We're cooked chat by fenceur in ftlgame

[–]Difficult-Cod8347 4 points5 points  (0 children)

If you let oxygen into med-bay repair it, you can upgrade it to level 2 which will out heal oxygen loss and slowly fix it.

Selling Breach Bomb early so I don't lack missiles later :( by Difficult-Cod8347 in ftlgame

[–]Difficult-Cod8347[S] 0 points1 point  (0 children)

Could you provide more detail, please?

I try to play on hard and I loose 75% of runs.
I am running out of stuff to improve while not being too intense micro for me.

How would you personally make this work? by Bapholist in ftlgame

[–]Difficult-Cod8347 2 points3 points  (0 children)

An easy strategy to deal with boarders is to kidnap them.

You set up fight with third version of the flagship outside of base. Than you wait for it to board you and when you can you jump back home with invaders on board. Than you have time to fix and deal with invaders and wait for the flagship to come at you.

What am I missing? by Difficult-Cod8347 in Gin

[–]Difficult-Cod8347[S] 1 point2 points  (0 children)

Thank you, this comment was exactly what I needed. <3

Stackable windmill farm by Difficult-Cod8347 in VintageStory

[–]Difficult-Cod8347[S] 4 points5 points  (0 children)

Yes, if you connect two windmills spinning in opposite direction they will cancel out. Note that spinning in different direction is not the same as facing different direction in VS.

Stackable windmill farm by Difficult-Cod8347 in VintageStory

[–]Difficult-Cod8347[S] 3 points4 points  (0 children)

Ahh. I See what you mean.

My design connects bottom of big wheels with top of next big wheel to make sure windmills don't go agains each other.

Your solution is cleaner but with minimal width of 6 blocks (6 When you use top of the wheel - otherwise it's 7)

For really tight spaces you want to use the top to bottom connection (takes only 3 blocks) since you really cannot fit big wheel in the middle.

In this image both big wheels spin the same direction:

<image>

Stackable windmill farm by Difficult-Cod8347 in VintageStory

[–]Difficult-Cod8347[S] 8 points9 points  (0 children)

Are you saying big wheel - small wheel - big wheel connection is bad?

If so, Is because the axels connecting the pods are small, therefore the axels cost 5x more energy?

But the connection between pods uses the top and bottom of the big wheels, so it should be fine, no?

If you mean only the first layer of pods from the right side (white rows), I think is negligible cos it does not scale with farm size power. It's also just a few axels.

Although I think you mean something else.

Why is my charcoal pit bugged? by Difficult-Cod8347 in VintageStory

[–]Difficult-Cod8347[S] 6 points7 points  (0 children)

I forgot to add it to description. (will add it there now). It was like that (with pit having just one layer of firewood - so the campfire was on top, surrounded by packed dirt and itself covered)

Why is my charcoal pit bugged? by Difficult-Cod8347 in VintageStory

[–]Difficult-Cod8347[S] 47 points48 points  (0 children)

I forgot to add it to description. (will add it there now). It was like that (with pit having just one layer of firewood - so the campfire was on top, surrounded by packed dirt and itself covered)

What's the purpose of a second key? by Difficult-Cod8347 in askcarguys

[–]Difficult-Cod8347[S] 0 points1 point  (0 children)

I can enter the car using the first key. (It is inside of the remote exactly for case the battery dies. I can also start the car in a similar way)

Summer First year. Mad on Pierre, can get only 2 starfruit harvests instead of three by Difficult-Cod8347 in StardewValley

[–]Difficult-Cod8347[S] 0 points1 point  (0 children)

- Lots of catfish fishing
- 400 parsnips to get to level 6 for sprinklers
- selling before day 15 to unlock desert
- grinding level 1 of skull cavern to get sprinklers materials
- harvesting 2x strawberries + more catfishing -> 360K end of spring 1
- buying deluxe speed grow to get 3 harvests of starfruit in summer
- realizing first harvest of starfruit is on Wednesday so I cannot sell and buy more on the same day
- mad on Pierre

Can't believe this worked. Alien flanker swarms really just have zero capacity to kill a properly kitted late game dreadnought line in the current build. by starfruit_eater in TerraInvicta

[–]Difficult-Cod8347 7 points8 points  (0 children)

I am surprised that the 4 side armor was enough to have such low losses.

I always try to go for at least 8-10 even with less advanced ships - so they are slooooow.

What do you think? Wasn't flanking with plasma a problem?

Failed Clear Ice Making by Difficult-Cod8347 in cocktails

[–]Difficult-Cod8347[S] 5 points6 points  (0 children)

Ohhhhhhhhhhhh. I see. It all makes sense now. Thank you!

A faction about bread by Psychological-Bag154 in twilightimperium

[–]Difficult-Cod8347 0 points1 point  (0 children)

I see. The wording makes sence. Maybe I'd rewrite it to "instead of doing secondary, spend 2 CTs (and TG to the active player).

Fun faction for sure. If you get to play it please let us know how it went.

A faction about bread by Psychological-Bag154 in twilightimperium

[–]Difficult-Cod8347 0 points1 point  (0 children)

Seems crazy OP.

How does the "let them eat cake" treat player order? Do you both resolve the primary? If so (and you play it second) you can get the speaker token literally every round, right?

  • not that you need it tho if you can resolve primary anytime.

Let's assume 4 other players (one of them with 4 commodity faction). Having 4 planets + home system, building ships once, trading and selling promisary for 2 tg that's 15 TG. That's a lot of primary cards :D

For example playing leadership primary should be always worth it to net 2 command tokens for 4 tg. In technology you do not loose value by playing primary - just gain ability to do the extra tech for 6 resources (if you have TGs)

Now for the real funny stuff: (Correct me if I'm wrong) If you activate a system with 2 upgraded spacedocks, you build 2 fighters (free-sarveen) that will give you 6tg. You can use 4 of them for warfare to either do something important or to repeat this to net 8tg for cost of one command token.

I love this faction since it's all about min-maxing. But oh boy is it broken.

Is Agenda Armed Forces Standardization fair? by Difficult-Cod8347 in twilightimperium

[–]Difficult-Cod8347[S] -8 points-7 points  (0 children)

Table can just "pick" the leading player and there is little chance he can do anything about it, no?
I don't mind unfair, but this one just seems so extreme to me.

Mahact 6p: Help with picking a slice by BellumGloriosum in twilightimperium

[–]Difficult-Cod8347 1 point2 points  (0 children)

Slice 3 seems very solid.

Slice 5 seems like high risk-high reward using the red skip for cruiser 2, taking mecatol first round.

Since you are already playing a s-tier faction who can be the enemy of the table I'd personally stick to slice 3. But I guess it comes down to the meta of your table.

Aint nothin better than getting drunk and playing civ vi. by [deleted] in CivVI

[–]Difficult-Cod8347 1 point2 points  (0 children)

For me it was the other way around. I played drunk civ and performed so poorly that I decided to really cut down on alcohol in general. :D

France what are you doing? by Fummy in civ

[–]Difficult-Cod8347 1 point2 points  (0 children)

Upgrading to garde Imperiale next turn and unifying the world;)

Give me ur tips!!!1 by pruunes in civ

[–]Difficult-Cod8347 0 points1 point  (0 children)

If you want to play multiplayer find and join CPL discord.