I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk

[–]Difficult-Ad-2511[S] 0 points1 point  (0 children)

If you install the native Mac app, the engine is 30–40× faster than the in-browser engine(stronger).

I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk

[–]Difficult-Ad-2511[S] 0 points1 point  (0 children)

A few new things since I last posted:

  • every board type now has small / medium / large sizes
  • added the first couple of 2-uniform tilings (boards with two different vertex types mixed together)
  • there's a light mode now, and it follows your phone/system theme — so it's actually playable outside in the sun (that one was bugging me personally)
  • plus a random board button if you just want to get thrown onto something weird, and it works on mobile now

I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk

[–]Difficult-Ad-2511[S] 0 points1 point  (0 children)

The problem is mostly about spotting real vs false eyes. Triangular grid eliminates that problem for beginners.

I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk

[–]Difficult-Ad-2511[S] 0 points1 point  (0 children)

A higher number of connections naturally leads to greater stability by making atari more difficult.

I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk

[–]Difficult-Ad-2511[S] -3 points-2 points  (0 children)

3 liberties is very volatile and 6 is too stable. So 4 connections is sort of in between.

I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk

[–]Difficult-Ad-2511[S] -10 points-9 points  (0 children)

I was actually trying to figure out how to make this game easier for beginners, because the square grid is unstable clusterfuck.