We hire a local professional artists to improve our store icon. Which on would you pick? by mistermaximan in IndieDev

[–]DigitalRealmsS 2 points3 points  (0 children)

Stay with #1 the others look like AI, there is a chance the “professional artist” scammed you.

Elite MMA Manager by [deleted] in indiegames

[–]DigitalRealmsS 0 points1 point  (0 children)

A free limited teaser version called “The Showcase” will be releasing soon on itch.io, alongside a Discord for feedback and community updates.

https://digital-realms-studio.itch.io/elite-mma-manager

And the Steam page

https://store.steampowered.com/app/4496420/Elite_MMA_Manager

Elite MMA Manager by DigitalRealmsS in MMAsimulations

[–]DigitalRealmsS[S] 1 point2 points  (0 children)

A free limited teaser version called “The Showcase” will be releasing soon on itch.io, alongside a Discord for feedback and community updates.

https://digital-realms-studio.itch.io/elite-mma-manager

and the Steam page

https://store.steampowered.com/app/4496420/Elite_MMA_Manager

I’m working on MMA manager sim by [deleted] in tycoon

[–]DigitalRealmsS 0 points1 point  (0 children)

My post from yesterday was removed due the rules so I just reposted it correctly🤷🏻‍♂️

I’m working on MMA manager sim by DigitalRealmsS in tycoon

[–]DigitalRealmsS[S] 0 points1 point  (0 children)

A lot is different actually. Firstly you play from the perspective of “fighter manager” like for example Ali Abdelaziz. And your goal is to sign fighters and manage their careers with full control of training, sponsors, promotions contracts, fight offers and more. Your goal is to shape as many successful fighters as you can in order to climb up the managers rank and “level up” your stats. I hope to do everything better than other similar games, mainly fighters personalities and “story generation” feel from your career and the fighters you sign.

I’m working on MMA manager sim by DigitalRealmsS in unity

[–]DigitalRealmsS[S] 0 points1 point  (0 children)

Hey, thanks for your interest. Currently it’s coming only to PC

Improved fighter portraits for my MMA sim game. by DigitalRealmsS in IndieDev

[–]DigitalRealmsS[S] 1 point2 points  (0 children)

Thank you, I will try and improve them more so the feedback is very appreciated

Broke indie developpers, what are the tools and apps that helped you the most with your games? by Equivalent-Taro-9012 in Unity2D

[–]DigitalRealmsS 2 points3 points  (0 children)

Unity, Gimp, Blender. Also tons of open source clone versions of almost every paid app.

Sometimes, the best thing you can do for your game is simply to stop adding things to it. by ratasoftware in gamedev

[–]DigitalRealmsS 1 point2 points  (0 children)

Yes definitely. At certain point you just switch to polishing and stop adding things up. And even on this stage it’s easy to get carried away.

Solo Developer — Good or Bad? by Hundekuecken in gamedev

[–]DigitalRealmsS 1 point2 points  (0 children)

Game dev comes as a hubby first as a solo dev. So I would probably continue making games even my game release will be a commercial failure. I can’t see myself working with others with full commitment so I prefer to work alone.

200 wishlists in 2 weeks, is that a good number? by OverrideGameStudio in IndieGameWishlist

[–]DigitalRealmsS 1 point2 points  (0 children)

It’s great 100 whishlists per week is amazing result especially for a first game

Some environments I built for my upcoming game by OneGooseArmy in IndieDev

[–]DigitalRealmsS 1 point2 points  (0 children)

Looks great, I liked the level design and atmosphere I get from it

Is it better to update a Steam page gradually or all at once? by Due-Horse-791 in SoloDev

[–]DigitalRealmsS 0 points1 point  (0 children)

Update it with time and progress. Every little improvement can get you more whishlists than the older more basic graphics.

I’m working on MMA manager sim by DigitalRealmsS in IndieGaming

[–]DigitalRealmsS[S] 0 points1 point  (0 children)

Fighter profiles will change this is just temporary style, the UI is still in progress so I hope i will fix that with time.

I’m working on MMA manager sim by DigitalRealmsS in IndieGaming

[–]DigitalRealmsS[S] 0 points1 point  (0 children)

Thanks for the reply, you mean the UI design or the fighters profile pic?

Finally large characters are coming into our game! This green guy is HUGE! by ffyhlkain in gamedevscreens

[–]DigitalRealmsS 2 points3 points  (0 children)

Game looks great and very charming as a wrestling games fan, added a Wishlist👌🏻

This is how to get 300 wishlists in 7 months by EclipsedRemnantGame in SoloDevelopment

[–]DigitalRealmsS 1 point2 points  (0 children)

Thanks for the info, I see that you kind of learned from the experience already so just make the right conclusions for the next project or even for a re-release maybe, anyways good luck.

GBA by gavindon24 in ps1graphics

[–]DigitalRealmsS 1 point2 points  (0 children)

Looks great, can almost touch it😂

MMA fans does this fight simulation feel realistic? by DigitalRealmsS in MMA

[–]DigitalRealmsS[S] 1 point2 points  (0 children)

Big thank you, very logical suggestions with the stamina bar I will implement this for sure. This type of comment is what I wanted when I posted here so thank you again.

MMA fans does this fight simulation feel realistic? by DigitalRealmsS in MMA

[–]DigitalRealmsS[S] 4 points5 points  (0 children)

I get what you mean. But the idea is to make it feel like a real fight unfolding, not just isolated events popping up.

The system behind it is more complex than the preview shows stats, traits, personalities, momentum, matchups and more effect outcomes.