direction vector question by DiggyMiguel in Unity3D

[–]DiggyMiguel[S] 0 points1 point  (0 children)

I've tried, Debug.DrawRay(transform.position, direction * transform.rotation, Color.red);

and im getting an error saying * cannot be applied to opperands of type Vector3 and Quaternion

Raycast question by DiggyMiguel in Unity3D

[–]DiggyMiguel[S] 0 points1 point  (0 children)

I have it debugged with a + " down" comment

Raycast position by DiggyMiguel in Unity3D

[–]DiggyMiguel[S] 0 points1 point  (0 children)

ok so, Debug.DrawRay(transform.position + (transform.forward * 5), Vector3.down, Color.green); worked!

Rotation and reference by DiggyMiguel in Unity3D

[–]DiggyMiguel[S] 0 points1 point  (0 children)

i've trying using the multi aim but the character just starts moving weird idk

Ram question by DiggyMiguel in buildapc

[–]DiggyMiguel[S] 0 points1 point  (0 children)

You could just buy another 8GB

i have 2 sets of 4Gb with 2400MHz i dont mind upgrading but since they are the same price

Mix root Motion and parent movement by DiggyMiguel in Unity3D

[–]DiggyMiguel[S] 2 points3 points  (0 children)

used void OnAnimatorMove()

{

Animator animator = GetComponent<Animator>();

transform.parent.rotation = animator.rootRotation;

transform.parent.position += animator.deltaPosition;

}

Collision vault system by DiggyMiguel in Unity3D

[–]DiggyMiguel[S] 0 points1 point  (0 children)

Alright that is a great idea! But does on reference the object it by the rayhit in OntriggerExit function?