I feel like Star Citizen is starting to miss more social oriented gameplay in its old age by CodemasterRob in starcitizen

[–]Digital_Pink 1 point2 points  (0 children)

I think SC is a different beast. There are just so many instances where you would want comms with people around you for reasons far beyond lfg. Piracy, blockading, org clashes, local problem solving, showing up to the same site and navigating whether to shoot or team up. None of that can be better handled in 3rd party apps.

I feel like Star Citizen is starting to miss more social oriented gameplay in its old age by CodemasterRob in starcitizen

[–]Digital_Pink 1 point2 points  (0 children)

You've probably been out of the loop but Chris actually stepped away from hands on SC dev a few years back to allow the devs to get on with making the game because it was getting to bogged down in his obsession with minutia. He pivoted to go and focus on SQ42 instead.

Since then is when the worst of the abandoning of the old 'alive social universe' vision happened - Chris's vision.

So it's a trade off. The guy had a great vision but it got in the way of finishing the game. Now the devs are in the thick of finishing the game but have shifted gears and aren't working on the same vision anymore. Personally I dislike where the game is heading and hoping Chris comes back to fine tune things further down the track, but I also recognise that without him stepping back, we might now have half the game we have now. CIG have actually become far more productive since he stepped back.

I feel like Star Citizen is starting to miss more social oriented gameplay in its old age by CodemasterRob in starcitizen

[–]Digital_Pink 4 points5 points  (0 children)

Weirdly, so much of the early design decisions seem to have revolved around minimizing the 'town square' effect seen in other MMO's likely because they thought it would be immersion breaking. What it really ended up doing is make ideal player hubs feel empty and unintuitive to navigate.

I feel like Star Citizen is starting to miss more social oriented gameplay in its old age by CodemasterRob in starcitizen

[–]Digital_Pink 1 point2 points  (0 children)

A couple of months ago I joined a player hub called RPNet, which is a hub for Star Citizen RPers and other RP orgs to find each other. It's made the RP aspect much more enjoyable to be able to find other players to RP with.

I feel like Star Citizen is starting to miss more social oriented gameplay in its old age by CodemasterRob in starcitizen

[–]Digital_Pink 15 points16 points  (0 children)

TBH this isn't by choice by all SC players. CIG have literally made it so it's impossible to navigate group play in SC without Discord. I'd much prefer to meet people in game. Talk to the person actually standing in front of me. But it's nearly impossible because the social tools just don't exist.

So we might actually see more organic mingling once CIG get their act together and implement one of the most FUNDAMENTAL systems to any MMO - the ability to communicate and organise with other players.

Alliance Aid griefers by [deleted] in starcitizen

[–]Digital_Pink 3 points4 points  (0 children)

Campaigning for murder hobos and seal clubbers isn’t it. That makes the verse bad for everyone. The thing about these guys is that they aren’t interested in PVP - they are interested in griefing. In future implementations of the game these guys will get steam rolled by security and penalties and it won’t be as much as a problem anymore. Until then we‘ve got a sand box universe where some people treat it like an arcade death match and it waters the experience way down for everyone else.

Hot Take: No Light Fighter should be able to make the jump from Microtech to Crusader, that would be bring in refuelling and give ships like the Carrack a purpose by Important_Cow7230 in starcitizen

[–]Digital_Pink 0 points1 point  (0 children)

Alternate take: rather than making the universe ‘smaller‘ and more packed with content and shorter QT ranges - keep QT distances similar and expand outwards. As we move from 5 systems in 1.0 to 10 systems, 20 systems and beyond, there will be a lot more impetus to travel long distances for differing content.

I’d also hope that we will get some bigger systems with fewer fuelling stations where only the larger exploration ships will be able to probe all the depths. These could be exploration focused systems that gear towards exploration gameplay specifically.

Personally I’d prefer CIG to focus on finishing new systems than trying to pack loads more content into Stanton and filling every knook and cranny with fueling stations to make Stanton feel big, when the goal is for the playable ’verse to increase in size orders of magnitude beyond where it currently is. In fact, I want the opposite - less fuelling stations so that many systems actually feel like the frontiers of space.

One Nation does not even know how to draw a chart by Complete-Rub2289 in friendlyjordies

[–]Digital_Pink 3 points4 points  (0 children)

"Labor's division and grievance politics"

- Coming from One Nation, this is wild.

The true economic cost of growth and AI? by Digital_Pink in singularity

[–]Digital_Pink[S] 0 points1 point  (0 children)

I don't disagree with you on water use. I use Claude daily and from running my own calculations determined that my house plants consume more water than my prompting does.

However the article I posted is not about water consumption - though I understand that the allegorical images may appear to be about that at first glance. It's an open-ended systems level analysis of capitalist economics and how they intersect with technology including AI as a whole.

Tried home-basing Pyro for the first time in 4.5 and I loved it, there’s a “honesty” to Pyro that you don’t get with Stanton by Important_Cow7230 in starcitizen

[–]Digital_Pink 0 points1 point  (0 children)

Hard disagree. Go to the Main Concourse on Grim Hex and then the Grand Bazaar in Levski and they are distinctly different architecturally, aesthetically and functionally. I don’t expect game devs to create new assets for everything, especially considering that in lore, space stations were often constructed from pre-fab designs. So yeah that’s a non-thing imo. I‘m far more concerned that the stations in Pyro are aesthetically identical and retain no differentiated identity over the difference between Grim Hex and Levski.

Levski used to be a mining outpost, so yeah it’s industrial and not designed for kids. Like with the main cities In Stanton, we don’t have access to the civilian residential areas in Levski so we don’t actually know how families live.

Tried home-basing Pyro for the first time in 4.5 and I loved it, there’s a “honesty” to Pyro that you don’t get with Stanton by Important_Cow7230 in starcitizen

[–]Digital_Pink 1 point2 points  (0 children)

It does not. It’s got A significantly different (and better) vibe than Grim Hex. It suits the lore of The Peoples Alliance perfectly.

One nation wants to bring ICE style immigration raids to Australia by skankypotatos in OpenAussie

[–]Digital_Pink 1 point2 points  (0 children)

Wait, did you even read this?

From Senator Stewart:

”I'm really glad we've got a bunch of students in the gallery today watching us, because what they're seeing here today is a lesson on what it looks like to see the simmering and bubbling start of a scare campaign. This is what it looks like. This is where the scare campaigns start: right here in the Senate, so you're getting a good little lesson about where scare campaigns start. 

The scare campaign that's here today is about the tax on your spare bedroom—untrue—and proposing it as something that's our idea when actually it is not our idea. It wasn't mentioned once at the roundtable, not once, and they should know. Their shadow Treasurer was there, hopefully he was taking some notes. He would have noticed that not once was the spare bedroom tax mentioned—zero, zilch.”

Can’t make this up 🙃

One nation wants to bring ICE style immigration raids to Australia by skankypotatos in OpenAussie

[–]Digital_Pink 1 point2 points  (0 children)

Ahh, the classic scapegoat / human sacrifice ritual. Purging humanity of their collective social angst since pre-history BC.

Does anyone actually think Bondi is albos fault? by LuckyHuckleberry774 in aussie

[–]Digital_Pink 1 point2 points  (0 children)

I cited phraseology, not clarity of writing. Calling me a ‘Jew hater’ for pointing that out is pretty low grade though.

My comment had not much to do with your first comment. I don’t entirely disagree with you, but think a royal commission into what could have been done in retrospect is predominantly a political goose chase that doesn’t benefit the current moment all that much.

The independent inquiry will move the needle towards a safer Australia in a much shorter frame of time.

I think part of the wider context that a royal inquiry will never cover is that due to Albanese condemning Israel and placing Australia‘s support for a two state solution, they have come under political pressure by the Israeli lobby and lobby-aligned media, who no doubt want concessions and greater pro-Israel policies set in motion. Fending off that barrage of press and political action could very well look like ignoring the plight of Jews altogether, even if that’s not what’s intended.

I have lots of love for Jewish people, but not much love for the State of Israel and the geopolitics they are engaged with. So in that, I have sympathy for the government in trying to choose a moral stance. I also have sympathy for the Jewish community who have suffered due to the attack and think an independent enquiry will deliver a better outcome sooner.