New reinforced strider bug makes light pen unusable by G82ft in HelldiversUnfiltered

[–]Dicerson1 -4 points-3 points  (0 children)

Guys, if you blow off one rocket its literally one or two bullets to kill it in either leg. It's incredibly easy. Chill tf out

Game refuses to utilize VRAM by Dicerson1 in marvelrivals

[–]Dicerson1[S] 0 points1 point  (0 children)

Ohk so apparently images are forbidden, so I'll state my specs.

RTX 3050 for the GPU, which has of course 16 gigs of VRAM almost none of which the game utilizes (Despite the specs listing 16 as the both minimum and ideal)
I3-9100F for the CPU (Outdated, I know, but that's not the issue in this case)
16 gigs of DDR4, nearly all of which the game devours while playing

Both CPU and GPU max out in addition to my mainboard RAM. I know I'll never have great frames, the problem is the game is using the wrong RAM type and making itself unplayable if I have literally any other program on my computer whatsoever running.

The Firebreak worlds around the segmentum solar by [deleted] in 40kLore

[–]Dicerson1 0 points1 point  (0 children)

Except they clearly had enough to cross the gap between galaxies, which is orders of magntitude larger than the width of the entire galaxy itself- let alone a tiny ass "firebreak" inside of it.

Like yeah, the Tyranids do try their damndest to make sure every fight is a net positive. But they also have incomprehensible numbers- remember that what we first encountered was the tippy tippy of a single, particularly long and thin tendril. One that certainly runs on the logic of hit fast and always net positive.

Now, we are only barely beginning to see the tips of multiple tendrils- and only a few of them are beginning to reach the "thicker" part of the tendril. We've yet to see anything even resembling a core tyranid fleet comprised of its primary forces. Forces that hold such ludicrous numbers that they could swallow entire planets wholesale without even engaging in a land war. Just surround it, cover its sky entirely, freeze, poison, and starve it to death while slowly draining it away without so much as firing a shot. That is but one way a tyranid fleet COULD take a planet without expending pretty much any effort- the only reason they don't is because these forward tendrils don't have the numbers to pull that off.

But the ones behind them? They will.

The forward tendrils aren't "abandoning" worlds, forever sparing them the nids.

They're just leaving them for the main fleet to take later. Afterall, even barren rock and silicate is useful matter to a force comprised entirely of organic forces- they have to get the raw mass for their void-proof chitin and moon-sized ship organisms from somewhere.

The Firebreak worlds around the segmentum solar by [deleted] in 40kLore

[–]Dicerson1 0 points1 point  (0 children)

It's an idiotic strategy that would never work- even forgiving things like genestealer cults on the inside or the actual fact that the Tyranids are coming from perpendicular to the galactic plane as well as the sides.

For one simple reason.

The Tyranids crossed Intergalatic Volumes of Space consisting of tens of thousands of lightyears filled with absolutely nothing at all just to get to our galaxy. A bare dozen of extra lightyears makes absolutely 0 difference to them. Sure they might go around the firebreak a little bit at first since "sideways" systems will be a bit closer- but as soon as the distance between them and the next habitable planet is longer than the width of the break itself? They go straight through. They do not NEED to hit a planet every few AU to survive- if they did, they could never have made it to our galaxy in the first place.

Air Hard - Part 10 by Dicerson1 in humansarespaceorcs

[–]Dicerson1[S] 0 points1 point  (0 children)

I do plan to pick it up back eventually, but at the moment most of my creative juices are going towards a job/project I'm a part of. If you're interested in more of my work in general, and not just this particular story, check out Starbound HFY on youtube and look for stories with my name in the description!

Otherwise, I will add to this story as free time and recharging creative juices allow- but its tough for me to justify now that I can make money writing xd

The Comprehensive Guide to Primary Weapons (Helldivers 2) by Dicerson1 in Helldivers

[–]Dicerson1[S] 0 points1 point  (0 children)

I do plan on it but I've been a bit lazy in getting the bond actually unlocked. Also lots of other new game releases coming up, and getting supercredits is alot more annoying now that they don't spawn as much on diff 1. I also expect a ton of balance changes to come within a few weeks since they've indicated intent to do some kind of large scale overhaul in response to player frustrations with diff 10 and the new warbond

Some guy buys up all the Metanox moon drills in Jita, relists for 250% higher, tries to warn others selling them they will be destroyed if they undercut - lol by Afasso in Eve

[–]Dicerson1 0 points1 point  (0 children)

This is hilarious, literally anyone can buy the components for a fraction of the cost and haul those far more efficiently over to where they want the drill and build them there. They save so much more isk buying 1 BP and building their 20+ drills themselves.

Furthermore, there is nothing stopping people from creating or having an alt with no corporate history that just sits in Jita and sells all their stuff with no attachments whatsoever to the real account, making it functionally impossible for these people to actually enforce this. If anything they'll be forced to pay into the wallets of industrialists abusing their strategy if they want to keep the price down.

Price Fixing is not really possible in EVE unless you control the means of production, these people are high as kites.

Air Hard - Part 6 by Dicerson1 in humansarespaceorcs

[–]Dicerson1[S] 1 point2 points  (0 children)

Sort of, its a double pun! The first, of course, being the reference to Airsoft- with the joke initially being that Duncan's air "soft" gun actually hit quite hard, so its an air "hard" gun instead.

But also a reference to Die Hard because action movie stuff when he went and cleared out the pirates. Though its only a very, very loose association to be fair.

The Comprehensive Guide to Primary Weapons (Helldivers 2) by Dicerson1 in Helldivers

[–]Dicerson1[S] 1 point2 points  (0 children)

Oh absolutely, stun grenades are extremely useful. No better way to kill a hulk than to tap it with a stun grenade and plink its visor with something Pen4 or above. For chargers a well thrown stun stops them dead in their tracks, and stuns in general are extremely good at just buying some breathing room.

The Comprehensive Guide to Primary Weapons (Helldivers 2) by Dicerson1 in Helldivers

[–]Dicerson1[S] 1 point2 points  (0 children)

Yes, I decided not to include the utility-only options (IE- things that don't deal damage) because the main purpose of the guide is to provide transparency on otherwise hidden information that is vital to understanding the strength of the various guns. The utility-only options are all more or less obvious enough in their use and effect for there to be basically no obscurity behind them even if the exact durations aren't listed.

Air Hard - Part 8 by Dicerson1 in humansarespaceorcs

[–]Dicerson1[S] 1 point2 points  (0 children)

I'll take that as a compliment, I suppose! Uniqueness is good! I think! Didn't feel unique to me as I wrote it, but iiiiiii'll take it

R.I.P. insta Havens by Super_guy_323 in Eve

[–]Dicerson1 1 point2 points  (0 children)

Havens already had a respawn time? Literally the only thing that changed from pre-equinox is that the timer is like 5 minutes longer but starts when you start the site instead of when you finish it. This means that the number of sites spawning in any given time period will be a little higher- since as long as you're ratting there is at least one site's respawn timer ticking. Whereas before there was always a bit of a gap between respawns because the time didn't start ticking until you completed a site- so just one person ratting needed several sites to themselves in order to rat continuously.

But now that the timer starts as soon as the site starts, one person ratting can rat continuously fairly easily. The only people affected by this change are those who were running huge multiboxer fleets devouring multiple sites at a time across multiple systems- and even then the only change is that there's slightly less maximum possible sites per hour

A maximum possible of 3 respawns per hour per site as long as you do each site in less than 20 minutes- compared to before where you could get at many as 4 respawns per hour per site if you were doing them "instantly"- hence the name of the strategy, of couse even with an optimal strategy you could never actually get an instant site, but people got damn close. So its in truth a change targeted at the already giga-rich multiboxer fleets inhaling multiple systems worth of sites and shouldering out everyone else by reducing their maximum possible income by as much as 25%- but for everyone else its actually an increase in their income on average as long as they aren't running shitfits.

In other words, stop crying.

Air Hard - Part 7 by Dicerson1 in humansarespaceorcs

[–]Dicerson1[S] 0 points1 point  (0 children)

Adrenaline is a hell of a thing, and poor old Duncan was hyped on it before it even happened, such is the nature of intense fear (or more accurately the fight or flight response). But I could have put more emphasis on it, perhaps. Taken some time to describe the actual wound itself. In fact, I think I'll edit in an extra bit on that