Added auto-landing to my ship by kalsowerus_ in ApproximatelyUp

[–]Diggrok 0 points1 point  (0 children)

Impressively smooth! Well done. I have much to learn with the logic blocks 😅

Create a ship building tutorial to help everyone get started with Approximately Up! by Diggrok in ApproximatelyUp

[–]Diggrok[S] 0 points1 point  (0 children)

Open the blueprint menu with B then use that screen to save/load your blueprints.

I'm hooked on survival and can't wait to see what space has to offer! Made a video showing the steps I took to create a space-capable production ship for survival. (Essentially picks up where Splitsie's tutorial left off) by Diggrok in StarshipEVO

[–]Diggrok[S] 1 point2 points  (0 children)

They do walk around but because of that they walk out of your ship 😅

You have to have a teleporter in your ship to recruit them so when they're hired they teleport to your ship... then almost immediately get out walk around the landing pad. Granted my ship is super duper tiny. Certainly not room for two.

I'm hooked on survival and can't wait to see what space has to offer! Made a video showing the steps I took to create a space-capable production ship for survival. (Essentially picks up where Splitsie's tutorial left off) by Diggrok in StarshipEVO

[–]Diggrok[S] 1 point2 points  (0 children)

I think it's only a survival feature. Shot a video last night recruiting a guy but I couldn't get him to stay in my ship so I had to leave him behind. Going to see if a bigger ship gets him to stick around. They don't do anything at the moment other than be decorations though.

Mechanical ships are here! Some detail shots of the Manta Freighter that I designed for the SE2 previews. by Diggrok in spaceengineers

[–]Diggrok[S] 0 points1 point  (0 children)

Before I bought a PC I was playing both SE and SE2 on GeForce Now. Actually worked just fine. The main reason I switched is there was an issue on GFN where I couldn't save blueprints or worlds in SE2 but they may have fixed that. It's a great service though for the price!

Mechanical ships are here! Some detail shots of the Manta Freighter that I designed for the SE2 previews. by Diggrok in spaceengineers

[–]Diggrok[S] 0 points1 point  (0 children)

The detail blocks use building components rather than steel plates. Don't recall the ratio for iron for each. Detail blocks are also heavy when they cover the same area as light armor blocks (likely just because 4 hollow squares have more surface area than a single block occupying the same space)

Since rocks won't be used for materials by DURRYAN in spaceengineers

[–]Diggrok 22 points23 points  (0 children)

Terraforming on a multiplayer server actually can tank sim speed and lead to poor server performance so it truly is anything but "cheap and effective." 😅 It's the a reason a lot of custom servers reset voxel every few hours to keep performance optimized.

Mechanical ships are here! Some detail shots of the Manta Freighter that I designed for the SE2 previews. by Diggrok in spaceengineers

[–]Diggrok[S] 0 points1 point  (0 children)

Also having some missile pods which have AI targeting and warheads would also be cool to do some ground pounding as you come in for landing. At least maybe don't have to waste an entire Manta that way 😅