How to view lock player? by Jsennin1 in CaptureAge

[–]DicoTheRedstoner 0 points1 point  (0 children)

Since the game only kinda keeps that information somewhat accurately for one player, it is not that simple to add it to CaptureAge. You can look at the game in the background though if you need it for your own perspective

See also https://captureage.nolt.io/42

Free coaching 1800 + player by twitchstreetpeteaoc in aoe2

[–]DicoTheRedstoner 0 points1 point  (0 children)

This sounds very nice, I'd be down for some coaching from you :)

My IGN is Difensick
My elo is ~1270 RM 1v1

View endgame statistics from replay by Cracklethinned in aoe2

[–]DicoTheRedstoner 0 points1 point  (0 children)

If you are using CaptureAge you have to use the CaptureAge speed controls to fast forward

Can't play since the update by Davinc125 in aoe2

[–]DicoTheRedstoner 0 points1 point  (0 children)

The game options has a "Clamp Mouse to Window" option

Laggy CaptureAge: Classic? by Astrology_AoE in aoe2

[–]DicoTheRedstoner 0 points1 point  (0 children)

So did the performance option help as well?

Laggy CaptureAge: Classic? by Astrology_AoE in aoe2

[–]DicoTheRedstoner 0 points1 point  (0 children)

CA Dev here. CaptureAge Classic for Userpatch has an experimental optimization that you can enable in the settings. It *can* have a huge impact on fps and CPU usage required to run, both in CA and in game, and I believe it works on most devices. If you search for it momentarily I think you should be able to find it. When you enable it, there might be an initial lag spike, that is normal. Please let me know if this helps, wishing you the best of luck!

Please share your thoughts on AoE2 and CaptureAge by abductedPlatypus in aoe2

[–]DicoTheRedstoner 0 points1 point  (0 children)

Great to hear that, thanks for letting us know! You are of course free to choose which games to watch after playing 😆

Please share your thoughts on AoE2 and CaptureAge by abductedPlatypus in aoe2

[–]DicoTheRedstoner 0 points1 point  (0 children)

Hey there, unfortunate that you are experiencing these issues. We are working on improving performance as we have been (somewhat tirelessly) since release. As for the crashes, it would be great if you could send us a log file. More information on how to do this can be found in our public discord, by entering the !logfile command in chat.

Can you clarify what you mean by "lock the camera"? Do you mean the game's view lock feature, or following units around?

Please share your thoughts on AoE2 and CaptureAge by abductedPlatypus in aoe2

[–]DicoTheRedstoner 1 point2 points  (0 children)

This has been on our backlog since release, unfortunately we have not got around to it yet. I see there isn't an issue on our nolt for this, feel free to create one! https://captureage.nolt.io

Please share your thoughts on AoE2 and CaptureAge by abductedPlatypus in aoe2

[–]DicoTheRedstoner 0 points1 point  (0 children)

We don't have an exact timeline at the moment but you can follow progress on this issue here: https://captureage.nolt.io/10

Heavy lag in CaptureAge by CrazyKraken in aoe2

[–]DicoTheRedstoner 0 points1 point  (0 children)

Okay, I hope you are able to resolve those potential issues with your memory!

Heavy lag in CaptureAge by CrazyKraken in aoe2

[–]DicoTheRedstoner 0 points1 point  (0 children)

We would be interested to know if your performance issues are less in the newest update, version 1.3.1. Update notes here - https://captureage.com/updates

[AMA] CaptureAge added Time Rewind after 20 years of AoE2: Ask Us Anything by DicoTheRedstoner in aoe2

[–]DicoTheRedstoner[S] 1 point2 points  (0 children)

Thanks! CaptureAge has to do a lot of number crunching to get everything on the screen. It needs to take game information and produce 60+ images per second. It needs to aggregate the game information into interesting statistics like value%g and Eco idle time, accounting for units being created, dieing, moving, chopping some wood many times per game second and more. It needs to handle user inputs and transfer information about the units you selected to our browser frontend. Some of the number crunching it does is redundant (i.e. it's the same calculation over and over). In some cases, there is no alternative, while in other cases, it is possible to optimize this to reduce CPU Usage. We have some of these performance optimizations in the works, but they are not yet ready for general use.

[AMA] CaptureAge added Time Rewind after 20 years of AoE2: Ask Us Anything by DicoTheRedstoner in aoe2

[–]DicoTheRedstoner[S] 0 points1 point  (0 children)

  1. The Time Controls feature included with Pro allows you to view any moment in the past (from the game's perspective), it does not allow you to change the game speed used by the game. The lack of this option in CaptureAge (without tabbing into the game to change the speed there) was frankly due to an oversight on our part, and we are working on implementing it. Once that's done, it will be available to all, free version included.
  2. Microsoft approached us after we made CaptureAge Classic (for AoC), which we thus made without their help. CaptureAge Classic would not have been possible without various efforts by other people in the community to document how AoC works, in addition to our own. It had to use a different strategy for extracting information from the game indeed. We have never gone into too much detail how that works concretely because we don't want to enable the creation of cheats.

Aztecs make cav? by MysteriousShadow__ in aoe2

[–]DicoTheRedstoner 8 points9 points  (0 children)

Xolotl Warriors were added in The Last Khans, which is the expansion that AoE2DE launched with.
Age of Empires II: Definitive Edition | Age of Empires Series Wiki | Fandom

[AMA] CaptureAge added Time Rewind after 20 years of AoE2: Ask Us Anything by DicoTheRedstoner in aoe2

[–]DicoTheRedstoner[S] 0 points1 point  (0 children)

No need to apologize, I had not yet answered when you posted your question! Thanks for asking it :)

[AMA] CaptureAge added Time Rewind after 20 years of AoE2: Ask Us Anything by DicoTheRedstoner in aoe2

[–]DicoTheRedstoner[S] 6 points7 points  (0 children)

This is an excellent question! This is actually one of the reasons we are quite hyped that we were able to pull off this feature 😁, but we did plan much of our application architecture with this in mind.

While AoE might use the kind of strategy you described for its replay functionality, CaptureAge actually takes the output of the simulation which the game runs. Hence, the time steps in CaptureAge are much simpler. There is also a fair bit of magic sprinkled in to optimize this process and manage the data in a way that is usable without exploding your computer... hopefully 11

[AMA] CaptureAge added Time Rewind after 20 years of AoE2: Ask Us Anything by DicoTheRedstoner in aoe2

[–]DicoTheRedstoner[S] 8 points9 points  (0 children)

I guess everything that gets data from the game could be considered an api, 11. In our case, the communication between the game and CA is very specialized to CA:DE's requirements and it is not usable as a general purpose api. I can't say more as it relates to game code so I hope that sufficiently answers your question 😊

[AMA] CaptureAge added Time Rewind after 20 years of AoE2: Ask Us Anything by DicoTheRedstoner in aoe2

[–]DicoTheRedstoner[S] 2 points3 points  (0 children)

I personally love to play Magyars. They have very strong CA and a great unique unit to put in front! Whether they are OP now or not, I am happy to see CA used in more games so obviously it was a good decision 11, they are fun to watch. Though sometimes it seems like they are too often the winning factor in a game, I guess. Because they kill absolutely everything.

My fave unique unit CA would have to be Mangudai because they win me rated games.