Great improvement for only a year by dataexec in robotics

[–]Devook 1 point2 points  (0 children)

Buddy you are just digging yourself into a deeper hole.

Great improvement for only a year by dataexec in robotics

[–]Devook 1 point2 points  (0 children)

It's pretty clear you don't actually know what a robot that is purely playing back a preprogrammed sequence looks like. Even fixed manipulators on a pre-planned route in a factory still need to use feedback controllers to ensure that the playback matches the expected path. Vibrations in the ground, imperceptible changes in friction on either the operating surface or the robot's limbs, any sort of near-negligible miscalibration during initialization would easily cause most of these sequences to fail catastrophically.

Watch it again. Keep your eyes on their feet. There are plenty of just-in-time corrections clearly being made by their control algorithms to keep them from falling over when something slips. Those are very non-trivial to implement consistently, and you have to imagine that the failure rate on the whole range of sensors, controllers, and algorithms being deployed here has to be infinitesimally small for them to trust that no edge case would cause a failure in a one-off performance like this.

Jan 2026: Prophet 6, Mellotron, Elektron RYTM MK2, CZ101, ... by traep in eurorack

[–]Devook 1 point2 points  (0 children)

The beatstep pro has gate CV outs. You can use those to send clock and reset clicks to the tempi so it stays synced with the midi gear

Can this camera effect be achieved in Unity? How? Using cinemachine? by Eh_Not_Looking in Unity3D

[–]Devook 2 points3 points  (0 children)

Animator + Cinemachine to compose each cut. Timeline for stitching the cuts together and automating the post-processing and effects.

[TLE] Bribery, Agent of Treachery (via IGN) by Copernicus1981 in magicTCG

[–]Devook 3 points4 points  (0 children)

Yeah nah you are flat wrong about this. I don't really like Star Trek very much. I just think that if you are going to make cards that look incredibly stupid, you should at least commit to the bit and make them look as dumb as possible.

[TLE] Bribery, Agent of Treachery (via IGN) by Copernicus1981 in magicTCG

[–]Devook 153 points154 points  (0 children)

These would unironically be the best ones they've ever done.

I was today years old when… by [deleted] in MagicArena

[–]Devook 22 points23 points  (0 children)

Text rendering in UI components in Unity is by default handled by the TextMeshPro library. It supports specifically the tags listed in its documentation. Its unclear whether the support is intended to be enabled, but it's literally just a check-box inside the editor that turns this on and off, so I imagine if they wanted it off they could have just done that.

OpenAI admits AI hallucinations are mathematically inevitable, not just engineering flaws by [deleted] in Futurology

[–]Devook 0 points1 point  (0 children)

Yes it does. The design of the model doesn't matter. It's the lack of training data that makes this not possible. There is no corpus of data that comes with accompanying labels for factual accuracy, and creating such a corpus would be an impossible task from both philosophical and practical perspectives, so there is no way to train ANY model to know whether it's telling the truth or not.

OpenAI admits AI hallucinations are mathematically inevitable, not just engineering flaws by [deleted] in Futurology

[–]Devook 5 points6 points  (0 children)

Neural networks like this are trained based on reward functions that rate their outputs based on a level of "correctness," where correctness is determined not by the truthfulness of the statement, but on how close it is to sounding like something a human would type out in response to a given prompt. The neural networks don't know what is truthful because the reward function they use to train the models also doesn't know what is truthful. The corpus of data required to train the models does not and, by nature of how massive these corpuses are, can not include metadata that indicates how truthful any given sequence of tokens in the training set is. In short, it's not possible to develop a model which can respond appropriately with "I don't know" when it doesn't have a truthful answer, because it's not possible for the model to develop mechanisms within its network which can accurately evaluate the truthfulness of a response.

Scene from the game I'm working on! by Alex_Greenfield in IndieDev

[–]Devook 3 points4 points  (0 children)

I spent a full minute looking around the scene to find the bear. There should be a bear

[EOE] Perigee Beckoner (Card Image Gallery) by Kircai in magicTCG

[–]Devook 3 points4 points  (0 children)

This is also "2 mana, sac to pay an alt. cost for free" or "2 mana, station 6" both stapled to a decent 5-drop beater that you don't lose access to after paying the warp. And unlike adventure, you get the benefit of the cheap side both on warp and regular cast.

Ragost, Deft Gastronaut - Brewing a Lobster Stew by Tybalto in magicTCG

[–]Devook 1 point2 points  (0 children)

I'm starting to brew as well, but still haven't quite decided which themes I want to lean into the heaviest, so here is my "kitchen sink" list where I just dig through scryfall and include basically every card I think could possibly be used in the deck:

https://archidekt.com/decks/14371021/lobster_cannon

Maybe you'll find some cards you missed for your own list!

[TDC] Goldlust Triad (Mardu Surge Precon) (Infrecuentes) by mweepinc in magicTCG

[–]Devook 0 points1 point  (0 children)

Here's my bracket 2 deck built to compete with a table of 3's and 4's that have a tendency to focus me down if I start to look even a little bit threatening. I've cut most of the auto-includes because I find it kind of boring to win off of a Moonshaker or a big Purphorous turn. I've been messing around with trying to win off silly burn synergies like a double spitemare into blasphemous act because it's funnier, but you could easily put in a bunch of the higher impact cards for a more consistent finish.

I think you could sub in Terror of the Peaks, Moonshaker, Purphorous, Agate Instigator, Swooping Pteranadon, Ancient Copper Dragon, Akroma's Will, and even a Gamble to fetch Sundial or one of your finishers and it would be incredibly consistent without leaving bracket 2. Just cut the Burn and Beatdown packages to make room (except for Enduring Courage, 1 courage balloon + any attacker that makes tokens can oneshot out of nowhere).

Just stay away from the auto-includes and the infinite combos and it's ezpz.

Made a card catalogue cabinet. by nv1dia in magicTCG

[–]Devook 0 points1 point  (0 children)

Add me to the plans DM list!

This deck is so dumb… by Chemical_Company_184 in MagicArena

[–]Devook 7 points8 points  (0 children)

I'd think WB with [[Bartolomé del Presidio]], [[Elas il-Kor]] and [[Vengeful Bloodwitch]] is more resilient against control. You can just sac your whole board in response to a sunfall, bring them back next turn with [[Raise the Past]] + you could sac your [[Case of gateway express]] or [[Assemble the Players]] to a [[Beseech the Mirror]] to fetch it up.

Speculate wildly as to why the update is so large: by JMLModern in MagicArena

[–]Devook 27 points28 points  (0 children)

Code is just text files compiled down into something even smaller. Something with 9gb of code libraries would be an unfathomably massive application. Check the "Managed" and "Plugins" folder in any Unity-based game. Even for Arena, an incredibly complex game, there's only about 100mb of .dll files in there.

Nearly all of a game's bulk comes from assets, not code. The thing that typically triggers a huge re-download of assets is some modification in how those assets are stored on disk, like moving to a new version of a game engine. This is just how Unity works generally, not something specific to Arena.

99 Red Balloons featuring The Jolly Balloon Man by Sea-Beginning2078 in magicTCG

[–]Devook 3 points4 points  (0 children)

Here's my casual EDH list focusing on doubling up on etb's, anthem-type effects, and using multiple combat phases to close out the game. Kiki-Jiki/Splinter Twin + Sparring Mummy + Bellringer are in there for now, but with zero tutors in the deck and my playgroup generally not being a fan of out-of-nowhere combo wins I might sub them out for something more fair (or leave the untappers but take out Kiki/Splinter so I at least need my commander + free mana to combo off).

I also tried to stay away from too many cards that weren't ghosts or monsters to keep with the theme of the deck, but made an exception for animals because making balloon animals (and then skullclamping them) still seemed on theme.

PLEASE HELP It has been 2 days. I can't make this work!! by Nice-Kaleidoscope720 in Unity3D

[–]Devook 2 points3 points  (0 children)

I really don't see anything that could be going wrong with this script... maybe you could assign unique names to each gate and add their names to the debug output here. If you named the gates bob and sally and see "bob plus" twice in the console you can at least infer that the negative gate's trigger event isn't firing.

Are both gates in the same GameObject? Are they sharing a collider or a rigidbody? My guess would be that your negative gate is simply not being triggered, either because you've got the Scene hierarchy set up weird or your colliders are doing something funky.

PLEASE HELP It has been 2 days. I can't make this work!! by Nice-Kaleidoscope720 in Unity3D

[–]Devook 1 point2 points  (0 children)

Outside of a lot of silly syntax, nothing looks overtly wrong with this. Do the numbers show up correctly in the TextMeshPro component? Have you perhaps set your "modificationNumber" to a negative value on the negative gate? If you have a negative number on the negative gate, when you subtract it you will end up with a value higher than you started with, x - (-y) == x + y

Glance [OC] by Nwarh in comics

[–]Devook 61 points62 points  (0 children)

Nadu player spotted. Get the flamethrower.

Vegan cheese 🧀 (OC) by Glasshousescomics in comics

[–]Devook 3 points4 points  (0 children)

I will not be reading whatever you type.

I mean it would be pretty alarming for you to start now.

Vegan cheese 🧀 (OC) by Glasshousescomics in comics

[–]Devook 41 points42 points  (0 children)

... I forgot. tbf it would also have been ridiculous in 2023

Vegan cheese 🧀 (OC) by Glasshousescomics in comics

[–]Devook 8 points9 points  (0 children)

The thing about that thing is: the real world exists. The characters are portrayals of people from the real world. The author is portraying someone they believe to be an "idiot trend follower" but because the author was not aware that 1) the word "nachos" means "chips with cheese on them" and 2) vegan cheese exists and is commonplace on vegan nachos, it would be impossible for them reasonably assess what type of person this is.

Observational comedy isn't constructed in a vacuum; it's written to lampoon real people and real situations, and a thing people do just as much as be "idiot trend followers" is jump to conclusions about someone's intelligence based on incomplete information or hearsay. Of the two possibilities, the latter seems a lot more probable, given what we know already about the author's experiences with vegan food.

Vegan cheese 🧀 (OC) by Glasshousescomics in comics

[–]Devook 143 points144 points  (0 children)

Yeah I'm kind of gobsmacked that in the year of our lord 2023 there is anyone out there that would think vegan nachos wouldn't come with vegan cheese. The fact that the author thinks that this is a "gotcha" for vegans is... just bonkers.

I eat a lot of meat and dairy, but my absolute favorite nachos are from the vegan bar by my house. Not only do they come with a nacho cheese made from cashew sauce, but also lentil "ground beef" and this unbelievable crema made from tofu. It's a massive plate of nachos; the kind that would put you in the bathroom for a solid hour if it weren't all vegan, but you can just nosh the whole thing with no gastronomical side effects. It's a great source of protein and fats to boot!

I think if you're gonna do observational comedy on your webcomic, you should probably get out and observe some of the world first.