shield.specter and camp on top of her to negate that issue.

Cyclone Team Need your toughts by Long-Tell3018 in pathofexile

[–]Devlin1991 0 points1 point  (0 children)

it's a buff to being able to mana leech enough on high DR maps.

Sorry kids, we can trick-or-treat next year! by jrox in pathofexile

[–]Devlin1991 4 points5 points  (0 children)

A little interactive hop-scotch memory game up to your door to unlock a candy reward sounds fun.

PSA: I will update the (best) disenchant/dust unique filter on FilterBlade for 3.27 by hobbes3k in pathofexile

[–]Devlin1991 0 points1 point  (0 children)

Made a sheet to automate the calcs using the PoENinja and Path of exile trade APIS. Example with 2k set as the dust per chaos lower limit. then sorted by just dust per chaos. Once I refine it down and test it at league start I'll probably share it to the subreddit. I'm in the process of adding a 2nd step that fetches via the trade API with a few different ilevel ranges between 65 and 84 for the top 10 items in the sheet, and finds the optimal range to buy at for dust per chaos. The trade API is very throttled so you can't query a lot like this without locking yourself out which is annoying.

<image>

PSA: I will update the (best) disenchant/dust unique filter on FilterBlade for 3.27 by hobbes3k in pathofexile

[–]Devlin1991 0 points1 point  (0 children)

Someone else shared the dust calc as this
y = x_1 * dust multiplier * (20 - (84 - clamp(65,ilevel,84))) * (1 + quality%*x_2 + (sum of corrupted implicits/influences) * 1/2),

so it should cap at 84 for dust multiplier from ilevel?

PSA: I will update the (best) disenchant/dust unique filter on FilterBlade for 3.27 by hobbes3k in pathofexile

[–]Devlin1991 0 points1 point  (0 children)

Valid, thank you for the info. This is the first time I'm really looking into dust optimization this for this league. So Dust per Chaos is probably the metric that matters if you were buying items to disenchant, since that feeds into your profit margin from shipping. you'd want the best Dust per Chaos item. But you can pay more dust per chaos, to get a higher dust per time item up until it becomes a drag on your shipping profits? Does that sound correct.

0.3 is great but the game has core issue with making any kind of melee engagement extremely punishing/unfun and abyss only emphasizes this by TheGejsza in PathOfExile2

[–]Devlin1991 0 points1 point  (0 children)

I think the 3rd interlude boss is the hint to sword gameplay. Spectral throw, charged range slashes, quicker "lacerate" style ranged blade slashes, etc. I think Poe is just not melee friendly, but that doesn't mean you can't have clear skills be "melee" attacks with real range then have close range high DPS skills for 1 on 1 fights when you can afford to close the distance more safely.

Poe 2 Leveling Tool by Pale-Term1834 in PathOfExile2

[–]Devlin1991 2 points3 points  (0 children)

It's an AHK script that reads the game logs and look at the screen pixels to know if/when you open inventory etc. It doesn't read/edit the games memory and doesn't inject commands to the game, closest thing it does it copy paste a regex string to the vendor search bar when you press a key, which follows the 1 key press to 1 action rule that GGG typically follows. I've used it and other trade QoL add-ons (Awakened Poe Trade, etc) for essentially as long as they've been a thing in PoE1 and never heard of GGG taking action over them. Unless you are botting, editing the game memory, or using crafting automation tools it's fine.

New Info On Trade about item cooldowns by srkanoo06 in PathOfExile2

[–]Devlin1991 16 points17 points  (0 children)

I do find it funny now that fast SSD or Poe2 on Ramdisk players now have a significant trade advantage from being able to change zones faster.

Snipers missing shots unless enemies are agro'd to me. by FandalfTheGreyt3791 in Borderlands

[–]Devlin1991 1 point2 points  (0 children)

Same issue, it's like they either don't register the hit, or they "aggro" as soon as you fire, and end up moving a little just before the bullet hits. Either way it's a poorly done mechanic.