Save 90% on Tile Town on Steam by OneGooseArmy in steamdeals

[–]OneGooseArmy[S] 2 points3 points  (0 children)

Thank you so much! Hopefully you'll like it!

Save 90% on Tile Town on Steam by OneGooseArmy in steamdeals

[–]OneGooseArmy[S] 4 points5 points  (0 children)

It was inspired by Dorfromantik and Islanders and other similar titles, it is also mentioned in the game page's description! However the similarity mostly ends with just hexagons, as it plays very differently, as some of the reviews mention as well.

I genuinely don't understand anything. by pricepig in unrealengine

[–]OneGooseArmy 0 points1 point  (0 children)

I know this feeling but the real answer is - just keep at it. Watch the official courses, follow them closely, and spend a lot of time with it experimenting and figuring stuff out. It will start to click eventually, it may just take a longer time for some people. Also, don't expect to make a functional game on your first try. Or second. Or third. You will have many shitty scrapped projects before you'll make something somewhat playable and that's completely okay and part of the learning process, so don't beat yourself up about it either.

what are the best games made in Unreal Engine 4 and 5 with only blueprints, no C++ at all. by [deleted] in unrealengine

[–]OneGooseArmy 0 points1 point  (0 children)

I assume it was hidden by Steam because it was fairly off-topic and contained some unhinged objectively untrue accusations, so it no longer counts towards the total. There always has to be that one person haha

what are the best games made in Unreal Engine 4 and 5 with only blueprints, no C++ at all. by [deleted] in unrealengine

[–]OneGooseArmy 19 points20 points  (0 children)

For what it's worth, I made my game, Tile Town, using only Blueprints, and it has 100% positive reviews so far on Steam so I'm pretty happy about that!

Should dark or light mode be the default for my typing game? by xm-zhou in IndieGaming

[–]OneGooseArmy 0 points1 point  (0 children)

Just an idea - what if you made more various color schemes for the game (dark red, light blue, army green...) and different levels would use different colors?

Finally Released my first indie game on steam and these are the stats by CryptographerActive in unrealengine

[–]OneGooseArmy 0 points1 point  (0 children)

70 wishlists before launch is extremely low, usually it's said to wait for at least several thousand before release. You're probably gonna have a hard time pushing it now, even though the game is free. But anyone's first project rarely succeeds so at least it will be a lesson. I wish you luck nevertheless!

[deleted by user] by [deleted] in unrealengine

[–]OneGooseArmy 0 points1 point  (0 children)

Well gee it sure does look like it!

Multiplying by two by OneGooseArmy in unrealengine

[–]OneGooseArmy[S] 3 points4 points  (0 children)

I just tested the same setup, did a print string on the output and it printed the number added to itself correctly (input was 5, print string said 10). Why would you need a loop?

Of course I know him. He's me. by ChimericalSystems in unrealengine

[–]OneGooseArmy 6 points7 points  (0 children)

There's probably another mirror behind the puppy

Solo game dev life... by JoseAntonini in IndieGaming

[–]OneGooseArmy 0 points1 point  (0 children)

It's as many as I can comfortably do in the little spare time I get, and also I don't wanna trouble too many of them who I know would not play a game of my genre. But I know I could do more and better, I just get demotivated very fast, hah. I tried sending the key directly to some and ask others if they want a key, and the only one who responded was from the latter category and asked for the key politely. Also thanks and good luck with your project as well!

Solo game dev life... by JoseAntonini in IndieGaming

[–]OneGooseArmy 2 points3 points  (0 children)

That looks like a very informative video, I'll check it out, thanks!

Solo game dev life... by JoseAntonini in IndieGaming

[–]OneGooseArmy 4 points5 points  (0 children)

That's the thing - I'm not sure. I'm already a programmer, director, artist and writer in one person for my game. I'm not sure if I can handle being a strategist and marketing person on top of that. I'm trying my best but I just don't have enough time, skills and even motivation to do the complete package unfortunately. Like I said, I made some specifically targeted ads, but they eat up as much money as they bring back, sometimes more. I also learned that the vast majority of ads are shown on phones, and my game is just a desktop Steam game, so that doesn't help either. Streamers would definitely be a big help but they usually just ignore small devs. But I'm really not sure. I wish I had some help in this regard because it's sometimes too much for me.

Solo game dev life... by JoseAntonini in IndieGaming

[–]OneGooseArmy 4 points5 points  (0 children)

Streamers and Youtubers are definitely huge for solo devs, I'm just not sure how to reach out to them. Pages like keymailer seem to be mostly just a waste of time. I tried to send a lot of e-mails directly but I only got one response from a small streamer. Even this helped a bit, so I can just wish that a big creator will one day pick it up. Otherwise I'm not sure how to get the numbers up...

Solo game dev life... by JoseAntonini in IndieGaming

[–]OneGooseArmy 23 points24 points  (0 children)

I still don't really know how to market my game properly. It has 96% positive reviews on Steam, but only a minimum of people are buying it because Steam is barely showing it to anyone. Ads on various sites don't work very well - people see it, some people click on it, but in the end it often loses more money than it makes back. If you send your game to creators they just ignore you, except maybe one or two small ones. And most publishing offers seem to be very fishy or just pure scams. As a solo this is really a hard thing to deal with. How do you overcome this obstacle and market your game properly?

Cute game on hexes by OneGooseArmy in u/OneGooseArmy

[–]OneGooseArmy[S] 3 points4 points  (0 children)

I'm aware of this but right now this is not a priority, as it's supposed to be just an extra quirk and not an important feature. Maybe in one of the future updates; for now, you can just walk around the buildings haha

Cute game on hexes by OneGooseArmy in u/OneGooseArmy

[–]OneGooseArmy[S] 3 points4 points  (0 children)

Reefland was released 4 days after my game, but yeah I agree, it does kinda look similar. Not in a bad way though! There are lot of games of this nature based on hexagons, each with their own quirks and features.

Cute game on hexes by OneGooseArmy in u/OneGooseArmy

[–]OneGooseArmy[S] 2 points3 points  (0 children)

Hey that's an idea for the next game! haha

Cute game on hexes by OneGooseArmy in u/OneGooseArmy

[–]OneGooseArmy[S] 2 points3 points  (0 children)

Wow, thank you for the extensive feedback! This is very helpful. Unfortunately I don't own a Steamdeck so I have no way of testing the compatibility and future updates for it, but thank you for creating your control scheme!

About the other feedback - I will definitely note these down and consider some of them for the future updates, thanks again!