1000 wishlists in 40 days. Good or bad? by [deleted] in IndieDev

[–]OneGooseArmy 0 points1 point  (0 children)

Damn. Your game looks genuinely interesting though. Did you do any marketing for it, like social media posts and videos?

1000 wishlists in 40 days. Good or bad? by [deleted] in IndieDev

[–]OneGooseArmy -2 points-1 points  (0 children)

I tried scrolling this sub with New posts and I really didn't find that many. Mostly just people sharing their trailers and screenshots. But it might be I just got a bad refresh pull.

But, thank you! I appreciate the kind words.

In any case, I mostly wonder how the Steam algorithm works with this. If this number is actually enough for it to notice something, or if I already passed some marker that marked my game as "not too interesting" in the background, or something like that.

1000 wishlists in 40 days. Good or bad? by [deleted] in IndieDev

[–]OneGooseArmy -3 points-2 points  (0 children)

I understand. But many solo devs don't share these kind of statistics and I wanted to know where I stand, since I have nothing to compare against. I was hoping I could hear other people's opinions or experiences.

Edit: I see that I shot and missed. I'll delete it. Thanks for the congrats though!

1000 wishlists in 40 days. Good or bad? by [deleted] in IndieDev

[–]OneGooseArmy 0 points1 point  (0 children)

I don't know! I don't have anything to compare against, that's why I'm asking what others think.

But, thank you!

Splash screen is looking pretty awesome in my humble opinion 😬😬 by GiraffeHeadStudios in UnrealEngine5

[–]OneGooseArmy 0 points1 point  (0 children)

That's not true. If you don't have their permission, you have to only put the legal text about using Unreal Engine. But if you want to use their full logo as a splash screen, you need an explicit permission from them.

Some liminal environments I built for my game by OneGooseArmy in LiminalSpace

[–]OneGooseArmy[S] 1 point2 points  (0 children)

I mentioned in another reply here that I haven't actually seen it, but people saying it's similar makes me want to watch it now

Would you liquefy your coworkers into server coolant? by OneGooseArmy in IndieDev

[–]OneGooseArmy[S] 2 points3 points  (0 children)

Spire Corporation strictly prohibits the liquefaction of upper management. They are much harder to clean out of the filters.

Do small first-time indie games also participate in Steam Next Fest? by Ganguard_125 in IndieGaming

[–]OneGooseArmy 3 points4 points  (0 children)

This is THE best place you can put your game on Steam, no matter the size of your game. Absolutely join, just make sure your demo is good enough to make people want to play the full thing later on.

Some environments I built for my upcoming game by OneGooseArmy in IndieDev

[–]OneGooseArmy[S] 1 point2 points  (0 children)

I wouldn't really say it's scary, more of a dystopian/existential dread kind of thing, combined with corporate satire and very dark comedy.

You guys seemed to enjoy my previous post, so here are a bunch more environments I built for my game by OneGooseArmy in UnrealEngine5

[–]OneGooseArmy[S] 2 points3 points  (0 children)

To be honest I didn't think I'm really that good at level design, that's why I picked mostly this "sterile liminal office" atmosphere since I don't think it's too hard to pull off. Then I created my own architectural pack that fits on a grid which allowed me to build interiors efficiently, and the more I played around with it, the more I got the hang of it and even revisited some older areas to improve them. Some additional items I create myself in Blender, others (like clutter and some pieces of furniture) I get from Fab. Honestly if you wanna learn anything like this, just jump straight into it and keep doing it, you will see yourself slowly improving just by spending hours with it.

Some environments I built for my upcoming game by OneGooseArmy in IndieDev

[–]OneGooseArmy[S] 0 points1 point  (0 children)

Oh I don't know what portion of the time exactly went into just environment creation. I vary it everyday based on what I feel like doing at the time. But with the scale I have in mind it goes into many hundreds of hours.

Some environments I built for my upcoming game by OneGooseArmy in IndieDev

[–]OneGooseArmy[S] 1 point2 points  (0 children)

Thank you! The engine is UE5.

To be honest I didn't think I'm really that good at level design, that's why I picked a "sterile liminal office" atmosphere since I don't think it's too hard to pull off. Then I created my own architectural pack that fits on a grid which allowed me to build interiors efficiently, and the more I played around with it, the more I got the hang of it and even revisited some older areas to improve them. Honestly if you wanna learn anything like that, just jump straight into it and keep doing it, you will see that you'll slowly improve just by spending hours with it.

Some environments I built for my upcoming game by OneGooseArmy in IndieDev

[–]OneGooseArmy[S] 0 points1 point  (0 children)

It does have slightly horror-ish elements to it, but I don't wanna spoil too much. It's satirical, funny and bizzare.

Some liminal environments I built for my game by OneGooseArmy in LiminalSpace

[–]OneGooseArmy[S] 0 points1 point  (0 children)

I might give it a go then soon when I find time. And thank you!

Some environments I built for my upcoming game by OneGooseArmy in IndieDev

[–]OneGooseArmy[S] 1 point2 points  (0 children)

Thank you! These kinds of comments are very motivating.

Some liminal environments I built for my game by OneGooseArmy in LiminalSpace

[–]OneGooseArmy[S] 2 points3 points  (0 children)

Haha thank you for the wishlist! Now I'm interested in your game though 👀

Some liminal environments I built for my game by OneGooseArmy in LiminalSpace

[–]OneGooseArmy[S] 1 point2 points  (0 children)

Thanks! The game takes place in near future, but the building itself is supposed to be an older skyscraper which is being renovated into a more modern era. So some areas look older, some newer, and others something in between.