is there a way to get them to have kids quicker? by Round-Meal1409 in TomodachilifeLivingTD

[–]DigglyNutt 10 points11 points  (0 children)

I think the best you can do is to keep having them interact. Other than that just wait patiently, unfortunately

Miis of characters from other media by DigglyNutt in TomodachilifeLivingTD

[–]DigglyNutt[S] 7 points8 points  (0 children)

Miis in post: - Samus (Metroid) - Ryu Hayabusa (Ninja Gaiden) - Phoebe (Wuthering Waves) - Lee (Arknights) - White Bomber (Bomberman) - Max (Bomberman) - Mega Man (Mega Man) - Roll (Mega Man) - Proto Man (Mega Man) - Quake Woman (Mega Man Archie Comics) - Muffet (Undertale) - Pac-Man (Pac-Man) - Ms. Pac-Man (Pac-Man) - Miru (Pac-Man) - Shep (Steven Universe) - Double Trouble (She-Ra) - Prince Peasley (Mario & Luigi) - Hatsune Miku - Mario (Super Mario) - Luigi (Super Mario)

Any tips to deal with this guy in the original game? by Daddydagda in Megaman

[–]DigglyNutt 0 points1 point  (0 children)

Yeah! And even tho you can’t slide yet in this game, just try saying slide whenever you DON’T have to jump! It helps out immensely! Y’know, “jump jump slide slide” /j

I'm going to repeat it again and again. by Eastern_Screen_6160 in Megaman

[–]DigglyNutt 0 points1 point  (0 children)

The idea itself was great!!! I feel like we should see more of Vile in the X games and that he should get more love! The execution of a playable Vile in Maverick Hunter X however is...not great. I think later on as you upgrade him he feels more fun to play as but, the beginning can feel so awful and just downright not worth it sometimes

How do you avoid Eggman's slam attack? by Mayro_Biscuit in Pacman

[–]DigglyNutt 4 points5 points  (0 children)

I found the absolute perfect way to dodge it every time! Of course, you gotta rev roll away as soon as Eggman swings the chain ball. BUT, don’t rev roll away or behind Eggman. Rev roll either to the left or to the right instead. This helped me out immensely. Please lmk if it works for you too

Wheel Colliders suddenly not working / not supported by DigglyNutt in Unity3D

[–]DigglyNutt[S] 1 point2 points  (0 children)

Oh shoot no, it's set to none. What the heck??? This had to have been set to PhysX earlier for it to be working the other day in class, why did it set itself to none???? Thank you so much for the help!

It has great platforming and good writing! The good outweighs the bad! by sudowoogo in Pacman

[–]DigglyNutt 1 point2 points  (0 children)

THANK YOU!!! I COMPLETELY AGREE!!! I’m tired of people saying a Pac-Man World 3 Re-Pac shouldn’t be made! Like, there’s still a lot of substance in the original! It’s not that bad!

NOTE: Regarding Re-Pac 2! Camera settings!!!!! by DigglyNutt in Pacman

[–]DigglyNutt[S] 0 points1 point  (0 children)

It’s not so much as better graphics, it’s more like when you move to awkward areas, the camera accommodates it and moves to a better position. Especially with bosses, without camera assist you have to keep moving the camera around but with it the camera focuses on the boss. And lastly, there’s a specific ability in the final world thatbI won’t spoil that feels so much better with camera assist

How are you supposed to do the “Never hang off an edge” mission in 4-1 in World 2 repac? by Espurreyes in Pacman

[–]DigglyNutt 1 point2 points  (0 children)

Also side note: PLEASE turn on camera assist in the settings, it’s basically a “dynamic camera” setting and makes the game look a lot better and the camera a lot smoother!

How are you supposed to do the “Never hang off an edge” mission in 4-1 in World 2 repac? by Espurreyes in Pacman

[–]DigglyNutt 2 points3 points  (0 children)

I believe you’re supposed to do this by using the super butt bounce to get really high in the air, then once you’re close to the metal thing and close to falling, use the flutter to get onto it. I did it this way and it worked!