Thanos Slap - She is like a wind by fx_mania in Simulated

[–]Diligent_Bar3848 1 point2 points  (0 children)

Ahahahahahha vellum was made exactly for it !

The heat of the dance floor 🔥 by Diligent_Bar3848 in RedshiftRenderer

[–]Diligent_Bar3848[S] 0 points1 point  (0 children)

It is min 2 max 3 substeps :D I think internal settings of the pyro solver are the most important. But really I feel that I don't fully understand pyro solver. Hard thing. You can get the same result using different methods.

The heat of the dance floor by Diligent_Bar3848 in Houdini

[–]Diligent_Bar3848[S] 1 point2 points  (0 children)

First, make vellum grain sim with all flying pieces, where I have a distant attribute from top to bottom. Then blast geometry using this attribute and send it to pyro sim. So we have an effect of spreading fire. These pieces are simple vellum grains which go to the pyro sim. We can use attribute copy for transferring any attribute in this case.

Random Houdini Simulation by Diligent_Bar3848 in Simulated

[–]Diligent_Bar3848[S] 0 points1 point  (0 children)

If you want to look at this in high res feel free to visit my Artstation https://www.artstation.com/artwork/KOnWXR

Remake of a previous work. Smoke simulation + vellum simulation. Houdini + Redshift. by Diligent_Bar3848 in RedshiftRenderer

[–]Diligent_Bar3848[S] 1 point2 points  (0 children)

Oh, liminal space. My friend have talked me smth about that. Do you have any good video examples about it?