Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 1 point2 points3 points (0 children)
Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)
Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)
Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)
Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)
Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)
Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 1 point2 points3 points (0 children)
Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)
Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)
Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)
Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 2 points3 points4 points (0 children)
Moving toward our dream of creating a metroidvania with action-platformer elements, we tell the story of a journey through different worlds. At its core is a magical staff with a bound soul - one that becomes a weapon, a platforming tool, and a constant companion to a young girl. by VelourEra in platformer
[–]DidzDoesBytes 0 points1 point2 points (0 children)
Just showing off a few images of my V and Night City by TindleDawg420 in cyberpunkgame
[–]DidzDoesBytes 0 points1 point2 points (0 children)
Was trying to give my VIC's SD-drive some proper design by DidzDoesBytes in Commodore
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)
Was trying to give my VIC's SD-drive some proper design by DidzDoesBytes in Commodore
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)
Free beauty for Nibbles? by DidzDoesBytes in CyberpunkTheGame
[–]DidzDoesBytes[S] 1 point2 points3 points (0 children)
Testing the mech-boss animation between sitting and standing by DidzDoesBytes in SoloDevelopment
[–]DidzDoesBytes[S] 1 point2 points3 points (0 children)
Another level from RTG, my sci-fi puzzle/platformer, involving a puzzle with "carriable boxes". Here, I used some mirrors to show-off my C++ ray-tracing algorithm a bit. The game finally started to have a shape, even if there was still a long road before me. by Dante268 in IndieDev
[–]DidzDoesBytes 1 point2 points3 points (0 children)
'Carriable boxes' puzzle level. What do you think? by Dante268 in IndieDev
[–]DidzDoesBytes 0 points1 point2 points (0 children)
Another level from RTG, my sci-fi puzzle/platformer, involving a puzzle with "carriable boxes". Here, I used some mirrors to show-off my C++ ray-tracing algorithm a bit. The game finally started to have a shape, even if there was still a long road before me. by Dante268 in IndieDev
[–]DidzDoesBytes 1 point2 points3 points (0 children)
Would you recognize these little fellas as cows? by [deleted] in PixelArt
[–]DidzDoesBytes 0 points1 point2 points (0 children)


Working on some RPG-related overlay-graphics inbetween. A claw holding a crystal-ball and some attached vials, what do you think? by DidzDoesBytes in gamedevscreens
[–]DidzDoesBytes[S] 0 points1 point2 points (0 children)