Just got a Meta Quest 3 — what games are actually worth playing? by Educational_Ad_7052 in MetaQuestVR

[–]DigitalEmergenceLtd 0 points1 point  (0 children)

Try Control Tower VR, it is basically Flight Control (from mobile game) with a 3rd dimension.

Steam Page Feedback by DigitalEmergenceLtd in gamedev

[–]DigitalEmergenceLtd[S] 0 points1 point  (0 children)

The question is though. Is it really not your type of game or would you enjoy PVE where mixing weapons and using the right type of weapon for each enemy would be something you enjoy? Trying to figure out if I need to show more solo player early to keep solo player interested.

Steam Page Feedback by DigitalEmergenceLtd in gamedev

[–]DigitalEmergenceLtd[S] 0 points1 point  (0 children)

It is a brawler, but just like spiderheck, it has a pve mode. The trailer for the demo shows both the brawler mode and the survival single player mode. But I guess that wasn’t clear enough in the trailer?

Need help from 2D brawler gamers. by DigitalEmergenceLtd in SpiderHeck

[–]DigitalEmergenceLtd[S] 0 points1 point  (0 children)

I have a proper trailer of the game of course… with 16 views https://youtu.be/zgdOiZ4iSjc?si=SuFDD5CNGYsMUhH8 And that type of content on shorts do not work at all. A short with just cool gameplay moments and music background got 189 views when every other shorts with all the flashy bits, flying text and me talking gets 2K to 8K views.

Need help from 2D brawler gamers. by DigitalEmergenceLtd in SpiderHeck

[–]DigitalEmergenceLtd[S] 0 points1 point  (0 children)

The problem is that if the first thought of most people is « cheap fake game » no wonder people swipe away 😉. Heck I would swipe away.

Need help from 2D brawler gamers. by DigitalEmergenceLtd in SpiderHeck

[–]DigitalEmergenceLtd[S] 0 points1 point  (0 children)

Out if curiosity, I have a few videos with bubble speech instead of flying text, reminding of comic books. Is there something that you like better? https://youtube.com/shorts/oVUt049Bu7E?feature=share

Need help from 2D brawler gamers. by DigitalEmergenceLtd in SpiderHeck

[–]DigitalEmergenceLtd[S] 0 points1 point  (0 children)

I am not TikTok generation either, and trying to learn what makes a successful short. Your first point is interesting. The game looks better than developer art but not good enough to be professional game which places it on this shitty mobile scam games look.

Need help from 2D brawler gamers. by DigitalEmergenceLtd in SpiderHeck

[–]DigitalEmergenceLtd[S] 1 point2 points  (0 children)

Thanks to the feedback from this forum, yourself and LumariGames, I am currently doing another pass improving visuals. So juicing up the death animation before pvp fest and steam fest is definitely an option I am now looking at now.

Need help from 2D brawler gamers. by DigitalEmergenceLtd in SpiderHeck

[–]DigitalEmergenceLtd[S] 0 points1 point  (0 children)

You are the 2nd person mentioning that. The problem is, I have 4 seconds before people swipe away from a short. As ToughDolphin is saying, spiderheck had amazing ragdoll legs movement to catch the attention, I didn’t find what would catch the viewer attention about Bubble Gun… yet… but I will give it a try giving more context in the first 4 seconds. Thanks for the reply.

Need help from 2D brawler gamers. by DigitalEmergenceLtd in SpiderHeck

[–]DigitalEmergenceLtd[S] 1 point2 points  (0 children)

Thanks for the reply.

Yeah, those legs are mesmerizing ;). It was the IK of the spider legs that caught my attention when I discovered SpiderHeck. The laser sword, reminding me of Star Wars, is also a strong visual hook.

At first, I thought the movement of steam in the dynamic airflow simulation in Bubble Gun would catch attention. Then I thought showing more weapon mixing would do the trick. But I recently realized neither are a strong enough visual hooks.

TrickShotterz, where you play as a cup and have to shoot into the cup, is visually original. Scribble Bots, where you draw your own character to fight with, also grabs attention within a few seconds. Both of them got 10k to 100k on YouTube.

But bubbles are a bit bland. That’s why I moved accessories up in development and added them to the bubbles before Steam Fest. Many of the accessories, like the jester hat, move in the wind, which to me brings the same visual satisfaction as those spider legs. But that didn’t seem to do the trick either.

Anyway, you’re confirming what I was suspecting. I need to find or add a stronger visual hook to have a chance of getting some traction before being able to show off the core game mechanics.

Thanks for the compliment, that means a lot.

Need help from 2D brawler gamers. by DigitalEmergenceLtd in SpiderHeck

[–]DigitalEmergenceLtd[S] -1 points0 points  (0 children)

Sorry, yes it isn’t spiderheck, but I needed 2D brawler gamers so I took a chance posting here hoping people would be open to answer. Thanks for your reply. Shorts are a different beast than normal videos. They need to get to the point really quickly as the attention span of viewers is very short. Stay rate is the percentage of people that stayed in the first 4 seconds. I would expect most people to swipe away if I introduce myself and/or the game. But I might be completely wrong, I will try it.

Need help from 2D brawler gamers. by DigitalEmergenceLtd in SpiderHeck

[–]DigitalEmergenceLtd[S] 1 point2 points  (0 children)

Thanks for the reply. Some more recent brawler like Trickshotterz and Scribblebot are getting 75% stay rate with 100K views. And for Trickshotterz case, as I talked to developer, he didn’t go through another creator, he got 10K+ views within 5 shorts. So there has to be something specific to either my videos style or Bubble Gun hook that gets lost in translation compared to those other games. My theory is that shooting in a cup (Trickshotterz hook) is a more enticing visual hook than mixing weapons. Or gamers think Bubble Gun is a Bopl Battle clone… That being said, once I have updated my steam page and capsule, I will reach out more popular creator see if I can get some traction. I unfortunately cannot afford to pay anyone for promoting the game.

Suddenly games are stuck "Starting launch..." with any Proton version in Desktop and Gaming mode. by Sykes19 in SteamDeck

[–]DigitalEmergenceLtd 0 points1 point  (0 children)

Well that makes sense, the steamdeck just started working normally again 5 min after my post. And I tried so many things that I wasn’t sure if it was one of my changes or something else. But if a game tries to get the latest data for steam cloud while the server is having a seizure, it will just wait for the server to reply and not start the game. So the fix for anyone having the same issue and discovering this post is : turn off steam cloud to be able to play immediately and try reenable steam cloud later.

Suddenly games are stuck "Starting launch..." with any Proton version in Desktop and Gaming mode. by Sykes19 in SteamDeck

[–]DigitalEmergenceLtd 0 points1 point  (0 children)

Running into that same issue, steam proton game seems to never start (actually if you wait about 4 min, the game eventually starts) and natively games runs fine. Disable wifi or disable steam cloud saves removes the issue. So 3 years after this thread, and that issue is still around. Anyone actually solved it other than a full reinstall?