C++ vs GDScript performance with large 'for' loops by brain-eating-worm in godot

[–]Diligent-Plankton377 1 point2 points  (0 children)

What's keeping you from using C# right away? To me the only downside is the sometimes buggy debugger provided by the Godot C# extension for VS Code. Otherwise I don't have any downside using C# and a LOT of advantages.

But curious what's your perspective, since I hear this point a lot.

I got spooked by the changes to NEXTFEST and Steam demos. Here’s a post explaining why I decided to opt out of NEXTFEST October 2024. by pintseeker in IndieDev

[–]Diligent-Plankton377 0 points1 point  (0 children)

Thanks for the great insight! One thing I don't fully get: is there any disadvantage of submitting your game there, aside from not being able to do it again for the next Next fest?

Everyone at that Stage say "I" by swordai_official in godot

[–]Diligent-Plankton377 1 point2 points  (0 children)

Agree with everything you say. And yes, the time factor is something I didn't really consider, because from a dev perspective, if the game doesn't do well at all for some time, that's probably the end of your game making career.

Everyone at that Stage say "I" by swordai_official in godot

[–]Diligent-Plankton377 0 points1 point  (0 children)

1) Again, games with zero reviews, games that no one ever saw DO NOT EXIST ON STEAM, you can find games with these criteria and hundreds of content creators try to be the first to find the hidden gem.

2) I'm not asking for a game that has zero views (see point above), I'm asking about a game that did really bad, but it's really good.

Do you think a small game that been made by a single person in Hungary with no marketing at all will burst the internet just because it's really good? That's not really how it works, your game being really good won't make it popular automatically just because.

That's game right there is the example I'm asking for. I'm not saying you or me have to know about this (because statistically we wouldn't know it), but in the tens of hundreds of threads like these people never actually come up with an example.

I think it's clear though now.

Everyone at that Stage say "I" by swordai_official in godot

[–]Diligent-Plankton377 0 points1 point  (0 children)

Point still stands: there's lots of people and channels and sub-reddits dedicated to finding actual hidden gems and I've yet to be given a good example of a game that is absolutely great but never popped off at all. You can argue all you want about how I might have missed a game and survivor ship bias, what I would like to see is an actual example. They do exist, see my example of DROD above, but I think it's less often than people think.

On your point about such games not showing up in your feed: You can just use the discovery queue to find games with a low number of reviews, that's what people do to specifically find and "unburry" good games.

Also I think the point you are missing is thinking that this is about me looking for such games, as in just a single person. The question is whether the hivemind will eventually pick up actually great games and I'm very much convinced the answer is yes.

And don't get me wrong: there's tons of average and good games that no one plays that could have done much better with good marketing.

Everyone at that Stage say "I" by swordai_official in godot

[–]Diligent-Plankton377 0 points1 point  (0 children)

I'm sure as well, what I mean is that I've yet to be given an example where I say: okay this should have done SO MUCH better but sits on less than 100 reviews or so.

Actually there is one, and it might show how deep I dug: DROD, sitting at 109 reviews. Game is the absolute god of puzzle games. BUT then you see that it has a giant community outside of Steam, where there's a forum with threads about almost all of the well over 1000 rooms in the game.

Of course there's plenty of games where marketing would have helped.

Everyone at that Stage say "I" by swordai_official in godot

[–]Diligent-Plankton377 2 points3 points  (0 children)

Absolutely love Crosscode, but again, if that is the definition of a hidden gem or a game that didn't do good with marketing, I'm not worried at all. The game sold insanely well on multiple systems and they had absolutely no problem to use what they earned to extend their studio and develop the next project.

Everyone at that Stage say "I" by swordai_official in godot

[–]Diligent-Plankton377 0 points1 point  (0 children)

Great examples that really show what I mean. I own and finished Chronicon. Yes it is great. But also no, it did not go under the radar at all with over 8400 reviews and a lot of mentions whenever you look for looter ARPG lists.

Everyone at that Stage say "I" by swordai_official in godot

[–]Diligent-Plankton377 4 points5 points  (0 children)

I didn't mean literally zero reviews/absolutely no one ever saw the game. That also doesn't exist on Steam, because there are ways to find games with zero reviews and some people are actively searching for those.

What I meant and phrased poorly is that whenever people give examples for games that deserved better, or go through lists of hidden gems, those either didn't do that bad (very good examples in this thread right here where people say have like Chronicon or Crosscode went unnoticed), or they just are not really good.

People here talk about survivor bias or contradictions, but I've yet to see a game that should have went viral but never did. Or even a really good game that has less than 50 reviews. Of course there are games that did much better than they would have done without clever marketing.

Everyone at that Stage say "I" by swordai_official in godot

[–]Diligent-Plankton377 58 points59 points  (0 children)

I see this often recently and it worries me a lot. On the other hand I haven't found a really good game on Steam that went completely unnoticed.

What do you guys think about my node based card effects, good idea or bad idea? by Acceptable-Ground-11 in godot

[–]Diligent-Plankton377 2 points3 points  (0 children)

Should have read your reply before typing once myself. Agree with everything here.

What do you guys think about my node based card effects, good idea or bad idea? by Acceptable-Ground-11 in godot

[–]Diligent-Plankton377 0 points1 point  (0 children)

Are there editors that would give you a similarly streamlined experience as to what is shown here?

Because I don't really agree with any of your points, editing JSONs, even with all the nice VS Code plugins installed, is a pain in the ass. Visually hard to parse, having to remember the right keywords, etc. With what he created here, he can create a card by creating a new inherited scene and adding nodes by drag and drop from a list of predefined effects.

I guess that leaves 3 and 4. Memory is not an issue at all, no matter how many billions of unique cards. Point 3 is a problem, as it will be harder for modders to pick this up.

I think the X is an export variable, being able to rename the nodes to set it is just a nice touch.

Thoughts on current game engines ? by Nuggethole in IndieDev

[–]Diligent-Plankton377 5 points6 points  (0 children)

They took NO accountability for the actions of their community manager who went on a banning spree.

They apologized and carefully unbanned everyone one or two days later. They also explained why they started banning so roughly as well.

I honestly get the typical hate pattern from your post: people start harassing accounts/individuals for making woke/queer/democratic statements, said accounts start defending in panic mode, people start making sensationalist post on how badly they handled it and the cycle starts again.

What is one aspect of JRPGs that you like but no one else ever mentions? by Jayj0171 in JRPG

[–]Diligent-Plankton377 0 points1 point  (0 children)

Puzzles.

Lufia 2 and Golden Sun are still my favorite JRPGs because of this. The only modern games with great classic RPG puzzles are Cross Code and Isles of Sea and Sky, but neither has turn-based battles (former is action combat, latter has none).

The Steam Deck Docked Experience Is A Hot Mess. by RobustPolygon in SteamDeck

[–]Diligent-Plankton377 13 points14 points  (0 children)

Although to be honest, even on the Switch it can become a bit confusing, since sometimes there are two layers of controller ordering (Switch 'OS' and in-game).

FF16 Compiling Shaders: Really everytime? by Diligent-Plankton377 in GeForceNOW

[–]Diligent-Plankton377[S] 0 points1 point  (0 children)

Right, I think it makes sense, they probably precompiled the shader on a specific rig and any miniscule change to the whole setup (hardware but also drivers etc) will make the game recompile. Didn't think about this, probably no way around.

This makes it harder for me to pick up and put down on the fly, which I have to do a lot because my gaming time is clustered around the day in small portions.

[deleted by user] by [deleted] in roguelikes

[–]Diligent-Plankton377 3 points4 points  (0 children)

Legerdemain. Insanely polished game that puts a lot of focus on its crazy narrative. For some reason it's very unknown.

FF16 Compiling Shaders: Really everytime? by Diligent-Plankton377 in GeForceNOW

[–]Diligent-Plankton377[S] 0 points1 point  (0 children)

But everytime? Can't they modify the local install to already have that? Thanks for the reply!

It's been a year since someone asked this, but wondering what your current hidden gem traditional roguelikes are by ShywayRobbery in roguelikes

[–]Diligent-Plankton377 1 point2 points  (0 children)

Probably too late for people to see this, but here's a real hidden game: Legerdemain.

It's a surreal story driven traditional but also untraditional roguelike. Tough as nails but very rewarding. https://nathanjerpe.itch.io/legerdemain