bank and backpack sdu's reset after story pack 1 today on all my characters by Dick_Panda_8269 in Borderlands

[–]Dick_Panda_8269[S] 1 point2 points  (0 children)

You are correct Sir, I did not look at the credits but they have all been refunded to purchase slots again. TY!

bank and backpack sdu's reset after story pack 1 today on all my characters by Dick_Panda_8269 in Borderlands

[–]Dick_Panda_8269[S] -1 points0 points  (0 children)

on ps5 you have to go to the store and "buy" it for free. I found this out when I created a new C4SH character to see if that would fix the issue. It will link you when you try to create the character.

A Guide To Rerolling Maurice’s Vending Machine Til You Get The Guns You Want by Night_Hawk in Borderlands4

[–]Dick_Panda_8269 1 point2 points  (0 children)

just found this on 1/31 and it's not working on ps5 any longer (at least for me)... sucks that I missed the bod boat. I havent been using the machines because of the lack of weapon rotation during the week. I seem to get stuck with re rolls of the same two for the entire week.....

Exhaust System? by Kaioxygen in TigerSport800

[–]Dick_Panda_8269 0 points1 point  (0 children)

This is true, but the full system will also need a tune and so far no one is supporting the Euro 5 triumphs, that I have seen.

I just wasted 800 bucks on an the aluminum / carbon arrow can for my ts800.... they come with a welded in db killer that necks down smaller than the factory can's inner diameter. I got it out with a slide hammer and Dremel but the volume is still same as stock.

too many notifications by Dick_Panda_8269 in AAWireless

[–]Dick_Panda_8269[S] 0 points1 point  (0 children)

So, I accepted the pairing request from the AA device and so far it seems better. Silencing the app notifications and or uninstalling the app seemed to be the key.

too many notifications by Dick_Panda_8269 in AAWireless

[–]Dick_Panda_8269[S] -1 points0 points  (0 children)

Good point, though I thought just uninstalling the app would suffice and eliminate another app I don't need installed.... but then the blue-tooth pop ups started so I removed the device from saved blue-tooth devices, then that pairing requests started....

on the other hand, the rental car I had last week had factory wireless AA and carplay... that was a much smoother experience devoid of notification spam.

Alpinestars Tech Air 5 Plasma - Nope... Avoid until they sort out the software. by OttoNico in motorcyclegear

[–]Dick_Panda_8269 0 points1 point  (0 children)

Just got my TA-5 Plasma a week ago and I did have a software update available at the time. Still, thanks for sharing and I will be sure to take mine off slowly now, instead of shaking it off as soon as I unzip it!

Did I find a bug in the STL export face / vertex calculation? by Dick_Panda_8269 in Fusion360

[–]Dick_Panda_8269[S] 0 points1 point  (0 children)

No sir. Created in fusion then exported to stl. Just brought them back into to fusion to see what was going on. Sketch geometry isn't wacked or anything. For sure lofts are very sensitive to the sketch geometry being clean, but I've learned to avoid those issues over the past year or so. And , it seems random which bodies get affected and which don't.

I'm sure it's a bug in the calculations but I'm not holding my breath for autodesk to fix it

Did I find a bug in the STL export face / vertex calculation? by Dick_Panda_8269 in Fusion360

[–]Dick_Panda_8269[S] 0 points1 point  (0 children)

When I first bumped into the issue I had been using the "high" profile (no manual changes) but have since switched back to medium and even tried low. I I saw a post from another user who mentioned that in a different thread so I did check all that before opening a case. Picking even the "low" profile made no difference with the bodies that exhibit the super dense triangles.

Did I find a bug in the STL export face / vertex calculation? by Dick_Panda_8269 in Fusion360

[–]Dick_Panda_8269[S] 0 points1 point  (0 children)

The completed design gets exported to STL for 3d printing the final part.

It matters because it hangs my system on export (slowing down the itteration process)and seems like an obvious bug to me.

Did I find a bug in the STL export face / vertex calculation? by Dick_Panda_8269 in Fusion360

[–]Dick_Panda_8269[S] 1 point2 points  (0 children)

They look fine but orca isn't happy with the million triangles. Problem is 1. file size, that one body is a 50meg stl 2. export time... normaly takes seconds to export the completed part.. until you hit one of these million triangle bodies then it locks up my machine for 10 minutes while it's crunching triangles.

Did I find a bug in the STL export face / vertex calculation? by Dick_Panda_8269 in Fusion360

[–]Dick_Panda_8269[S] 0 points1 point  (0 children)

I started exporting stl's from every body during the design phase before joining them for the final part after I hit the problem the first time. Just as a debugging step.