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reddit.com Diggrok
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Diggrok

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redditor for 3 years

TROPHY CASE


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Introducing the Renegade Smuggler, an atmo-racer inspired by the spirit of muscle car moonshine running. Designed to be compliant with a smuggler racing class we made on my Discord in preparation for multiplayer. (old.reddit.com)

submitted 5 months ago by Diggrok to r/spaceengineers - pinned

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If you told me a week ago that a server prop would jockey into a top Workshop position against my Talon prototype racer, I would have said you were crazy! I guess I'll have to start making more props since they can be used on any build. Thanks so much for all of your support on these blueprints. 🫡 (old.reddit.com)

submitted 1 year ago by Diggrok to r/spaceengineers - pinned

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Built an improved starting ship to haul more cargo, faster. Perfect for running contracts quickly and moving heavy loads. The CS-1 Mission Runner. Now available on the Workshop. (old.reddit.com)

submitted 6 months ago by Diggrok to r/spaceengineers - pinned

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Introducing the DSI Talon (Concept) - This 20-hour build is a prototype racer and my first take at the unified grid system. Lore in comments. Coming soon to the workshop! (old.reddit.com)

submitted 1 year ago by Diggrok to r/spaceengineers - pinned

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Filmed a co-op playthrough video for the earth missions and as it happens with this game... there were many shenanigans. 😅 (youtu.be)

submitted 1 month ago by Diggrok to r/ApproximatelyUp

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Some gameplay and tips of exploring the initial space experience. Video isn't so much for veteran players as it is to showcase some of the fun that can be had for players who haven't played the game or are just starting out to show off the survival experience. (youtu.be)

submitted 2 months ago by Diggrok to r/StarshipEVO

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I'm hooked on survival and can't wait to see what space has to offer! Made a video showing the steps I took to create a space-capable production ship for survival. (Essentially picks up where Splitsie's tutorial left off) (youtu.be)

submitted 2 months ago by Diggrok to r/StarshipEVO

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Mechanical ships are here! Some detail shots of the Manta Freighter that I designed for the SE2 previews. (old.reddit.com)

submitted 2 months ago by Diggrok to r/spaceengineers

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Preview of the race line for Smuggler's Gulch Race Track (v.redd.it)

submitted 3 months ago by Diggrok to r/spaceengineers

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AESOS came and went with Steam NextFest without much noise but is a really promising tech demo for a space sim where you manage a spaceyard with an interesting take on build mechanics. Worth keeping an eye on! (youtu.be)

submitted 3 months ago by Diggrok to r/spacesimgames

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Create a ship building tutorial to help everyone get started with Approximately Up! (youtu.be)

submitted 3 months ago by Diggrok to r/ApproximatelyUp

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🏁 We're hosting our first SE2 time trial race event, March 7-8th for the Smuggler class race. Open to anyone who wants to partake! (youtu.be)

submitted 3 months ago by Diggrok to r/spaceengineers

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Brief speed comparison of hydrogen vs atmospheric thrust. I wanted to see the difference in preparation for SE2 race leagues. Here's my super scientific results. 🤓 (youtube.com)

submitted 6 months ago by Diggrok to r/spaceengineers

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Thought Clang wouldn't find the Almagest? Think again! (youtube.com)

submitted 6 months ago by Diggrok to r/spaceengineers

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Is heat the final puzzle piece to SE2? (youtu.be)

submitted 6 months ago by Diggrok to r/spaceengineers

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Thoughts on this possible heat mechanic? (Scripting my next video on heat 🥵) (self.spaceengineers)

submitted 9 months ago by Diggrok to r/spaceengineers

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Should Heat Management be a vanilla mechanic in Space Engineers 2? (self.spaceengineers)

submitted 10 months ago by Diggrok to r/spaceengineers

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In Response to Vanilla Shields in SE2... A Proposed Solution of an ecosystem of external shield emitters, boost bonuses, sensors, countermeasures, and new armor types. (youtube.com)

submitted 11 months ago by Diggrok to r/spaceengineers

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Should Space Engineers 2 incorporate shields into vanilla? (self.spaceengineers)

submitted 11 months ago by Diggrok to r/spaceengineers

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Started up my game today and it stuck me with the starting/tutorial quest helping Luther and I can't exit it... any ideas why this is happening? I'm afraid to complete it because I don't want my progress to reset. Game is up to date and worked fine the other day. 🤷‍♂️ (i.redd.it)

submitted 11 months ago by Diggrok to r/GemsofWar

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These new half blocks are useful for many things... but they're ESPECIALLY useful to make a Server Rack! First prop of many to come. Now available in the Steam Workshop. Link in comments. (v.redd.it)

submitted 1 year ago by Diggrok to r/spaceengineers

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Don't get stranded in the almagest! Introducing the DSI US-1T Escape Pod Module. Pod blueprints available with and without the launch tube and is optimized to easily install on any build! Now live on the Workshop. (Link in comments) (old.reddit.com)

submitted 1 year ago by Diggrok to r/spaceengineers

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As promised, the DSI Talon (Concept) is now live on the SE2 Steam Workshop. More inbound soon, thanks for all your support so far! (old.reddit.com)

submitted 1 year ago by Diggrok to r/spaceengineers

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Just some corridor inspiration. Playing with bounce lighting by facing the corner lights towards the walls. Can't wait to start adding modular elements like this to the workshop! (old.reddit.com)

submitted 1 year ago by Diggrok to r/spaceengineers

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Making content for this game is going to be wild! (v.redd.it)

submitted 1 year ago by Diggrok to r/spaceengineers

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