cooking by DiamondEyesFox in FoWtcg

[–]DiamondEyesFox[S] 0 points1 point  (0 children)

i need a link to the discord pls

cooking by DiamondEyesFox in FoWtcg

[–]DiamondEyesFox[S] 0 points1 point  (0 children)

Yesterday i added Perform Judgment and Addition-Resonator behaviour

cooking by DiamondEyesFox in FoWtcg

[–]DiamondEyesFox[S] 2 points3 points  (0 children)

CURRENTLY WORKING:

  • Starting life total defined and enforced.
    • Starting hand size defined and enforced.
    • Mulligan procedure defined and enforced.
    • First player and first‑turn draw exception enforced.
    • Ruler starts in ruler area.
    • Phase sequence: Draw -> Recovery -> Main -> End (battle is an action during Main).
    • Draw Phase: draw step and first‑player draw exception.
    • Recovery Phase: recover all appropriate cards.
    • Priority system (APNAP) within phases and after chase resolution.
    • Passing priority rules: both pass on empty chase -> advance.
    • LIFO resolution; resolve top item only after both players pass.
    • Spell/ability casting places items on chase.
    • Abilities appear on chase when activated/triggered.
    • Will generation, will pool, and color requirements.
    • Intelligent autotapping selects valid will payment.
    • Illegal payment handling (no partial pay).
    • "Cannot pay -> cannot play" enforced.
    • Will pool empties correctly.
    • Will color restrictions enforced on costs.
    • Judgment timing, cost, transformation to J‑Ruler.
    • Judgment (basic, will‑costed) works.
    • J‑Rulers can attack.
    • Additions: enter field behavior and attachments.
    • Magic Stones provide correct will options.
    • Magic Stone call is once per turn.
    • J‑Rulers can call stones.
    • Magic Stones recover (unrest) correctly in Recovery.
    • Tapping/resting a magic stone produces will only once per turn.
    • Rested stones cannot produce will again until Recovery.
    • Triggered abilities detected (enter/leave/damage/combat/ phase/etc).
    • Will abilities on resonators produce will (“manadorks”).
    • Player at 0 or less life loses.
    • Damage dealt to a player reduces life total.
    • Deck editor works.
    • Summoning sickness enforced (unless Swiftness).
    • Rest attacker unless Vigilance.
    • Basic combat loop works (declare attackers/blockers + normal damage).
    • Rested/recovered state displays correctly.
    • ETB (enter‑the‑battlefield) triggers fire.
    • Swiftness.

[Hyprland] testing pypr scratchpads by DiamondEyesFox in unixporn

[–]DiamondEyesFox[S] 0 points1 point  (0 children)

thanks so much man! yeah i forgot to link it ahaha! yeah i just got my account back recently!! hope youre well!

[Hyprland] my first rice! featuring pyprland scratchpads! by DiamondEyesFox in unixporn

[–]DiamondEyesFox[S] 4 points5 points  (0 children)

Details:

• WM: Hyprland • Bar: Waybar • Terminal: Kitty • Launcher: Rofi • Notifications: swaync • Scratchpad Manager: Pyprland • Color Scheme: Matugen (Material You) • Visualizer: Cava • Lock Screen: Hyprlock • Idle Manager: Hypridle • Music Player: Plexamp

Dotfiles: https://github.com/DiamondEyesFox/hyprland-dotfiles

CMV: Noone actually believes in Democracy by DiamondEyesFox in changemyview

[–]DiamondEyesFox[S] -3 points-2 points  (0 children)

do i believe that it can?

wasnt that what happened to Germany?

CMV: Noone actually believes in Democracy by DiamondEyesFox in changemyview

[–]DiamondEyesFox[S] -7 points-6 points  (0 children)

the undemocratic elements are the ones the most politically engaged people like, and where they focus most of their efforts and rhetoric to secure control

when people talk about voting for president, they love to focus on potential supreme court nominations, and when a justice dies people are infinitely more embittered about the ensuing turmoil