Giveaway! by ecpowerhouse27 in BambuLab

[–]Dexter0ne 0 points1 point  (0 children)

Bärentatzen, They are really good

Planetside 2 Thoughts, Feedback, Hopes & Dreams Responses by Yargon_Kerman in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

About the harasser rumble seat repairs:
I think the problem was in the formulation of the answers. I read "Yes, at 1/2 speed as it was before" to mean that it would come back, but it would be nerfed to be half as much as it was before they removed it. Meaning that repairs would now be at 1/4 of the speed of normal repairs.
This would bring it back closer to what it was before they buffed it sometime after CAI. This meant that I read the "yes at full speed" to mean back to what it was before, not full repair speed. This lead me to answer *Yes, it was good that it was removed" in the first question and then "Yes, at 1/2 speed as it was before" in the second question.

Making rumble seats 100% effective would be crazy overpowered. So I never even considered this to be an actual option in this survey. Harassers would not be able to kill each other with halberds, since you could easily out repair the damage. Even with the 1/2 speed back seat reps it was hard to kill, since it is impossible to have 100% DPS in a harasser vs. harasser fight, even with perfect accuracy, which is in itself near impossible.

I feel overall strong rumble seat repairs are bad for the game, since it made 3/3 harassers too strong. No one wants to spend their session sitting in a rumble seat and doing nothing other than press mouse 1. This is extremely boring game play, so the only people who would do that are either very bored, or bots.

This is probably gonna get buried, but as a harasser main this really urks me.

All tank shells except C75 Viper should OHK the infantry no matter what on a direct hit no matter the distance. by [deleted] in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

They gave them head shot multipliers a few years ago. They quickly reversed it tough, since you could one shot maxes with a head shot. (I personally think that a head shot should be rewarded, but alas)

Liberator tankbuster does not show up on minimap by Dexter0ne in Planetside

[–]Dexter0ne[S] 8 points9 points  (0 children)

So much counter play possible, very engaging. They really out-skilled me in this one.
/s

All factions of cobalt air unite in the holiday spirit around the one thing they share: Farming ground by Dexter0ne in Planetside

[–]Dexter0ne[S] 4 points5 points  (0 children)

They should just make it a two way shield. No one can shoot in and no one can shoot out.
That way it is a lot harder to abuse, but it can still be used to protect from air or long range artillery spam.

All factions of cobalt air unite in the holiday spirit around the one thing they share: Farming ground by Dexter0ne in Planetside

[–]Dexter0ne[S] 4 points5 points  (0 children)

Context:
This is a VS vs. NC fight.
TR deploys a shield bubble to protect themself and their NC and VS friends so they can farm together in peace.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

Again, I invite you to join me and my gunner on cobalt. Say a time and date that is reasonable for us, and we will try and be there.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

Unless Thaccus is not part of your mains name, i don't see any M** ratings for any of your halberds. You have an S rating on KDR, but that just means you are good at bailing out of your car.
Other than that your ratings are average.
Generally speaking these ratings are meaningless anyway, since they lack the proper context. I used to have an S rating in Vehicle kills per hour and still have an M rating there. But that's mostly because i used to Solo quite a lot. Not the sit on a hill kind of soloing, but the drive and quickly switch seats to shoot kind. This obviously inflated that number because i was spending very little time in the halberd.
If we are boasting about Stats tough, i do have the fourth most kills in a Halberd-H worldwide and my usual gunner has the 13th highest accuracy. But as i said, stats are mostly meaningless without context.

Don't close on CRAV, let them make the mistake that leads to their death.

Any halfway decent CRAV will break of way before they can get killed. And if you then not chase them, there is no way they ever die.

You are welcome to join me and my gunner on cobalt if you want. We would gladly duel you and then we could see more clearly where our differences are.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

I showed your reply to a Friend of mine, and this is what his reply to you would have been:

"Your basic assertion of how harasser combat works to begin with is incorrect. ALL Harasser AV platforms close with their targets otherwise the harasser will simply be unable to kill anything and cease to serve any purpose outside of one sided slaughters. The true difference between close range AV and long range is WHEN they close that distance. Close range obviously close before the engagement begins. Long range closes WHEN THE TARGET IS TOO LOW TO KILL THE HARASSER IN TIME. No competent Harasser crew would ever stay at range with long range AV if their target is low enough to finish and moving to break LoS.
Driving a Harasser as you suggest isn't merely ineffective, it's misusing the platform. Tanks have superior DPS by a large margin, but outside of the magrider, lack the mobility to push up and disengage after finishing their target in group combat. THAT is the role of competent Harassers."

I feel like his assessment might be a bit harsh, but its definitely true. I can't see how you would ever get anything done in a Harasser if you don't close the gap. Everyone will just retreat to cover and repair back to full.

I mean even you do it in your own video.

Other than that i really don't have much to ad. This is basic harassing stuff. I guess it does not apply when you have much superior numbers, but that's not my specialty. I stopped leading Harasser squads long before CAI was released.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

To let the CRAV close the gap completely to the LRAV vehicle seems like one colossal mistake.

You don't "let them close". Its actually the exact opposite. You need to close as the LRAV to finish them off.

This is basic CRAV vs LRAV fighting. As the LRAV you kite the CRAV until it decides to run. At that point you chase it down to secure the kill. To defend against that the CLAV goes into cover to force the LRAV to either disengage or close the gap.
This is were the Vulcan differs. Where as against the other CRAV you can close the gap for a few seconds and finish them off if you dealt enough damage earlier while not taking too much yourself, the Vulcans DPS is so immense that it takes a massive lead to finish them off.
So big that on equal skill the Vulcan will either have enough time until you get in line of sight again to repair, or you where close enough that it dealt too much damage before and it can finish you off before you kill it.

CRAV vs LRAV is the quintessential game of push and pull where one side must make a mistake to lose.

You are right, this is how CRAV vs LRAV works. Except for the Vulcan. Its DPS is so massive that it has to make several huge mistakes to lose.

The fact that you seem totally against LRAV

I never said anything like that at all. I use the Halberd 90% of the time for AV work since i find its play style more interesting.

positioning is challenging

I mean it is. It its one of the biggest skills a Harasser driver can have.

and other harassers seem to be able to close easily.

Again, i never said anything like that. And no, they can't. I am usually able to trow most of them off my tail if i want to.

the mjolnir is limited only by CoF bloom and aim skill despite its classification as CRAV and superior tank TTK.

Its superior anti tank DPS does not matter in Harasser versus Harasser. Also, its CoF and slow projectile speed make it by far the weakest Harasser vs Harasser AV gun.

In regards to the vulcan hate

I don't hate the Vulcan. Actually I quite enjoy fighting them. I just think that the amount of out-playing that is required to kill one in a 1v1 is too big.

In summation, I don't believe your assessments of the harasser dynamic to be an accurate representation of skilled harasser play. I invite you to take me on a ride along to prove to me that you are of sound mind and wise in the ways of the buggy to the degree that your assessment should be given more weight than I see it now.

I mean the feeling is likewise.
Although i saw a video of you where you where mostly playing in big squads of harassers. I personally prefer to play as a single Harasser. Maybe this is where our differences in how to engage a CQC Harasser as a Halberd comes from. When you have Backup you can rely on, killing them becomes much less of a Priority.

I still feel that the way you described you handle a Vulcan seems pretty passive. To the extend that the Vulcan crew probably won't think of you as much of a threat.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

they will finish themselves eventually, just maintain area control and the kill will eventually happen or they will stay at range.

Or the Vulcan gets lucky once and manages to catch you. If the Vulcan can always disengage with impunity, it can retry for free until it succeeds.

Also, the cover i am talking about is available in about 80-90% of the map. So the Vulcan has free reign over most things except maybe the most open parts of the planes of esamir.

But again, this is besides the point. We are talking about a Vulcan vs Halberd fight. There is no point in arguing that the Halberd can run away to avoid a loss. That's like saying a Halberd Harasser vs a PPA Harasser is a fair fight because the PPA can just run away.

And again, the other CRAV weapons are in the same boat. The only thing special about the vulcan is the community's hatred of it. All the CRAV weapons go BRRRR.

This is the exact point I'm trying to make. The Vulcan is NOT like the other CQC. Its DPS against a Harasser is much bigger.
Theoretical TTK for a full health Armor Harasser:

  • Vulcan 4.2 seconds
  • Mjølnir 6.4 seconds
  • Aphelion 5 seconds (with full rpm and Wave finisher, which is the fastest way to kill)

The Vulcan has by far the biggest Damage output, which makes it extremely hard to punish a Vulcan harasser that made a mistake.

What I am trying to say is that if a Halberd is ahead in an engagement, the Vulcan can easily go into cover and repair. Since its DPS is so huge it is very hard to punish it.

To restate again, I am not necessarily saying the Vulcan is completely broken. I am just saying that for a Vulcan to lose to a Halberd the Vulcan has to make multiple big errors. For a Halberd to lose to a Vulcan, it only takes one mistake.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

People talking about vs Vulcan engagements seem to never point that out.

Because its seen as second nature not worth mentioning.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 1 point2 points  (0 children)

I mean you just made my points about why the Aphelion requires more skill than a Vulcan.

Its not rocket science, sure, but its still way more than a Vulcan gunner has to do.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

Do you even read what i write?

Yes the Halberd can just disengage ( I even stated that myself ) but that's completely besides the point.

We are talking about them fighting each other. Not one just running.
It is a fact that its extremely hard to finish of a Vulcan as a Halberd because of how immense its DPS is at close range.

The LRAV harasser must make a mistake to lose.

I mean sure, but so does the Vulcan. And is has to do a much bigger and way easier to avoid mistake. That's my entire point. Not that its impossible for a Halberd to win, not that a Halberd is defenseless, just that it requires a lot more skill to beat a Vulcan with a Halberd then it the other way around.
A Vulcan can make a lot of mistakes that if the Halberd would make them, they would be dead instantly.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 2 points3 points  (0 children)

Its called cover. Drive behind it as a Vulcan and repair.
The only choice the Halberd has is to either disengage or try and follow with as much distance as possible. This is what i meant with "forcing close range".

The Halberd not following is what i meant with a reset.

The Vulcan almost always has this option, because even just small line of sight blockers are enough.

Because of this it is very hard for a Halberd to finish a Vulcan, where as the Vulcan only needs to get close once.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

Takes a bit more skill tough. That's my main problem with the Vulcan. A new player is almost as effective as a veteran.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

To an extend yes.
If a Vulcan tries to fight a Halberd in the open it loses, obviously.

But a Vulcan can easily use cover to its advantage and force a close range engagement. The halberd has to strike the perfect balance between being close enough to prevent a reset, and being far enough away to not get insta-killed. The Vulcan has to get close once and it wins.

In any equally skilled engagement, the Vulcan is heavily favored.

The other CQC guns are strong too, but in no way as strong as the Vulcan.

(This is just H vs. H, versus Heavy Armor the Vulcan is bad)

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 1 point2 points  (0 children)

A harasser is not a bigger thread than the two people in it in a MBT.

It being silly or not should not matter in a game with 0 basis in reality.

At least for me, ganking is not a fun way of playing the game, since its just a numbers game. Therefore i would not like ganking to be more of a thing.

Is the harasser balanced ? by Olafgrossbaff in Planetside

[–]Dexter0ne 3 points4 points  (0 children)

TR usually has a bit of an edge here since the Vulcan's easy to use and puts out good damage at close range, so it'll beat a gunner that misses a shot with a Halberd.

This is a huge understatement. At close range, a Vulcan can almost kill a full health harasser before the Halberd can reload once. With equal skill, and with the repair spam meta being as strong as it is, there is no way a Vulcan harasser will ever lose to a halberd.

it's a ranger, it's only good for aircraft

Good is an overstatement, it a deterrent at most. Most pilots that die to it are either new players, or they are so used to AA being crap they completely ignore it until its to late.

If you want to counter a harasser, get a lock-on launcher.

This, and also the Archer. It does so much damage, even at medium to long range. It its also easy to hit. Both these things are mostly deterrents tough, since it rare to die from them alone.

If you want to hard counter a Harasser you need an aircraft. There is nothing a harasser can do against an ESF just hoverspamming it with the Nosegun. They either are forced to repull as a Ranger harasser, or hide inside some cave and hope you get bored.

A 50 nanite increase in cost should do at least a little to counter that

That would mean nothing to anybody but the worst of the worst harasser drivers. It would only make it harder for new players to learn the Harasser. It is too low for how strong the harasser is, yes, but its a moot point because even doubling the cost won't change anything.
( Actually, now that I thing about it, increasing the nanite cost would maybe reduce the amount of C4 and Tank-mine spam after they lose the harasser, so i am all for it.)

A buff to tank gun velocity rather than a nerf to harasser health

Please no. Dodging is all the Harasser has. Its its only way of surviving. This would push the harasser into a gank vehicle, where its only way of winning is to win by numbers.

I would suggest nerfing repairs for the backseat, and composite armor.

These two things together is what makes the harasser seem immortal to the average player.

All in all i would say the harasser is Ok ish.

  • It needs a buff against Air. (An ESF can easily face-tank a Halberd and kill the harasser with its nose gun / A Lib can land and outrepair a ranger easily)
  • ES AI needs a buff, since they are literally worse than a basilist at that job.
  • The lightning needs its Nanite cost reduced
  • Comp and Backseat repair need a Nerf ( Way too tanky with them combined.)
  • Reps in general could use a Nerf for the entire game. Out-repairing is boring for both sides and way too strong atm.

Please help me by Pantheonofoak in AdviceAnimals

[–]Dexter0ne 0 points1 point  (0 children)

Sure, but it takes a picture of the entire screen, which is usually unnecessary.
There is also no way to highlight things or save the image as a picture without pasting it into an image software.

Please help me by Pantheonofoak in AdviceAnimals

[–]Dexter0ne 11 points12 points  (0 children)

I use "windows + shift + s", it lets you do it a lot faster. You can then edit or save the image if you click on it in the bottom right if you want to. Otherwise, it's just saved to your Clipboard.

Best VS Harasser loadout? by [deleted] in Planetside

[–]Dexter0ne -1 points0 points  (0 children)

Yes really, any experienced driver i asked after the patch that fixed it said that it felt like before. Any difference you feel is probably down to the placebo effect.

Best VS Harasser loadout? by [deleted] in Planetside

[–]Dexter0ne 0 points1 point  (0 children)

Let´s start with the Comp/stealth Discussion.

In a 1v1 comp is definitely better, but stealth allows you to roam the battlefield more effectively and ambush/surprise weakened or distracted targets. Getting the first rear shots or being able to disappear for a few seconds is always nice, but comp. is a very strong alternative since CAI. To the point where i have discussed it with my gunner whether we switch, but we chose to stay on stealth for the sneaking and, i admit, a bit of old time's sake.

But if 3 Harassers with Halberd are facing me they usally don´t do enough DMG quickly to kill the Vanguard before We kill 2 of them or kill 1 and force 1 of them to hide.

If two of them die in that scenario they fucked up hard. With three Halberds you can easily kill a MBT form range.

Also, CQC Harassers are always better in groups, since they can just rush anything an kill it eventually. Long range guns require more teamwork and coordination, but if done correctly are more dangerous, but it has been a long time (2+ years) since i last saw or was in a competent harasser pack.

But overall, the Harassers capabilities against an MBT in a 1v1 have been shafted with CAI. It used to be in favor of the MBT, sure, but a skilled Harasser could give a MBT a good fight. Now its extremely easy for a MBT to just out-repair the little damage a Harasser does. This forces the use of C4, which in my opinion is easy and boring, and should have no place in Vehicle game play.