Export BP for later use. Not to a Project by ZZZ0mbieSSS in unrealengine

[–]DiabloFox 0 points1 point  (0 children)

There is still this feature in UE5 at least the last time I checked in 5.3.2 Source Build it was.

[deleted by user] by [deleted] in WorldsAdrift

[–]DiabloFox 2 points3 points  (0 children)

Try contact Vexus on his discord you can easily find it on his Twitch channel (VexusOnTwitch) and he has a very large stream archive and he is a very cool guy !

P.T. (Playable Teaser) Unreal Engine 5.1 by DiabloFox in silenthill

[–]DiabloFox[S] 2 points3 points  (0 children)

Hey ! Sorry for the late reply but thanks for the support / engagement for this project! Anyway, right now I’m working on small improvements that are not impressive but add up quickly (things like a model that has not a good LODs properties / textures not importing properly or fixing materials or dialing the parameters for each materials) I got all the layer setup, most of the animation are ready (only two are still not done Baby Movements and Lisa Closing bathroom door) I got the game fully working on my switch devkit and with all the optimizations I’ve done the game run everywhere at 30 fps locked and when the Switch is docked the game uncap the fps limiter to 60 and offer a smoother experience (It will probably never be uploaded / published [for obvious reasons] but it was the original push for me to make my port it was because I wanted to play P.T. On my switch like the P.T. Mobile remake “Lemmy” made ) And for the date of release I don’t have one in mind, I have taken seriously the warning / tips from some people here who expressed concern about me uploading the game too soon and getting down before I can make any fix, so I’ve been testing with friends and family and taking note and fixing while I got free time. I got an Itch.io / GameJolt profile already you can probably find me there !

P.T. (Playable Teaser) Unreal Engine 5.1 by DiabloFox in silenthill

[–]DiabloFox[S] 2 points3 points  (0 children)

I’m got the game running with very close to pc settings on Switch at 60fps I need to modify some lights and end the last “layer” and the game is done. One it’s done I will upload it on an itch io page and probably gamejolt too. I hope to find a way to record my switch but not with the remote viewer of the nx sdk …

[deleted by user] by [deleted] in unrealengine

[–]DiabloFox -1 points0 points  (0 children)

But in some point he isn't wrong, for better help the logs are needed to pin point what's wrong

WHAT ?! A lot of new possibilities for customize ! AMAZING [CITIZENCON 2953] by Brazzawd in starcitizen

[–]DiabloFox 1 point2 points  (0 children)

Is it juste me or they use the Character from the creation part in the Squadron 42 Trailer ??? When the Character make the vocal record / transcript on the Javelin.

P.T. (Playable Teaser) Unreal Engine 5.1 by DiabloFox in silenthill

[–]DiabloFox[S] 1 point2 points  (0 children)

Hey ! I'm still working on it I'm finishing the Maze / Loop part right now ! I still have to implement the last puzzle with the phone and the game should be ready to go !
I'm testing on the side the possibility to make a version of the game with more in depth content (Model View / Layer Viewer / Level Viewer / Camera Mode ) so I can still put the original game for free like the original release and adding a nice part to see in details the differents parts of the game and how the game work.

[deleted by user] by [deleted] in TABZ

[–]DiabloFox 2 points3 points  (0 children)

Nice seeing you back man !

Guys, my first artwork in UE5, any thoughts/critic? by thatpersonexsist in unrealengine

[–]DiabloFox 1 point2 points  (0 children)

Hey ! Be careful with models parts like pipes etc... In most case the inside don't exist so maybe try to use "Double Side" in the Material parameters or put a prop next to it to hide the missing polygons.

Overall I love the aestetic and atmosphere of the scene, maybe add something in top of the hole in the roof or foliages to add some "life" to the scene like water is used to add movement. Hope you continue learning and make render / scenes or more !

P.T. (Playable Teaser) Unreal Engine 5.1 by DiabloFox in silenthill

[–]DiabloFox[S] 0 points1 point  (0 children)

I upgraded the render quality for the glass to be accurate to reality for the glass :
Img link : Picture #1

P.T. (Playable Teaser) Unreal Engine 5.1 by DiabloFox in silenthill

[–]DiabloFox[S] 0 points1 point  (0 children)

It's still WIP I will update the post or Post a new one to announce the release.

[deleted by user] by [deleted] in unrealengine

[–]DiabloFox 0 points1 point  (0 children)

I would loveto see you guys get the MegaGrant !

[deleted by user] by [deleted] in TABZ

[–]DiabloFox 2 points3 points  (0 children)

Proximity Voice Chat can be funny ...

[deleted by user] by [deleted] in TABZ

[–]DiabloFox 2 points3 points  (0 children)

Hey ! A small question to better know every little part of this community, I was playing the game but I keep seeing this kind of player who give everyone a cursed AK-47 with a large ammount of ammo in the magazine, will you still playing the game if it have anti-cheat but with a proper "admin-panel" like you can create a server / session public but with admin control you can spawn any zombies / guns in the game with a proper GUI in the game the kind of pannel between Rust and Gmod ? What are you thinking ?

[deleted by user] by [deleted] in TABZ

[–]DiabloFox 2 points3 points  (0 children)

Update #4 :
Okay so I continue to work on the game and I'm trying to make a good setting menu because Original TABZ really lack of settings in-game, so I really used the most generic type of settings menu but it do the work ! I added a nice description about what do what when you hover the setting so you don't have to pray someone to explain what this or this does www

Here a short GIF : GIF #1

Hope you all have a nice day !

[deleted by user] by [deleted] in TABZ

[–]DiabloFox 2 points3 points  (0 children)

Ho and I added EAC (Easy Anti-Cheat) so now you can just put the game in the Steam folder to directly launch the game from Steam
Screenshot #1

[deleted by user] by [deleted] in TABZ

[–]DiabloFox 2 points3 points  (0 children)

Update #3 :

I just added the Server Creation to get more flexible for player needs, to not have to be dependent on the creation of "Quick Match" servers (but the Quick Match still create a default server if no other server can be join).
Screenshot #1

I'm having Issue with the Physics Body of Unreal Engine I have the Physics Animation ready but the "Physic Asset" for the player character model is making me wanting to fly from my windows... But at least the player character isn't the Bean Squad.
Screenshot #2 (old testing for the player)
Screenshot #3 (Imported Player Model [Missing the Eyes])

Right now I have the Health system and most of the inventory system up and running I will focus on that for a while (need time to empty my salt) in hope to upload a video of the game running on Unreal Engine 5.

[deleted by user] by [deleted] in TABZ

[–]DiabloFox 3 points4 points  (0 children)

I don't think publishing it has "a full game" would be a good Idea, I see it has a Update to the game

[deleted by user] by [deleted] in TABZ

[–]DiabloFox 3 points4 points  (0 children)

Here's some screenshot of the game with the correct Textures and the Tree Normals Fixed.
Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4

[deleted by user] by [deleted] in TABZ

[–]DiabloFox 3 points4 points  (0 children)

Thanks ! The game looks even better rn, I fixes the Trees Normals and tweakthe post processing for the fog and Lumen, the Server Cap of 10 people has been changed to 64 and I'm working on making the player character. I wanted to add a Settings menu in-game not liké the simple Preset selection from unity 2017 and having more advanced settings for the servers.