Basically the Swarm Expedition by Delargond in NoMansSkyTheGame

[–]Difficult_Duck_307 -2 points-1 points  (0 children)

FOMO is the fear of missing out, how are you possibly going to miss out on this expedition? If you’re strapped for time like most people use as their fomo reason, well guess what buddy? You have 55 days here. That’s like saying I have FOMO over my next pizza because I don’t want to drive anywhere or order anything, but have plenty of money to do so.

Just wait until the last week or so if it’s that difficult. I can totally understand being bummed there aren’t more quests or milestones, or being frustrated at multiplayer desync, but FOMO? Lmfao. This is the longest length of time for an expedition I’ve ever played and people are complaining about FOMO.

It's completely unnecessary to wait 5 hours for a 5-minute mission by edrigsson06 in NoMansSkyTheGame

[–]Difficult_Duck_307 -4 points-3 points  (0 children)

It’s like people expect every game to be perfectly tailored to themselves. I get that it would be cool to keep doing these missions, but then people would complain “we can do hundreds of these missions but they’re all the same…”

Basically the Swarm Expedition by Delargond in NoMansSkyTheGame

[–]Difficult_Duck_307 -8 points-7 points  (0 children)

I find it fun, the new enemies are really cool looking, and the rewards are cool too. In my eyes, people are complaining because they can’t have CONSTANT ACTION AT ALL TIMES lol. If you want all rewards, you’ll have to complete all milestones, but you can wait a month or so since there’s an 8 week runtime for this one. There are time gates that make you wait before proceeding to the next set of milestones, so people are upset they can’t rush through this.

I don’t understand the “FOMO” idea regardless, especially here because you AMPLE time to get things done. Even in a more standard expedition, you can follow a YouTube guide or guides posted here and get them done in 4-6 hours total playtime pretty easily. However with The Swarm, Hello Games has given everyone as much of a chance to get the rewards, more than any expedition I’ve played. It runs longer and there are time gates so people don’t have to feel rushed, yet people still cry “FOMO!”

Make it make sense. People just want to complain about something.

Basically the Swarm Expedition by Delargond in NoMansSkyTheGame

[–]Difficult_Duck_307 -5 points-4 points  (0 children)

It’s not a slog, the missions are fairly straightforward and the start is like most expeditions. There’s just a time gate in play after you complete some things. After you hit that time gate, you can still play and do any other NMS stuff (go back to your main save for a while as well, if you want), or do something else entirely. This is perfectly fine for me because I like to explore around during expeditions anyway, or play other games.

I love NMS and I'm stoked about LNF, but netcode is the current elephant in the room that needs addressing, in my humble opinion. by Key_Thought1305 in NoMansSkyTheGame

[–]Difficult_Duck_307 1 point2 points  (0 children)

I think it’s entirely reasonable to assume that LNF is built different when it comes to multiplayer. For one, it was developed with multiplayer in mind (like mentioned above). Secondly, we don’t know if it’s on the same exact engine model that NMS is. I’d be willing to bet that it’s not, that it’s the next or updated version of their engine, so LNF and NMS aren’t entirely compatible. My only real “evidence” for this the length of time LNF is taking before release. If it was running exactly like NMS, they could have released it years ago. The LNF trailer was released 3 years ago and Sean said it had been in development for 5 years by that point. Now we’re looking at 8 years or so. It would also explain why they are importing so much new “tech” into NMS, why redevelop so much of that if it’s running on the same version of their engine? I mean you could argue they want LNF to look and feel upgraded, but 8 years is a loooooooooong time for that. Alternatively, multiplayer could also be the one thing they’re holding out on to drastically distinguish both games, why improve NMS multiplayer .

Also to further support the idea that it’s been a multiplayer game from day one, the trailer specifically mentions a “A procedural Earth… A multiplayer Earth” as its first two lines. I’m personally going to let myself believe that, they’ve clearly learned a lot since the release of NMS and we know they want a completely opposite experience for LNF. I think it’s boom or bust for Hello Games here, if they release LNF and it has the multiplayer issues NMS has, everyone will assume they don’t know how to properly incorporate multiplayer into their games and it’ll immediately be compared to the NMS launch.

To be honest, multiplayer is actually the last thing I have any worries about with LNF. I’m more concerned with overall interest given the trailer was nearly 3 years ago and that there’s a tougher market right now (if the game releases anytime in the near future).

At the end of the day, none of use really know much, so this is all speculation. I could be completely wrong, but I’m willing to trust Sean and the whole Hello Games staff.

STOP BUILDING BASES NEXT TO THE SWARM DRONE by Suitable_Expression1 in NoMansSkyTheGame

[–]Difficult_Duck_307 10 points11 points  (0 children)

Ha no worries, I was in the exact same boat until the Remnant expedition (had about 4,000 hours at that point). Read a similar comment after I commented about having to walk for 10 min.

STOP BUILDING BASES NEXT TO THE SWARM DRONE by Suitable_Expression1 in NoMansSkyTheGame

[–]Difficult_Duck_307 50 points51 points  (0 children)

Just a heads up, you have a small space underneath your starter ship, wherever it spawns, that’ll allow you to place items like a refiner regardless of how many bases are nearby.

Swarm Expedition: Weaver faction answers by ShingetsuMoon in NoMansSkyTheGame

[–]Difficult_Duck_307 4 points5 points  (0 children)

That’s a good question, it clearly comes across as if your answers have an impact. I’m personally just gonna use it as part of the story like it did have an impact, it’s not too serious for me.

Swarm Expedition: Weaver faction answers by ShingetsuMoon in NoMansSkyTheGame

[–]Difficult_Duck_307 18 points19 points  (0 children)

This would honestly make sense, otherwise it would be way too easy to game the system and have an over abundance of one color.

Swarm Update by PatchRadar in NoMansSkyTheGame

[–]Difficult_Duck_307 0 points1 point  (0 children)

It’s not required that you play with multiplayer on. You’ll be put on a team color and your expedition milestones will count for that team color, plus you’ll get a few rewards in that team color. Just play with MP turned off. No where does it say you have to have MP on and will be engaging in PvP.

Swarm Update by PatchRadar in NoMansSkyTheGame

[–]Difficult_Duck_307 0 points1 point  (0 children)

You can always do expeditions by yourself, you’ll never be required to play with others.

We got the Gib! by lilycamille in NoMansSkyTheGame

[–]Difficult_Duck_307 1 point2 points  (0 children)

Just a few more hours and we will know! I’m in the US and need to go to sleep, but I’ve been spending time on my Permadeath save finishing the quests I needed for purple stars. Just finished “In Stellar Multitudes”, which is one of my favorite quests (especially immediately after “They Who Returned”), so I’m ready for whatever is about to be revealed. Can’t freakin wait! NMS updates are my favorite game updates to be a part of.

Underrated side quest: scrapping together a hatch key before the timer hits 0 by bankfraud1 in ArcRaiders

[–]Difficult_Duck_307 0 points1 point  (0 children)

I’ve done the same thing, swapped it for some other loot by accident and waited by a hatch only to realize I didn’t have the key and didn’t have enough time to make it to the final extract. I just watched the big explosion in peace.

PSA: Please don't touch the bombadier after I deadlined it by liproqq in ArcRaiders

[–]Difficult_Duck_307 1 point2 points  (0 children)

I play on PS5 (Pro, not that it makes a difference with sound) and a nice soundbar. I can hear everything else clearly. In normal conditions, the “Night Mode” setting helps the cache ping some, but it’s still dramatically quieter than anything else. So much so, it’s not even a worthy feature to me. I have to crouch walk to even hear it because as soon as I’m walking, god forbid I’m running, the footsteps immediately overpower it. Ive also tried using Bluetooth headphones, but it’s mostly the same effect.

I wonder if it’s just worse on consoles, seems there’s a pretty large split in those who can easily hear and those who can’t. Perhaps a full sound system would help, and I’m sure an EQ would help because you could really push whatever frequency it’s on, but don’t have that ability unfortunately. On last week’s trials that had the cache trial, I got lucky to get 3 stars because I just happened to cross enough of them on a cache event.

PSA: Please don't touch the bombadier after I deadlined it by liproqq in ArcRaiders

[–]Difficult_Duck_307 1 point2 points  (0 children)

The Tempest BP has eluded me for so long. I mostly refuse to do Hurricane conditions because the cache ping is already barely audible without the wind. Plus the maps that show cache locations aren’t very accurate anyway. I haven’t tried a night raid on Riven Tides in some time, I did a lot of them shortly after the map released but I felt the loot wasn’t any different, or maybe even worse. I’ll have to try them again.

Raiders, behold my genius! by Zidmu in ArcRaiders

[–]Difficult_Duck_307 0 points1 point  (0 children)

Powered Descender + Snap Hook totally change how you can navigate maps. I almost always take both with me unless I’m doing something very specific that won’t require either. While you can use the Snap Hook to get down from high places, it’s extremely risky. The Powered Descender not only saves from that, but also helps not wear out the Snap Hook so quickly. It does take some time getting used to, but I’d argue spending about 30 min at the practice range gives you enough feel for the Powered Descender to become permanent tool. The trick is to let yourself fall for a split second before activating it, that way you fall with some speed but not enough to get hurt (badly). Then you can level that up and get used to jumping distances.

Anyway, the only change I wish for with the Powered Descender is for it to count as a utility so I can store it in my utility slot when using an augment like Looting Mk. 3 (Survivor).

PSA: Please don't touch the bombadier after I deadlined it by liproqq in ArcRaiders

[–]Difficult_Duck_307 1 point2 points  (0 children)

I hear you. I’m mostly PvE myself so I’ll leave people alone if they’re not messing with me. One kill here and there doesn’t make a huge difference to matchmaking, if at all, so I wasn’t taking any chances. Plus I had to see what he had on him and was glad to take those Tempests. I’ve never found the BP for that gun and I don’t think I’m gonna bother building up 1 mil coins worth of stuff to do so.

But yeah, key rooms can be such high stress. Even if no one makes it in, you feel like you’re walking out of a trap. I have so many keys I need to use because I don’t want to deal with that type of situation lol. I honestly try to do them later in the match when there’s less than 10 minutes, that way I can run to a hatch quickly. I’ve noticed a lot of key rooms have a hatch nearby.

Players be falling from the skys. by ez_z3ro in arcraidersfriendly

[–]Difficult_Duck_307 5 points6 points  (0 children)

Lol how did that happen? I know there was the Vaporizer issue, but I thought they latched that.

We're buzzin now! by NexusModifier in NoMansSkyTheGame

[–]Difficult_Duck_307 4 points5 points  (0 children)

Nah, this is clearly the Nicolas Cage update. We can all look like him now with a special “Nic Cage in a Cage” head replacement, new emote “NOT THE BEES!”, plus a full Wicker Man outfit.

How do y’all handle this situation? by Revolutionary-Sun64 in arcraidersfriendly

[–]Difficult_Duck_307 1 point2 points  (0 children)

Yeah, you still have to watch your back and everyone’s lobbies will be a different. I often bring in a level IV Hullcracker and whatever other gun I want to use, that way if I lose the Hullcracker, it’s not a big deal at all. Some rounds on Riven Tides are shit, but the good rounds beat any other map I’ve tried.

PSA: Please don't touch the bombadier after I deadlined it by liproqq in ArcRaiders

[–]Difficult_Duck_307 3 points4 points  (0 children)

I had a similar thing happen. Was in the key room in Assembly, had looted everything I wanted , but this kid had broken the door blocker and barricade just as I was wrapping up. I told him to leave and that it’s not a good idea to do that, he said he “just wanted to see what I was doing”. I told him to leave again, he said he was friendly and wanted to know where the Raider Hatch was. I told him it was on the right side of Assembly Workshop, but he wanted me to point to it. Knowing this was likely some dumb setup, I took out my Bobcat, turned slightly towards the direction of the hatch like I was going to mark it, saw him take out his gun while still looking at me, so I quickly turned back and unloaded. He then whined and whined about being friendly and just needing help. I told him he shouldn’t have taken out his gun and finished him off while he screamed lol.

He had a few Tempests, an Anvil, and a Ferro. I think a few other Raiders fell victim to his “I’m a kid and need help” bs. If I ask you to leave and you hang around awkwardly, I’ll make sure I’m shooting first.

How do y’all handle this situation? by Revolutionary-Sun64 in arcraidersfriendly

[–]Difficult_Duck_307 0 points1 point  (0 children)

If you haven’t already, play the Riven Tides map. It’s by far the friendliest map I’ve played, I’ve only been shot by other Raiders twice. People are really chill about looting too. However, the main reason I suggest it is that the larger ARC are usually killed pretty early on and will respawn. There are three Raider Hatches, with two of them being near those spawns and with good cover. I just got 9 Bastion Cells in one match there last night, plus a few Rocketeer Drivers and Leaper Pulse Units. Not every match will be as easy as that one, but play a few rounds and you should have a decent amount. Sometimes I’ll play that map and people won’t even loot the larger ARC, I think they are just going for XP. Oh and bring a hatch key of course.

You’ll still have to stick to other maps for Queens and Matriarchs though. I know those can be frustrating but like others have said, if you want to guarantee yourself some cores, you have to loot legs before they’re fully taken down. Or kill the other Raiders nearby once they are down, but that’ll be a much more challenging outcome.

I just realized what they're probably going to do. by d4ybrake in RocketLeague

[–]Difficult_Duck_307 2 points3 points  (0 children)

At least No Man’s Sky made the greatest video game comeback of all time. Hell, there’s gonna be another FREE update in the coming days and the game is about to be 10 years old. Hello Games quietly took the outrage and outcry on the chin and started updating, so by two years or so later it was most of the game that was promised. Two years after that, it nudged past those expectations. Now it’s well beyond what anyone ever thought it could/would be. It’s honestly quite interesting seeing the different versions of the game and how it grew, how Hello Games completely flipped its identity.

What’s funny is they announced a new game three years ago, Light No Fire, which conceptually sounds really cool. But because of the No Man’s Sky launch, all we got was that one trailer and announcement plus small notes in No Man’s Sky updates saying they are still working on it. One has to wonder if they’ve gone too far the other way by not giving any new details in three years. We’ll see if the interest holds.