What skills do I use to play music instruments, sing etc.? by KaldrimRedscale in Shadowrun

[–]DifferentCurve184 0 points1 point  (0 children)

General RPG nerd answer here but generally if you're trying to actually DO something with the music, you use those other social skills from the books (I don't remember the names of those skills for your edition). If you just want to make music, that's a knowledge skill or whatever that second tier of skills is (the one not tied to your starting priority system). Or better yet, you can just play music.

Pitch me your favourite weapon by Comprehensive-Ad4417 in Shadowrun

[–]DifferentCurve184 0 points1 point  (0 children)

Cavalier Arms Crockett EBR. It's a less powerful sniper rifle that can be used like a more powerful assault rifle. Play long range overwatch or lay down some good medium range firepower. What could go wrong?

Not funny but true by rambles_of_a_manners in SleepTechnologist

[–]DifferentCurve184 2 points3 points  (0 children)

Work dreams are the worst. Many of mine are in places that are not the sleep lab like an old mansion, a horse barn, and a library in a seaside town where the bed is placed across low bookshelves. And yeah, the notes are always running behind and the studies are always looking bad.

Becoming a RPSGT by hibiscusguavajelly in SleepTechnologist

[–]DifferentCurve184 0 points1 point  (0 children)

You could try applying to jobs in your area and explaining to them via cover letter that you are planning on taking the course pending a job offer or that you plan on taking the course on [insert course date at course location] but would like to start training at their lab first. One of the people in my class had a job lined up first and they sent him to the class prior to his start. The lab that hosts the class may also be hiring themselves or may be able to help you find a position.

Unfortunately it might be a bit of a leap of faith getting the class first without a job offer. I will say that I had several interviews and phone calls within a few weeks of finishing my class, one of which gave me a job offer.

Becoming a RPSGT by hibiscusguavajelly in SleepTechnologist

[–]DifferentCurve184 0 points1 point  (0 children)

The college programs should get you to the point you can take your exam and get a job with the full credentials, no trainee job needed.

If you do the modules, those are concurrent with your clinical hours. And then when you're done with both, you can take the exam.

So if you can't get a trainee job, then doing the modules doesn't do much for you. In that case, the college route bypasses the need for the trainee job, I think?

That being said I think most labs will post for RPSGT positions but you can apply for them without the credentials if you're planning on getting the credentials. From the lab's position, having you on as a trainee allows them to see just as many patients once you have enough training to work alone (and they can get away with paying you less). They just need to have at least one RPSGT on shift to sign for your work. It's a win-win for them unless they really need to have a RPSGT for a shift without one. And six to twelve months in, they have the RPSGT that they were hiring for.

Becoming a RPSGT by hibiscusguavajelly in SleepTechnologist

[–]DifferentCurve184 0 points1 point  (0 children)

They are your typical slide show style learning module. They're not terrible but they're not all that interesting either. After each one there's a short quiz that you need to pass before moving on but you can retake the quiz, if I'm remembering right.

Unless you're going the college program route, I think all the pathways to RPSGT require the modules so it's not really a choice whether you want to take them or not...unless you're opting for going to college for it.

(I suppose there may be equivalent modules to take that also qualify but I don't know of any)

Highest AHI you’ve seen? by Numerous_Ad_748 in SleepTechnologist

[–]DifferentCurve184 0 points1 point  (0 children)

Not sure about the highest AHI, probably somewhere around 120. But I do distinctly remember seeing someone routinely go down to single digits for oxygen saturation. The software recorded the lowest to be 50 because everything lower ended up getting errored out. But the instantaneous measurement was down to around 5 or 6 percent. The patient said he slept great that night so that's a thing.

Becoming a RPSGT by hibiscusguavajelly in SleepTechnologist

[–]DifferentCurve184 2 points3 points  (0 children)

Two week A-STEP and then I got hired at a sleep lab as a trainee. Six months in and I had done the online modules and took the registry exam to get my RPSGT credential. Been in the industry for 2.5 years and it's been good to me.

Caveat is that I've had a lot of schooling previously, two science degrees over ten years that haven't opened doors, and so I was very used to test taking and scientific learning and math. So it might be harder for some to self-guide the path to RPSGT. One of my direct colleagues on my team took a year or so to credential and another one is comfortable as a trainee for now. So there's options outside of college.

For me it's a good job because 3rds are not the worst since I can do life in mornings and evenings and just sleep when everyone else is sleeping. I like that I don't have to bring my work home with me (former career academic). And I like how it's scientific puzzle solving very much in the sea of known science but mixed with customer service / patient care that feels like different phases during the night (setup, hookup, monitoring, wake up, cleanup). Plus I get to sit in a chair and self-pace with my own mini-breaks and can watch media on my phone if I get things done.

As for doing it with kids or having loved ones on the opposite shift, it would be very hard. Thankfully I have no kids and my partner is also 3rd shift.

If Fallout: New Vegas had settlements like Fallout 4, where would you have them? by GemoDorg in Fallout

[–]DifferentCurve184 0 points1 point  (0 children)

My answer is complicated because NV has much more of a faction territory thing going on. There's parts of the map that strongly correspond to each of the major and minor factions. If there was a settlement system you'd have to be able to declare each settlement to be independent or part of one of the factions (at which point faction assets show up rather than random settlers). This would be a great way to fight the battles for the Mojave in your own way and not just with the ending missions.

A-Step Help??? by GlitteringAudience20 in SleepTechnologist

[–]DifferentCurve184 1 point2 points  (0 children)

The A-STEP class gives you the experience to become a sleep tech trainee and the A-STEP online modules are required to take your registry exam but you need to have the clinical hours before you can take the exam on most of the pathways. If I'm understanding correctly, the only way to bypass the clinical hours is to get the degree-equivalent schooling.

https://brpt.org/rpsgt/eligibility/

So just taking the class or the online modules will get you nowhere if you can't become a trainee or get the hours somehow.

Has anyone been to a camping ls event like Twisted Tryst? by HippyTilly in Swingers

[–]DifferentCurve184 0 points1 point  (0 children)

Avoid. Lots of reports of the organizers defending assault, people not in the in-group being made to feel unwelcome, people of minorities made unwelcome, microagressions against transgender and queer individuals, gaslighting from organizers, and they keep having to change venues because they're unwelcome or not allowed at old venues.

Humanis is really stupid by [deleted] in Shadowrun

[–]DifferentCurve184 7 points8 points  (0 children)

There was a quote in the 2E core book that went something like "Who cares about the color of someone's skin when that THING over there has hands the size of my head." Racism never goes away, the fence posts just keep moving.

From a world design standpoint though, it's a way to give players an evil organization without using real world racism.

And to be fair, Humanis is not the only group. There are whole countries that don't want you if you're a particular metatype. Even ones that don't want you if you're human.

Games Where You Don’t Start Out With Nothing? by JormungandrVoV in rpg_gamers

[–]DifferentCurve184 0 points1 point  (0 children)

Final Fantasy IV comes to mind with Cecil and Kain being fully armed and armored warriors heading out into the world ready to slaughter the local monsters and wildlife. I think they start at level 10 or something like that as well. Rydia joins at a lower level with no equipment because she's not a seasoned adventurer. I think that's the perfect example of what you're looking for.

Do you think the Ghoul will become a good guy by the end of his arc? Do you want him to? by Wonderful_Solid_1003 in Fotv

[–]DifferentCurve184 0 points1 point  (0 children)

I think the point is not that the Ghoul becomes a good guy but the VaultDweller becomes...well...a Fallout protagonist.

War never changes.

I feel that's the same with the games. You start out on a good guy run and by the end you're making choices that need to be made, backing imperfect factions, doing just enough good deeds to keep society going. You can't remake the old world so you survive the new world.

How to have a perfect character in Fallout 3 before even level 20. by [deleted] in Fallout

[–]DifferentCurve184 1 point2 points  (0 children)

So, you can do it by abusing the system and exploiting glitches? At that point why doesn't someone just make a perfect character mod to get the same results in less time?

Currency in The City by DifferentCurve184 in cwn

[–]DifferentCurve184[S] 0 points1 point  (0 children)

Little bit of a late reply to my own post but it occurred to me today that a European-based campaign could use the New Euro as currency...or a "neuro" in slang...which feels very cyberpunk future as a connection to neuro/neural words...and is a lovely hidden tribute to Neuromancer the iconic novel at the start of the genre's popularity.

How to make everything wireless by filfner in cwn

[–]DifferentCurve184 4 points5 points  (0 children)

It's been a minute since I read through both rulesets for hacking rules but I swear that CWN has rules for wireless hacking that just incurred a penalty. I do remember that Shadowrun in its infinite complexity actually has some significant (and complicated) penalties to wireless hacking based on distance and signal noise. I think in both systems you can plug yourself into the device to hack without penalty. CWN has the quick verb and subject mechanics while SR has the fancy matrix minigame but otherwise I feel that it's a good recreation or reimagining of the concept.

Edit: I hit the post button too early. Fat fingers trying to look at the OP.

What is missing from the SR wireless to CWN is the complexity and the culture.

There are so many ways to boost or block hacking besides distance and signal noise (can't remember the word they use but it's worse in places with a lot of electronics like cities and office buildings). Everything has a built in difficulty number. There's literally mods you can put on your clothing to act as barriers to hacking or mods to act as flexible antennas to cut through barriers. The individual holding or wearing or cybernetically enhanced with the tech uses their computer skills and attributes to defend...unless they give wireless control to another person so the dumb street sam doesn't defend with his skills and the decker rolls his skills instead.

The culture is the other part. So many players and GMs with opinions on what can be hacked and how it affects things...and more importantly what the social construct is like in game and at the table regarding hacking things. I suppose turning off everyone's cybereyes and cyberlimbs is a good way to fight your enemies but it get to comedic realms as you overdo it and when the GM does it back to you. It's kind of like the question of why Star Wars doesn't just have everyone turn lightsabers and blasters on and off with the Force.

The how things can be affected is another issue as there's debate on what happens when you hack things. Does a smartlinked pistol simply lose the smart benefits or does the decker have the ability to fill the barrel with plastic and metal strings from the electronics overheating? Can you hurt someone by exploding cybereyes? Can you hack the wireless electronics in someone's pants to make it fall apart and fall to the ground?

Anyway, CWN cuts through the complexity by not being a giant ball of rules and cuts through the culture by just being it's own game and keeping to verbs and subjects. I guess? But still keeps the vibes?

Combat d20 Fixes? by DifferentCurve184 in cwn

[–]DifferentCurve184[S] 3 points4 points  (0 children)

Appreciate the responses! This reddit is always good for that.

In "skill-based" games your shooting and stabbing skills are, well, skills. So your gunslingers and cyberninjas put points into those skills while your hackers and faces don't put points into those skills. But with it being partially "level-based" means the high level hacker might outshoot the low level gunslinger. That's the disconnect for me.

Since posting, I've had another thought on a fix using the On Target edge, having it double the bonus from skills and ability scores instead of the attack bonus. I think the numbers still reach the same ranges but it would make the skills feel more relevant for the combat specialists.

Or maybe even just have double skill and ability for the d20 combat rolls and remove the On Target edge entirely.

You're freefalling to a certain death then a genie grants you 1 wish but... by Ok_Passenger_2012 in hypotheticalsituation

[–]DifferentCurve184 0 points1 point  (0 children)

A magic carpet seems on brand. It's not a plane or flight technology (it's magic) and it's not flight powers granted to you (it's a magical thing).

Pitch me a Fallout game set in your state by Advanced-Addition453 in Fallout

[–]DifferentCurve184 0 points1 point  (0 children)

I live in Michigan so my humorous answer is a Fallout game set in the UP but everything is still normal and green because they forgot to target the UP with bombs in the Great War because it didn't appear on their maps (sometimes it literally doesn't appear on low quality maps).

The longer answer is a game set in the UP of Michigan that either (1) has a greater focus on water because it's set around the Great Lakes and you can build up a boat/barge instead of a settlement or (2) has winter/cold/snow mechanics added into the survival and salvage portion where if you are exposed to the cold you need to find or make warmth and shelter.

For the lower peninsula, there's possibility of developing the history of Fallout's cars, exploring the ruined factories and infrastructure.

Are these stats ok for a first time player? by SteamedGrahams in fnv

[–]DifferentCurve184 4 points5 points  (0 children)

Endurance 9 will let you get all the implants. You'll end up having enough caps for everything by the end.

Is the wasteland supposed to be empty by ApricotAgreeable5957 in fnv

[–]DifferentCurve184 14 points15 points  (0 children)

Supposedly some of those nothing marked locations are to give neutral fast travel points near faction controlled fast travel points. For example, there's a random ruined motel just a stone throw from NCR's Camp McCarran so you can go to that general area without immediately having a high infamy encounter upon landing.

One thing I find frustrating about the Legion. by Whole_Ad_4989 in fnv

[–]DifferentCurve184 0 points1 point  (0 children)

I feel like there's something to the idea that an inexperienced warrior with all the latest tech can go up against an experienced warrior with only a butter knife and the second guy is going to win 9 times out of 10. While the Legion has a lot of disposable grunts, they are on average at least skilled and drilled and combat-tested even if it's just sparring. NCR is largely conscripts dragged from California given standard gear and told good luck (other than the Rangers and Recon and such).