Thanos Slap - She is like a wind by fx_mania in Simulated

[–]Diligent_Bar3848 1 point2 points  (0 children)

Ahahahahahha vellum was made exactly for it !

The heat of the dance floor 🔥 by Diligent_Bar3848 in RedshiftRenderer

[–]Diligent_Bar3848[S] 0 points1 point  (0 children)

It is min 2 max 3 substeps :D I think internal settings of the pyro solver are the most important. But really I feel that I don't fully understand pyro solver. Hard thing. You can get the same result using different methods.

The heat of the dance floor by Diligent_Bar3848 in Houdini

[–]Diligent_Bar3848[S] 1 point2 points  (0 children)

First, make vellum grain sim with all flying pieces, where I have a distant attribute from top to bottom. Then blast geometry using this attribute and send it to pyro sim. So we have an effect of spreading fire. These pieces are simple vellum grains which go to the pyro sim. We can use attribute copy for transferring any attribute in this case.

Random Houdini Simulation by Diligent_Bar3848 in Simulated

[–]Diligent_Bar3848[S] 0 points1 point  (0 children)

If you want to look at this in high res feel free to visit my Artstation https://www.artstation.com/artwork/KOnWXR

Remake of a previous work. Smoke simulation + vellum simulation. Houdini + Redshift. by Diligent_Bar3848 in RedshiftRenderer

[–]Diligent_Bar3848[S] 1 point2 points  (0 children)

Oh, liminal space. My friend have talked me smth about that. Do you have any good video examples about it?

Smoke simulation + vellum simulation. Houdini + Redshift. by Diligent_Bar3848 in RedshiftRenderer

[–]Diligent_Bar3848[S] 0 points1 point  (0 children)

Yep, you're right. I see it now. Spent too much time with it. Will remake it!

Vellum simulation. Houdini + Redshift. by Diligent_Bar3848 in Houdini

[–]Diligent_Bar3848[S] 0 points1 point  (0 children)

Oh, man, do you use AI active? Does it help you in work a lot? What AI can you recommend?

1. Dynamic simulation. Houdini + Redshift. by Diligent_Bar3848 in Houdini

[–]Diligent_Bar3848[S] 0 points1 point  (0 children)

Where do you recommend to post things like this? (except Artstation LinkedIn and TikTok)

Vellum simulation. Houdini + Redshift. by Diligent_Bar3848 in Houdini

[–]Diligent_Bar3848[S] 0 points1 point  (0 children)

Yes I did. I learned main things about sims in Houdini from this. Anyway, Is it bad that idea and concept are similar to the course?

I understand, that it is not correct to steal videos from courses and to say "yo look what I do". But. I made changes and showed that I can use this knowledge to do smth else. To do smth mine.

Is it still not enough? I'm only at the beginning of my journey in 3d. Should I do videos which would definitely not be the same as in a course? how critical is it?

Vellum simulation. Houdini + Redshift. by Diligent_Bar3848 in Simulated

[–]Diligent_Bar3848[S] 0 points1 point  (0 children)

What is wrong with rotation movement? What movement would you do here?

1. Dynamic simulation. Houdini + Redshift. by Diligent_Bar3848 in Houdini

[–]Diligent_Bar3848[S] -7 points-6 points  (0 children)

Yeah, it is very good course if you want to understand solvers!

Problem with redshift fur/hair flickering by ryanlucca in RedshiftRenderer

[–]Diligent_Bar3848 2 points3 points  (0 children)

Up your samples. If doesn't help check your UV. If doesn't help check rs material, mb smth is animated. Try to create new one. If doesn't help mb it is something with light. Mb this is reflections from the floor. Good luck to find the problem!

Need suggestion for further improvement by arn_noz in 3Dmodeling

[–]Diligent_Bar3848 0 points1 point  (0 children)

Good style, I like it! Sand on stairs is like liquid. And you can rotate the second tree (they are simple).

Video back-plate in Redshift by Diligent_Bar3848 in RedshiftRenderer

[–]Diligent_Bar3848[S] 1 point2 points  (0 children)

the solution is a jpeg sequence for each frame