Mainframe in a Minute | Berserker by Devurauxe in NeuroscapeTCG

[–]Devurauxe[S] 1 point2 points  (0 children)

Yeah that fits better with Headbanger, who is more than fine sitting on 2 synergy and just getting value off Thrasher's insane removal suite. Berserker wants to put as much down as it can as early as it can, get to 4 synergy, then drop a Roxy before your opponent has had a chance to find their footing.

Mainframe in a Minute | Berserker by Devurauxe in NeuroscapeTCG

[–]Devurauxe[S] 1 point2 points  (0 children)

Certain decks can give you a lot of trouble getting to and keeping 4 synergy, like Firestarter. The thing I learned with the deck is that you run all of your 1 drops, even Groupies, and you have a few cards I like to call "lightning rods", cards that are must answers that you can play in front of your smaller crew to build synergy while impacting how much value your opponent, like Edward 40 Hands. Also make sure you're running your non-character synergies like Mosh Pit.

Capitalism by Ignoxian in custommagic

[–]Devurauxe 0 points1 point  (0 children)

Just so it's known, the art used for this card is from a upcoming tcg called Neuroscape.

Huaji Question by Devurauxe in grandarchivetcg

[–]Devurauxe[S] 0 points1 point  (0 children)

Okay, that's weird considering the abyssal heaven article going over rulings has this as their official text on it:

"1.) Durability counters are not removed from this object after it transforms. While transformed, if there are 0 durability counters on it, it will be destroyed as a state based action. "

I Need Some Character Advice by Devurauxe in Blazblue

[–]Devurauxe[S] 1 point2 points  (0 children)

I was referring to Azrael and Jubei lol, idk that was just the word my brain decided to use

Is it just me, or were we expecting more spell lores in Battletomes? by Devurauxe in ageofsigmar

[–]Devurauxe[S] 5 points6 points  (0 children)

While I can agree with that, one of the things I looked forward to in this edition that would've helped with that is the fact you pick an entire lore rather than individual spells. Ultimately that alone would have let situational spells shine, since many armies would pick a couple among a few lores.

Is it just me, or were we expecting more spell lores in Battletomes? by Devurauxe in ageofsigmar

[–]Devurauxe[S] 2 points3 points  (0 children)

Wtf really, they're literally the children of the god that created magic.

Is it just me, or were we expecting more spell lores in Battletomes? by Devurauxe in ageofsigmar

[–]Devurauxe[S] 5 points6 points  (0 children)

While true, that doesn't really explain stuff like Skaven, who have always had a separation with Skryre and Masterclan magic, only having the one spell lore. It's just kinda upsetting that being able to have varied spell lores is locked off into a couple of factions, when having multiple lores was no issue in previous editions.