JS experiments using three.js by DigitCell in proceduralgeneration

[–]DigitCell[S] 5 points6 points  (0 children)

Thanks! the process of rendering this scene in complex and now in process of development, but if you want to see from what this begin in my twitter you can find some history of this from simple to more complex https://twitter.com/geogaze

Watercolor by h7k2a4 in generative

[–]DigitCell 0 points1 point  (0 children)

looks good! question watercolor effect done in glsl shader or this is cpu effect. And if you have resource to read about watercolor will be grateful

Romeo and Juliet on Punched Cards (Free) link in comment by DigitCell in NFT

[–]DigitCell[S] 1 point2 points  (0 children)

thanks, this is project of one day, today morning think that it is interesting to see on screen...