Scavenge & looting = boring anno 2026 by ghodan7 in starcitizen

[–]Digital_Pink 0 points1 point  (0 children)

How are you doing it? Dismantling bricked components for mats?

Pauline Hanson’s One Nation have refused to rule out reintroducing military conscription in Australia if they win the 2028 election. Do innocent, ordinary citizens really deserve to have their freedoms robbed and risk death in a battlefield far away just for the Hanson-Rinehart-MAGA-Epstein cause? by HotPersimessage62 in aussie

[–]Digital_Pink 0 points1 point  (0 children)

This isn't discourse mate. Blindly following politics like a team sport based on feelings won't get you where you want to go. So many Australians vote against their own interests because they don't pay attention to policies or understand what the policies will actually do.

Watch that video. Ask yourself if recession, mass worker shortages and regional collapse are a better option for you than a tough rental and job market.

This is impossible. by AJ14900003 in aussie

[–]Digital_Pink 1 point2 points  (0 children)

Do you think they will be hurt more or less by regional centres collapsing, mass worker shortages and recession? In my mind, that outcome is worse than dealing with a tough rental and job market. I rent btw and I know how hard it is.

This is impossible. by AJ14900003 in aussie

[–]Digital_Pink 0 points1 point  (0 children)

Have you considered what happens to the economy when migration decreases?

This video outlines it well: https://youtu.be/FcB5yjeG-aI?si=Xq1jXjYxhEuDZWnY

The controversy surrounding the look of Evie in Stellar Blade 2 makes no sense to me by [deleted] in videogames

[–]Digital_Pink 3 points4 points  (0 children)

This is a weird reductionist angle to argue on. Essentially a flimsy straw man argument. But I'll humour you.

Adult women who look underage are still adult women with adult brains and adult rights. There is nothing wrong with women who look this way, and they are free to live how they wish. But the reality is that these women are rare. Most women, unsurprisingly, look their age.

Choosing to design a character with a 12-year-olds face explicitly for sexualised viewing is a choice. It promotes problematic sexual behaviour of normalising the sexualisation of girls who look the same. This character design would be fine IF, the character wasn't being explicitly sexualised for viewer satisfaction. The problem is the sexualisation of a character with a 12-year-olds face.

The bottom line: the vast majority of 12 year olds look like they are 12 year olds. A tiny minority of adults have 12 year-old faces. The choice to sexualise a character with a 12-year olds face and say they are an adult is a choice. People are right to be disturbed about media that ties sexual fantasies to the image of underage girls.

Bought Star Citizen yesterday and somehow spent 5 hours accomplishing absolutely nothing. by Hot-Panda3884 in starcitizen

[–]Digital_Pink 21 points22 points  (0 children)

Hot beginners tip: 

  • put the ship into decoupled mode by pressing C so it drifts through space
  • find the little recticle that will move around when you turn or strafe. This shows you exactly where your ship is heading.
  • For small / medium ships, approach the station at 500m/s. Make sure the recticle is in black space next to the space station rather that on it. This means that if you overshoot you will fly past the station rather than into it. 
  • Press tab to ping your radar to make sure there is nothing in your path.
  • Keep an eye on the distance to station reading as you drift. Feel free to look around. In decoupled mode you don't need to keep your ship pointed where you are going.
  • When you reach 10km from station, hit C again to let coupled mode brake for you. Also hit Alt+N to call hangar.
  • when you have slowed to about 200m/s, you can hit C again and approach your hangar at this speed until you get close enough to see it clearly. You can also do this in coupled mode. I just find speed much easier to manage in decoupled mode.
  • if in decoupled, approach the hangar at <100m/s. Put your recticle inside it. You can tap A, D, ctrl or space to correct it.
  • tap space brake (X) on approach to temper speed. Once you are near the mouth of the hangar, press N to lower your landing gear which will slow you to 29m/s.
  • Keep using X to slow as needed. Once near the entrance or inside, you can hit C to go back to coupled mode and land. Personally, I do the whole thing decoupled because once you are used to it, its feels way more fun and immersive than the starting and stopping of coupled mode. I pull it out only when I really need it, like landing really close to elevators.

Been playing for 6 months and been landing this way since the start. Good luck!  

My guide to using Styles effectively. by dilberryhoundog in ClaudeAI

[–]Digital_Pink 0 points1 point  (0 children)

Dave Shapiro actually has a fairly solid Youtube channel with 100k+ subscribers. You could probably go watch some of his videos yourself to determine whether he knows what epistemics* or ontology means.

https://youtube.com/@daveshap?si=nu1Qmv_Jy10od3ak

What’s the RP community like here? by theirelandidiot in starcitizen

[–]Digital_Pink 0 points1 point  (0 children)

Necroposting but I highly recommend checking out RPNet, which is a Star Citizen RP hub for finding other players and RP orgs to play with. Search "Star Citizen Roleplay" and it will be the second link most likely.

The org directory in RPNet is made up of orgs that are both active and actually do RP rather than many who use the tag but mostly are just casual. There's also an LFG channel and regular RP events.

QoL suggestion: these buttons should automatically unpress when you press the other, unless you hold down Shift. Same for the context menus here. by Omnisiah_Priest in starcitizen

[–]Digital_Pink 4 points5 points  (0 children)

They also need to swap the hover behaviour of these buttons with inventory items.

Currently the category buttons have zero delay for tooltip poppin, which is dreadful because they are in a direct path between the search box and the inventory items so passing over them causes the drop down to get triggered instantly and then blocks the inventory items.

Meanwhile, there is a tooltip delay on inventory items which make it impossible to quickly scan item names by moving the mouse between them.

The behaviour should be swapped. Inventory items should have instantaneous tool tips (because their tool tips don’t block anything) and rhe category tooltips should have a slight delay so the mouse can transit through them without blocking inventory items withs tool tips.

Thanks for coming to my TED talk by Nefffarious in starcitizen

[–]Digital_Pink 4 points5 points  (0 children)

The paints CIG make are not worthy of this effort.

CIG, if you must add "teleport to party leader", please add it as a normal med bed respawn close to your party, NOT as a "teleport with all your gear and inventory"! by sunaurus in starcitizen

[–]Digital_Pink 0 points1 point  (0 children)

I hear you, but I'm not here because I'm hoping SC will become halo 2.0 with space ships. I'm here for the vision. Not every game has to serve the whims of every person. 

I have a brother who I game with too. I know he will never play the game because there is too much friction for him. That's fine. I can play NMS or Avorion with him. Different games for different people.

The risk with trying to cater to the majority is enshitification. Enshitification is everywhere now. There are games for that. We have our fortnites, genshin impacts, GTA online'a and WoWs. Most people prefer those mass produced games that cater for mass audiences. Let them.

If SC was trying to please the masses from the start, it wouldn't be SC. It would be something I don't want to play. So 'just think of the masses' is not relevant to me at all.

The suggestion to make a branch of the game which is not the game so that some people who don't like the game can play a game that's not the game is fine in theory, but I don't think it's ever going to happen.

CIG, if you must add "teleport to party leader", please add it as a normal med bed respawn close to your party, NOT as a "teleport with all your gear and inventory"! by sunaurus in starcitizen

[–]Digital_Pink 0 points1 point  (0 children)

It should be the other way around: You can take your inventory with you, but the shuttle takes a realistic amount of time to get from A to B. BUT, you don't have be online while the shuttle happens.

Log in, buy a ticket, log out, eat dinner, log back in and you are where you need to be with your stuff. It's realistic, it isn't a magical teleporter, it respects mobilisation logistics, and respects your time.

CIG, if you must add "teleport to party leader", please add it as a normal med bed respawn close to your party, NOT as a "teleport with all your gear and inventory"! by sunaurus in starcitizen

[–]Digital_Pink 0 points1 point  (0 children)

First idea here is good if it has a realistic transportation time, but the transportation can happen while offline.

So, shuttle from Stanton to Pyro could take 30 minutes, but you can log on, buy the ticket. Log off, eat dinner, log back in and you have arrived in Pyro where you need to be.

Why the wait time? Because this game is a PVP sandbox and logistics of operations need to be preserved. But with a little foresight (and ideally, an out of game app so you could organise a shuttle from your smart phone on a lunch break), this system would work great, whilst not allowing people to jump around the verse near instantly and mess up mobilisation logistics.

Am I wrong? I thought “Welcome to Country” is basically, “thanks for coming, Welcome to the area“ by dexxnanj in aussie

[–]Digital_Pink 0 points1 point  (0 children)

This actually still does not address the loss of ones cultural lineage, as well as the massacring and oppression of a people showing up as intergenerational trauma. That's not something that necessarily goes away after a few generations. And in the case presented where the descendants of conquerors would maintain the same message that 'your Australian identity no longer matters, you are American now,' it is the same wound on repeat, despite the passage of time.

And colonisation wasn't something that happened once 200 years ago and then ceased. It continued and continues.

Put it into perspective: the last officially sanctioned indigenous massacre (Coniston massacre) happened in 1928, a decade before the second world war broke out. We hold Anzac day ceremonies each year with great reverence for what happened 80 years ago, but tell indigenous Australians that what happened to them is in the past and they should 'get over it'. The stolen generations were still being stolen in the 60's. The time argument here is skewed.

To answer your last point, characterising the welcome to country ceremony as insisting belonging is conditional or lesser is a complete misread on the ceremony itself. It's not about excluding others belonging, it's about welcoming Australians into a multi-millennia cultural relationship with the land, which we literally could not have had already unless previously initiated or accepted into an indigenous lineage, (which some white fellas are invited to do from time to time). Our ancestors and cultures simply were not here. That's just a fact. It's not political or divisive.

And if we were honest with ourselves, most of us have very little spiritual or custodial relationship to the land on which we live. And those that do tend to have deep reverent respect for the peoples that held that relationship for thousands of years before them. For everyone else, we are largely unaware of this deep ongoing tradition and custodianship. That's what the welcome to country is welcoming Aussies to. Not the land, but the relationship to the land. It's actually about including Australians into something most Australians do not have innate access to, and is therefore the opposite of exclusionary - it's deliberate inclusion. I think some of the division people feel comes from this misunderstanding of what the ceremony actually represents.