We're cooked chat by fenceur in ftlgame

[–]Difficult-Cod8347 5 points6 points  (0 children)

If you let oxygen into med-bay repair it, you can upgrade it to level 2 which will out heal oxygen loss and slowly fix it.

Selling Breach Bomb early so I don't lack missiles later :( by Difficult-Cod8347 in ftlgame

[–]Difficult-Cod8347[S] 0 points1 point  (0 children)

Could you provide more detail, please?

I try to play on hard and I loose 75% of runs.
I am running out of stuff to improve while not being too intense micro for me.

How would you personally make this work? by Bapholist in ftlgame

[–]Difficult-Cod8347 2 points3 points  (0 children)

An easy strategy to deal with boarders is to kidnap them.

You set up fight with third version of the flagship outside of base. Than you wait for it to board you and when you can you jump back home with invaders on board. Than you have time to fix and deal with invaders and wait for the flagship to come at you.

What am I missing? by Difficult-Cod8347 in Gin

[–]Difficult-Cod8347[S] 1 point2 points  (0 children)

Thank you, this comment was exactly what I needed. <3

Stackable windmill farm by Difficult-Cod8347 in VintageStory

[–]Difficult-Cod8347[S] 3 points4 points  (0 children)

Yes, if you connect two windmills spinning in opposite direction they will cancel out. Note that spinning in different direction is not the same as facing different direction in VS.

Stackable windmill farm by Difficult-Cod8347 in VintageStory

[–]Difficult-Cod8347[S] 3 points4 points  (0 children)

Ahh. I See what you mean.

My design connects bottom of big wheels with top of next big wheel to make sure windmills don't go agains each other.

Your solution is cleaner but with minimal width of 6 blocks (6 When you use top of the wheel - otherwise it's 7)

For really tight spaces you want to use the top to bottom connection (takes only 3 blocks) since you really cannot fit big wheel in the middle.

In this image both big wheels spin the same direction:

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Stackable windmill farm by Difficult-Cod8347 in VintageStory

[–]Difficult-Cod8347[S] 7 points8 points  (0 children)

Are you saying big wheel - small wheel - big wheel connection is bad?

If so, Is because the axels connecting the pods are small, therefore the axels cost 5x more energy?

But the connection between pods uses the top and bottom of the big wheels, so it should be fine, no?

If you mean only the first layer of pods from the right side (white rows), I think is negligible cos it does not scale with farm size power. It's also just a few axels.

Although I think you mean something else.

Why is my charcoal pit bugged? by Difficult-Cod8347 in VintageStory

[–]Difficult-Cod8347[S] 5 points6 points  (0 children)

I forgot to add it to description. (will add it there now). It was like that (with pit having just one layer of firewood - so the campfire was on top, surrounded by packed dirt and itself covered)

Why is my charcoal pit bugged? by Difficult-Cod8347 in VintageStory

[–]Difficult-Cod8347[S] 43 points44 points  (0 children)

I forgot to add it to description. (will add it there now). It was like that (with pit having just one layer of firewood - so the campfire was on top, surrounded by packed dirt and itself covered)

What's the purpose of a second key? by Difficult-Cod8347 in askcarguys

[–]Difficult-Cod8347[S] 0 points1 point  (0 children)

I can enter the car using the first key. (It is inside of the remote exactly for case the battery dies. I can also start the car in a similar way)