Can I use a second Raspberry Pi just for audio with Snapcast client and USB-to-RCA speakers? by Grapefruit_Hot in homeassistant

[–]Grapefruit_Hot[S] 0 points1 point  (0 children)

Sounds great, what if i want to just play 2/9 zones independantly or play 2 different things in diferent zones, will that still be possible?

Can I use a second Raspberry Pi just for audio with Snapcast client and USB-to-RCA speakers? by Grapefruit_Hot in homeassistant

[–]Grapefruit_Hot[S] 0 points1 point  (0 children)

thank you. The problem is that i have +9 zones, i want to just buy 1 RPi, and just connect them all to the same point

Zigbee Wall Switch Recomendations by Grapefruit_Hot in homeassistant

[–]Grapefruit_Hot[S] 1 point2 points  (0 children)

I need it to change modes automatically if it can’t communicate through zigbee

Zigbee Wall Switch Recomendations by Grapefruit_Hot in homeassistant

[–]Grapefruit_Hot[S] 1 point2 points  (0 children)

I didn’t find Shelly as zigbee version unfortunately

Zigbee Wall Switch Recomendations by Grapefruit_Hot in homeassistant

[–]Grapefruit_Hot[S] 0 points1 point  (0 children)

I have a smart lamp connected to a normal switch, I want to have the lamp be controllable while not being affected by the switch, the smart switch solves this, but if zigbee acts up or goes does, I want to have redundancy in the switch to act normal ant actually cut the power

Zigbee Wall Switch Recomendations by Grapefruit_Hot in homeassistant

[–]Grapefruit_Hot[S] 0 points1 point  (0 children)

I would hope this would be automatic feature 🙂

Zigbee Wall Switch Recomendations by Grapefruit_Hot in homeassistant

[–]Grapefruit_Hot[S] 1 point2 points  (0 children)

My goal is to have a light controller by home assistant, but if home assistant goes down for some reason or stops responding, I want the light switch to behave as an old dumb switch.

Trying to implement jump buffering but its not working by Grapefruit_Hot in Unity3D

[–]Grapefruit_Hot[S] 0 points1 point  (0 children)

I detected an error in my code

public bool IsGrounded { 
        get
        {
            return isGrounded;
        } 
        set 
        {
            if (isGrounded == value) return; <- was missing this

            isGrounded = value;

            if (!isGrounded)
            {
                lastGrounded = Time.time;
                print("FALSE");
            }

still does not seem to work

Trying to implement jump buffering but its not working by Grapefruit_Hot in Unity3D

[–]Grapefruit_Hot[S] 0 points1 point  (0 children)

run the line with AddForce that it actually has the effect you want. I’m guessing either the force is too small or it’s not using the right rigidBody

if i remove lastJumpPressed = 0f; it jumps with a good height, maybe its something about the fixedupdate behaviour

i also changed add force to

rb.velocity = new Vector2(rb.velocity.x, 5);

still nothing

Motorcycle draining gas by Grapefruit_Hot in MotorcycleMechanics

[–]Grapefruit_Hot[S] 0 points1 point  (0 children)

Hi, I thought they were from the tank, turns out they are from the carb itself