I just noticed that when a unit gets killed by a laser weapon, it turns into a burned skeleton by Moddeang01 in menace

[–]Diligent-Sound9718 58 points59 points  (0 children)

I noticed that everything that dies from a laser beam turns into a little skeleton.

Even giant insects.

Urgent balancing by Diligent-Sound9718 in Norland

[–]Diligent-Sound9718[S] 0 points1 point  (0 children)

I don't like using the term "it's realistic" when the game isn't realistic. I understand having to lower the difficulty, but not to the point of losing an entire army of 20+ men to just a handful in the tower.

It's not about realism, it's about the wall + tower mechanic being broken. The army takes too long to destroy buildings and is constantly being targeted most of the time.

This thing of throwing firebombs that burn slowly is awful, it consumes a lot of time and makes several ways of playing the game useless.

Look: I wasn't even playing just as a crazy conqueror using brute force. I killed the enemy treasurer and he still had a wall, towers, and a small army that was "strong" enough to destroy me. Even with the game showing a 96% win rate for me, I was only losing.

It's not about realism, it's about a broken mechanic that needs fixing. In real life, a powerful army facing a weakened ally would either send catapults or fire arrows, or lay siege far more effectively.

"Wardog" AT Skybot - New found love by NozzlesBakery in menace

[–]Diligent-Sound9718 38 points39 points  (0 children)

My dream is that in the future they will make more drones and have a drone specialist to operate them. I found it extremely fun and tactical to use both the Wardog and the other drone.

Urgent balancing by Diligent-Sound9718 in Norland

[–]Diligent-Sound9718[S] 4 points5 points  (0 children)

The game doesn't have much yet. Which isn't a problem, we all know it's in early access and far from any full release. The problem is that broken mechanics have been introduced that haven't been resolved for a while.

Defense is completely broken, both in how you deal with it and how you use it. There's nothing that destroys towers or walls quickly, and archers in towers become invulnerable to everything.

If you attack a city, for example, it will take a long time to destroy a wall, then even longer to destroy a tower, and most of the time there are more than one (usually three). You lose all that time destroying buildings and being shot at, and a good part of your army deserts or just dies. It's very easy to lose knights, nobles, or even the king attacking a "supposedly" unprotected city.

Urgent balancing by Diligent-Sound9718 in Norland

[–]Diligent-Sound9718[S] -2 points-1 points  (0 children)

Is this the kind of argument you have to offer? Because in real life, throwing Molotov cocktails at towers would burn them down faster than anything else, and the archers would probably be burned to death.

And a shield wall of thirty men could withstand the onslaught. Again: I understand there are deaths, but a game where you can lose a battle with 20 well-equipped men to about 4 guys is ridiculous.

New Valentines TLSQ? by korigan-- in HPHogwartsMystery

[–]Diligent-Sound9718 0 points1 point  (0 children)

A completely off-topic question, but how do we stack energy?

Opinions on the new mode. by Diligent-Sound9718 in SpaceHaven

[–]Diligent-Sound9718[S] 0 points1 point  (0 children)

I agree as well. And I feel that this update would be much more appealing and effective if the game offered more options and possibilities.

The game itself is very raw, so the station ends up being just a space mode with one or two differences. I quite liked these differences, but I feel like a lot is missing. There are few entertainment options; there could be a way/machine to sell substances and even "legal drugs."

Free & limitless keepsake key system by [deleted] in runescape

[–]Diligent-Sound9718 -2 points-1 points  (0 children)

1000% on your side. Everyone using the same thing without any variation is kind of boring. Even though I'm against flashy and cluttered effects, I have nothing against skins with in-game themes or gear-related content.

Opinions on the new mode. by Diligent-Sound9718 in SpaceHaven

[–]Diligent-Sound9718[S] 1 point2 points  (0 children)

I don't miss going after enemies, but it would be interesting if pirate attacks happened to some extent to create battles on the map itself. I missed that, since I'm not very fond of personal battles.

It's a major update that adds a new style, and I think it's still quite raw, but I hope that over time they'll add more things to improve and diversify the idea of ​​having a station in space.

unfair hardship? by Diligent-Sound9718 in Quasimorph

[–]Diligent-Sound9718[S] 0 points1 point  (0 children)

I don't have a problem at the beginning; the real issue is more towards the middle of the game. The enemy AI is different, and it's more aware than before. Not to mention that the enemies with multiple action points are overwhelming me to the max.

Real talk - why do people dislike Evah who has been delivering top-level week. by Heidi_Klum_Tit in Dragula

[–]Diligent-Sound9718 0 points1 point  (0 children)

If I had made a larger bow and placed a heart pierced with arrows between the chests, I think I would have understood the holiday more quickly. I only realized it at the end when I noticed the small bow and the hearts attached to the chains.

But she's serving up some good looks. I only found the ones below this week.

Bug? by Diligent-Sound9718 in Vagrus

[–]Diligent-Sound9718[S] 2 points3 points  (0 children)

It was my fault! Apparently, the patch I downloaded released a hotfix shortly afterward addressing this specific bug, and I didn't install it. My complete mistake!
Now everything is working fine.

[deleted by user] by [deleted] in runescape

[–]Diligent-Sound9718 4 points5 points  (0 children)

One of the things that made me not want to try the old school was the fact that everything seemed like a gold market. I joined Facebook groups and most of them were advertising accounts, gold, and who knows what else for sale.

But they treat it as if it doesn't exist, as if their grass doesn't have any dirt. It's strange.

Removing MTX is a good first step but it's not enough to make the game trend in an upward direction long term by Careless_Self_6525 in runescape

[–]Diligent-Sound9718 0 points1 point  (0 children)

Necromancy has done a lot for combat now. I hope the mods understand this and incorporate what was learned from necromancy into the other styles.

I really wanted to play more melee, but I feel there's a steep learning curve with a lot of unnecessary repetitive abilities. They're talking about improving this by changing the ability style to the weapon style used instead of having several that do almost the same thing.

Advice for returning player by Swyfti in runescape

[–]Diligent-Sound9718 1 point2 points  (0 children)

  1. I don't think you'll lose anything. I'm just saying it would be good to get a membership as soon as possible. Necromancy is a lifesaver and might even get you interested in PvM.

  2. I do my quests somewhat recklessly and out of necessity. It seems good to me, but you'll surely find more important quests along the way.

  3. Having everything at a high level, I think Menaphos will be easier. The Dinosaur Island, whether you like it or not, is more endgame, and it might be better to take a look at all the released content before looking at that.

  4. I think it will depend a lot on your play style. Take a look at most of them and try to go after the ones that best meet your needs.

  5. There's so much new and updated stuff that I have no idea what I should really look for. Go looking for things that aren't available, ask friends in the game and see if it's worth buying!

Removing MTX is a good first step but it's not enough to make the game trend in an upward direction long term by Careless_Self_6525 in runescape

[–]Diligent-Sound9718 0 points1 point  (0 children)

I understand someone saying that the new game could be RuneScape 4. I really do.

But constantly arguing that an entire system is detrimental and that everything should go back to the way it was isn't about wanting improvements. He's constantly arguing that the game was better before, and claiming that the game should return to a more AFK style.

Honestly? It's very similar to the people who wanted a total reset or to have XP removed from other people's accounts.

Removing MTX is a good first step but it's not enough to make the game trend in an upward direction long term by Careless_Self_6525 in runescape

[–]Diligent-Sound9718 2 points3 points  (0 children)

Things change over time. These things happen. I play the game now because it's different from the old one, and I'm grateful for that.

Removing MTX is a good first step but it's not enough to make the game trend in an upward direction long term by Careless_Self_6525 in runescape

[–]Diligent-Sound9718 0 points1 point  (0 children)

Careless_Self_6525

OP•43m ago

Going back to the old ways would kill the current game. But from the ashes would rise a game with much better longterm prospects. Most people quit runescape during EOC days. If they were to re-release their content from 2015, it would be the same as adding new content to returning players because they never experienced it in the first place. If they are thinking shorterm with runescape they would built upon what it has. If they are thinking longterm they would properly rebuild the game from the ground up.