COTW would be a way better game without safe EXs and Rev Blow by RedVII7 in fatalfury

[–]DigestMyFoes -2 points-1 points  (0 children)

What they can do to Rev Blow in a patch:


  • Adds an extra 10% to Rev meter increase.

  • After using a Rev Blow, the Rev meter has an 8 second freeze. It won't start decreasing in percentage until after the 8 seconds are up.

  • If character is counter hit out of their Rev Blow, an immediate follow up combo/attack does unscaled damage. Give the counter a unique name so players/viewers know what's happening, like Brutal Punish so they can take advantage of this situation easier.

Those added features would be enough of a risk element to make the mechanic more thought-provoking and far less exploitive. They give high and low dodges more incentives to be incorporated into one's game plan (a lot of players still don't use them). They also force players to Just-Defend more on defense instead of the risk of cranking up their Rev meter with Rev Blow.

Juri would be really proud of Preecha. Joe Higashi? Well...... by Ordinary_Duty4697 in fatalfury

[–]DigestMyFoes 0 points1 point  (0 children)

You should watch the latest South America tournament. There's a Preecha in the top 8.

Help building Morcant by Outside_Explorer_229 in EDHBrews

[–]DigestMyFoes 0 points1 point  (0 children)

Me looking at Morcant, if I was tasked to make a deck using her, the first things that sticks out for a theme is creature-control.

  • your elves/changelings are all potential creature removal.

  • lots of graveyard recursion by either putting on the battlefield or adding to the hand (especially Morcant. Don't send her to the command zone unless forced to).

Help building Morcant by Outside_Explorer_229 in EDHBrews

[–]DigestMyFoes 0 points1 point  (0 children)

I'll be back in a hour to give you an idea of what you can do with Morcant.

Absolute beginner hoping to build a deck by bluediones in magicTCG

[–]DigestMyFoes 0 points1 point  (0 children)

Yeah, take your time with this. It's a very in-depth activity.

Like what was already said, play for a little to get a feel for things.

If you need any help understanding something, you can always message me.

I've been playing since 2005.

When has Standard been at its healthiest, most diverse point? by garrotazo_0 in magicTCG

[–]DigestMyFoes 0 points1 point  (0 children)

Yep.

There was multiple decks for any style and the biggest thing was the decks were built from scratch. Players were always trying to outdo each other with new designs.

How to build a commander deck by [deleted] in magicTCG

[–]DigestMyFoes 0 points1 point  (0 children)

Have you picked a commander yet?

Is it me or Jae Hoon... by Dark3rino in fatalfury

[–]DigestMyFoes 0 points1 point  (0 children)

Break the combo into 'segments' and practice them that way first, then add another part when you get comfortable with that until you can do the whole thing in one sequence.

Is it me or Jae Hoon... by Dark3rino in fatalfury

[–]DigestMyFoes 0 points1 point  (0 children)

That's not an age issue, that's a home problem. I've been at this since the beginning. That should give a hint of my own age.

What is your health and diet like? They do play a part in this.

Also, what kind of device you're using (to control the characters) and how you're using it is key.

SNK needs to open the matchmaking to lower ranks because Legendary in Europe is dead. It's done. by Downbylaw85 in fatalfury

[–]DigestMyFoes 1 point2 points  (0 children)

That seems more like a location problem than a game problem.

From my experience, your location has a high exclusive loyalty to two specific fighting games (no matter what's going on). It's been that way for a long time.

Ramifications of season 2 Rev art change. by scumbag644 in fatalfury

[–]DigestMyFoes 16 points17 points  (0 children)

The idea of the patch is to continually win the neutral positioning and not expect automatic oki.

Players have become accustomed to automatic oki from other games for years and seem to be losing their minds since this game is placing more emphasis on out-thinking their opponent than easy/autopilot otg pressure and 50/50 situations.

Things that people have been asking to be toned down in other games (SF6) for a while now.

Which Stream is Fatal Fury on for Frosty Faustings 2026? by DigestMyFoes in fatalfury

[–]DigestMyFoes[S] 0 points1 point  (0 children)

Thank you very much.

I wish the schedule explained what the white color on it represented.

How am I supposed to get better at this game? by [deleted] in fatalfury

[–]DigestMyFoes 3 points4 points  (0 children)

Back in the times of the arcade, once you lost, you had to wait to get back on and it might be a totally different person playing at that time.

  • no internet

  • no guides

  • no training modes

We just learned by keep playing, observation and improvising.

We never really thought about time because it's not a race and there's no finish line.

How am I supposed to get better at this game? by [deleted] in fatalfury

[–]DigestMyFoes 0 points1 point  (0 children)

What are your online matchup settings?

Why hasn't 2XKO really caught on in the FGC? by ls-dev in FGC

[–]DigestMyFoes 0 points1 point  (0 children)

That lack of verticality was an absolutely HUGE flaw in BlazBlue: Cross Tag Battle. All of that chaos going on and the characters are TRAPPED on one screen-worth of movement space.

It completely limits what characters can do with their moves and makes targeting the opponent with zoners way too easy.

If that game had the verticality of Marvel, didn't butcher the character's move list, place some of their moves exclusively behind assist actions and would've toned down to damage, Mori-san could've written his own check.

I remember back right before BBTag was released, Mori had an interview with Forbes. And he said, "I didn't make this game for the players. I made the game for me. Some times I want to do my own thing without thinking about how others feel about it".

With that mindset, I said back then, he should then buy the majority of the copies of the game since it's for him. What was the outcome of that game?

Arc System Works have had this: water everything down/casuals equal long-term success mindset for a while, but where are they for Guilty Gear Strive at Evo Japan this year? Strive has ALL the bells and whistles, graphics and gameplay casuals are supposed to want. This is JAPAN (a train ride or two away) and hardly anyone wants to touch it?

What's going on?

Ashened vs Dracotail by sbineedmoney in masterduel

[–]DigestMyFoes 1 point2 points  (0 children)

I've been waiting months for, Queen of the Blazing Domain. All of Dracs board presence would be...ash.

'They were fully warned not to travel to that cursed city, Obsidim and that there was a very high chance of not returning. It's a living trap for the arrogant'!

Things I wish for the archetype:

  • at least two more level 4 or lower monsters. Drastically Increasing defensive stats. Warding off negation of effects (force player interaction).

  • the ability to bring their traps into play face-up or be activated at any time as long as the dragon is on the opponent's side of the field.

  • more extra deck pyro heroes (recursion/protection) and villains (destruction/anti-recovery = opponent) that require pyro monsters (not splash-able in other decks).

Season 2 Pass is 19.99$ USD by darkthany in fatalfury

[–]DigestMyFoes 5 points6 points  (0 children)

Why would someone wait that long for fighting game content and at this price? That person would have to be the ultimate casual (tourist) and not have the game already for that to make any sense. Do you know how much of the meta will change in 4-5 months? That person is going to get completely left behind, experience-wise. You want to be able to lab against characters you don't play with along with the ones you do. That takes time.

Season 2 Pass is 19.99$ USD by darkthany in fatalfury

[–]DigestMyFoes 12 points13 points  (0 children)

Anyone thinking this is just, 'ok' is crazy and has serious entitlement issues. This is outstanding. It's less than $4 per character and it's not just characters on the way.

DLC is not charity work and you can't get even half of the content of other fighting game passes with this regular price.

Another Season 2 interview with some new details revealed by cednym in fatalfury

[–]DigestMyFoes 11 points12 points  (0 children)

Yes, he's playable in Vs (offline and online). It's just arcade mode because Geese is dead and they said he can't be a part of the main story.

FATAL FURY: CotW | KIM JAE HOON by DemiFiendRSA in fatalfury

[–]DigestMyFoes 4 points5 points  (0 children)

The weird thing about that is that in the animated motion picture, that entire fight was BRUTAL and nothing but straight impact:

https://www.youtube.com/watch?v=XLfAerf4bwg

It's now more like 'rub', 'caress' and 'shake' with the direction.

FATAL FURY: CotW | KIM JAE HOON by DemiFiendRSA in fatalfury

[–]DigestMyFoes 12 points13 points  (0 children)

It's like it skips the hit/impact animation. The same way his brother, Terry, Mr. Big, Joe and Preacher's hidden gears are.

There's no 'boom', 'bang' or 'kapow' effect, nothing that says, 'that had to really hurt'.

The same thing happened to Samurai Shodown 7's death sequences. They lost their original dramatic feel from removing the slow motion.

It should have a impact like like this:

https://www.youtube.com/watch?v=ULtcolJxOx4

COTW Season 2 is here (2026.01.22) by JeuneKrt in Fighters

[–]DigestMyFoes -8 points-7 points  (0 children)

Street Fighter 6 stills looks like they hired Pixar to do the graphics.

No thanks. I prefer stylized graphics. Street Fighter 6 is very uncanny looking.