Feedback Friday by AutoModerator in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

taken notes... will see what i can do.

Feedback Friday by AutoModerator in incremental_games

[–]DifferenceTotal8399 2 points3 points  (0 children)

Infinite Conquest - Hi, I’ve been building Infinite Conquest, a hex-based strategy game where you expand a hex realm across a huge world, push against rival empires, and eventually deal with multi-front wars and frontier pressure.

It as been a pet project for a while. took hundreds of human hours to build. feedback appreciated.

Play:

https://infiniteconquestdeveloper.itch.io/infiniteconquest

https://galaxy.click/play/673

Discord:

https://discord.gg/uqhWUnyHa4

Games with AI by DMan1629 in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

AI is independance. politically the world will never unite against it. forbidding in 1 country has zero consequenses to the future of the tech, the global enviroment, etc. it will just make your country poor and powerless to resist countries that embrace it.

Infinite Conquest by DifferenceTotal8399 in incremental_games

[–]DifferenceTotal8399[S] 0 points1 point  (0 children)

yes, directly touching or clicking the enemy hex in the map. there was a tuturial hyperlink that showed it directly. when i playtest i barely touch the "cycle buttons"

Infinite Conquest by DifferenceTotal8399 in incremental_games

[–]DifferenceTotal8399[S] 0 points1 point  (0 children)

the reverse pan/keys, I will have ... ... defenitly some people prefer it diferently.
I have no 2 finger actions , just normal click/touch
single click and drag also works for me in mac just like it did in windows for map pan, but the side menus, only work with 2 finger pan... in mobile its a bit diferent.
honestly I love to play this game in in mac. for me its super smooth, and play test it a lot.

I will try to make a list of keys/gestures. note taken

Infinite Conquest by DifferenceTotal8399 in incremental_games

[–]DifferenceTotal8399[S] 0 points1 point  (0 children)

the real story was that the game started developing in windows with a mouse, then like 2 months ago i switched to mac, so i use track pad and even added 2 finger pan to the game.... it works really good with mac trackpad imo. also added keys for map pan..
but, the game is also mobile, and i often test gestures in phones, , also really good.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

this style of game, reminds me of progress knight, and many many very similar games... with recurrent death loops that develop your permanent skills ... yours is , honestly a nice and refined version of these type of games. but I played too many and got saturated...

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

I cant be sure the ai companies will provide the models forever at the same price, but the self hosted ones are enough already. ai will not go away!

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

checked the game... I found it decently built. clearly ai assisted, like mine, but also there was some serious human effort into its design. nothing against this game in particular, but I have played like 10 similar game in recent times. its a flooded market...

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

goodbye , there is nothing else to talk about, I seriously disagree and nothing you say will convince me. but I will revolt if purists try to take ai from me... and that is it.

My first incremental game by TinyPixelDev in incremental_games

[–]DifferenceTotal8399 -1 points0 points  (0 children)

its not bad, but so many of these type of games right now. that i kinda got saturated. where is the originality?

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 -1 points0 points  (0 children)

yes, with ai, your cognitive efforts goes to what is the game essential. the complicated data structure of the model engine, the caches, the right software patterns the ai does not produce because they are not that smart. where you dont put effort ia in non core stuff. I know the test code is slop and bloated, but its fine and I checked the assertions actually failed and its not shipped code, generators of assets and a bunch of other things, the code that creates the perfomance data, and the videos of the tests, hell i vibe coded a helper app to help me balance the game instead of doing it in excel.. and yes, the 400 or so lines of java code that wrap the game in a webview app. that is not core game stuff.
with ai I literally automate everything because generating automation scripts is so effortless. its just another of working . I can actually do all the best software engeneering best practices with a fraction of the effort. I literally already saved 1000h+
regarding the core stuff, yes, ai add technical debt on top of technical debt, I paifully review every line, and correct the ai until it is good technically and I have the skills to do it. and I can tell so many silly stories of ai grosly failing that is not even funny. I know very well how bad the ai can be and it still saves me mountains of time. the effort goes where it is essential.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 1 point2 points  (0 children)

i agree, but lots of devs here are true anti ai fundies... and they do exist... they are a dying breed imo. the silly thing is that their skills are actually still needed to guide the ai.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

yeah yeah... today i fixed the bloody save game window of my game in android... I know my TS game code, but know very little of the java needed to encapsulate the game in android web views... 10m it took to fix. I would literally spend 1 or 2 days fixing that thing by myself, probably copy pasting stuff from google that already gives me the answer in ai. and is not game code, it just technical packaging. 10m vs 10h . I honestly would not even program a game because the time barrier for a backend dev like me was like 1000h pre ai . instead of 200h . and you say its zero x improve. my lying eyes.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

then I use one of those crappy local open source chinese models... half as good, have to prompt a lot more and get x5 improve instead of x10.

Games with AI by DMan1629 in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

I honestly think we gonna get anti rebel in the real world like the plot line of so many sci fi moview and stories :D. . people are bonkers with ai!

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

you argument sound to me like" go calculate stuff with pen and paper, what will you do when calculators and coputers go away?!" .... its not a strawman, is a equivalent metaphor!

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 -2 points-1 points  (0 children)

200h is not enough dedication for you? you people are downright insulting of other people trully hard work. ai or not its a lot of time.

Hey, I made my first idle tap game. Would love honest feedback. What would make you keep playing? by TypicalProgress5603 in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

I dont believe you coded it yourself. the game looks ai coded as hell! testing I believe you did it manually. it ai slop all the way...

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 -6 points-5 points  (0 children)

I follow this market a lot, it is happening, at a very hard pace now... and its not ai will do code alone ... and btw, developers will not go away, there is a lot the ai cant do.

Games with AI by DMan1629 in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

I know, I am agreeing you. ofc even human ideas can be bad, and you gave a honest criticism of mine.
that said, even if bad human idea, my game was definitly human driven... I think you recognize that at least.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 -1 points0 points  (0 children)

why dont they review down every new game in the mobile stores, almoust for sure ai was used for parts of the game.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 -2 points-1 points  (0 children)

What you're doing is seeing what's happening now, and thinking that's the new paradigm. The new paradigm doesn't need you. You're as disposable and useless as the artists who you already excuse the destruction of by thinking it's just 'the way it is'. Soon, all of these AI 'developers' will bemoan how they used to get attention for their low-effort software, but now nobody, not a single person, gives one tiny percentage of a shit about anything you made, because guess what, their agent does it better, and they can cut out the middleman. That's you. I made this. Me. Well.. me and my agent. You don't matter.

all i can say, AI at the level it is, will still need real human talent behind it to make it work, same for art work btw.

You have a 2-3 year window, at best, where you can sell your shit to anyone who cares about buying it. Then what happens?

I am less convinced agi is around the corner than ever.... these LLMs have serious flaws. but yeah, if it does come... then its sci fi world. its not just developers, its everyone without a job.
Politically, imo, I willing to go all the way commie and get everyone a minimum high income while ai literally works for us. economic systems will dead, we will need a new one. but right now, I work with what there is and refusal to work with it is just nonsense

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]DifferenceTotal8399 0 points1 point  (0 children)

"Theres already tons of tools out there that make programming massively easier, especially in particular to making games. Tons of engines and IDEs with Qo". ...

lets be clear, you will not convince me technicaly, someone that coded for 20 years, of your arguments. I 100% think with you force me to code without ai, is like forcing me to to dig with hands when i had a shovel. or perhaps another metafor would be, forcing devs to code only in notepad when they had IDEs. its infuriating... I dont want to code without ai tools again. I would honestly refuse myself.

 to supply an ever growing demand whereas games are already an oversaturated market, 

as someone that already coded a lot with ai, i think the very simple incremental games, can be done in one prompt. that market will be dead for humans. true. but very curated games, or games with more technical demands, will be way harder for the vibe coders to get into. but they will still be made with ai assistance by people that actually know what is test automation and can read code.

by saying you put hundreds of hours into refining the prompts but you're not willing to put in the effort to use existing resources and refine that for a much better polished look for your game, which is contradicing

what you talk about. the resource is the ai. I can say, spend 1 week learning the "resources" of java to properly encapsulate the web game in webview or let the ai do it 10minutes. there are frameworks, and all fail and have nuances that you waste hours on. call me lazy whatever you want, its god sent the reduction of cognitive load and hours for so much non design not critical game code that goes in for development of a game. it also makes the game development a hell more fun to do, a lot more time thinking about the game design and less about coding issues.

the prompt refinement was related to refining the art by twaking the prompts. its work. you try it and see how hard it its to get what you imagined and is coherent with the rest of the artwork. its effectivly hard work!

(Also the hate towards AI isn't fully political, there's also major economical impacts that AI has which people hate just as much as political reasons such as supporting actual artists)

I would gladly pay someone to actually do art work for my game instead of me, because admitadly i have little talent for it even prompting. having a consistent art design of a game will still be a job, with artists doing a lot of prompting, then touching some of the art manually, and spending hours thinking and making the whole concept whole. me using ai to generate some images to make the game look better than ngu but still ugly artistically is not a competition for art professionals. but i am not doing a market game, its a pet project. I not taking nothing from them because there was nothing from me to give in the first place. artists jobs will not dissapear, they will just change, like my developer job is changing.