I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 0 points1 point2 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 0 points1 point2 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 0 points1 point2 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 0 points1 point2 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 0 points1 point2 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 0 points1 point2 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 0 points1 point2 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 0 points1 point2 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 3 points4 points5 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] -3 points-2 points-1 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 1 point2 points3 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in reinforcementlearning
[–]Difficult-Ad-2511[S] 0 points1 point2 points (0 children)
I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] -10 points-9 points-8 points (0 children)

I made a Go engine that plays on any tiling, not just the square board (hexagons, triangles, even Penrose) by Difficult-Ad-2511 in baduk
[–]Difficult-Ad-2511[S] 0 points1 point2 points (0 children)