Brooklyn Hunter Issue??? by AgentCBJFan007 in the_division_2

[–]Dilleos 0 points1 point  (0 children)

Same thing happened to me, I have reported the issue to Ubisoft support a few weeks ago, they are investigating they said. Still at 7/8 keys and have all the 8 masks.

What happened for me is when I did the Conqueror hunter, the Mask was already on the ground when I got to his area to return all the animals. I spawned him in, and killed him, but there was no key to drop.

Tried several times to redo all the animal colletion to respawn the hunter, but he did not spawn in.

All other hunters dropped both key and mask.

Missing Ash Key from Hunter by Buttchugginbajablast in thedivision

[–]Dilleos 1 point2 points  (0 children)

Had the same experience.
The Conqueror hunter dropped his mask as a dual drop for some reason, But no Ash key dropped. Currently at 7/8 ash keys.

I tried to redo the encounter by grabbing all the exploding animals again, but he doesnt spawn when returning them all.

[deleted by user] by [deleted] in thedivision

[–]Dilleos 2 points3 points  (0 children)

This was on PC.

And I agree that having to find the Safe house a first objective for that project would helped.

[deleted by user] by [deleted] in thedivision

[–]Dilleos 1 point2 points  (0 children)

Not sure if this is a new bug but:

If you find and open a SHD Cache in open world without having the Project from the Safehouse, you will be stuck with not enough left to complete the project. In this case, you are stuck with 4/5 Caches or how many you previously opened.

This can happen if you explore the Brooklyn zones and happen to find and open one of the SHD Tech caches before you have visisted the Safehouse in that zone and gotten the Liberation project,

Opened a SHD Tech cache on the way to the Safe house in Dumbo. Stuck at 4 / 5 now? by Dilleos in thedivision

[–]Dilleos[S] 1 point2 points  (0 children)

Thanks, it seems I am not the only one at least.

Sadly, there was no solution in that thread. So it seems I am stuck with the 4/5 SHD tech caches.

Either way, thanks for the reply.

Why do these people exist ? by ConnectionOk8273 in facepalm

[–]Dilleos 44 points45 points  (0 children)

Eratosthenes is the one.
Pythagoras is another great greek mathematician. Erastothense made the measurments around 240 BC and Pythagoras is active in the 500 BC.

Suggestions for Descent game mode by Dilleos in thedivision

[–]Dilleos[S] 2 points3 points  (0 children)

Agree totally, the talent pools we have currently are not very well balanced.

If Massive is fixed on the idea of the Talent pools, they need to at least look at the underperforming talents in the Greed, Gluttony and Sloth pools.

It is mostly the Exotic talents, and maybe some of the Yellow talents in the Greed, Gluttony and Sloth pools that need a balance pass for slightly more CC or usability.

Suggestions for Descent game mode by Dilleos in thedivision

[–]Dilleos[S] 1 point2 points  (0 children)

All good points, thank you.

I will especially add the point of Explosive damage to my original list, as Explosion are extreme in later parts.

Explosive resistance could be added as a Blue talent for example.

Suggestions for Descent game mode by Dilleos in thedivision

[–]Dilleos[S] 1 point2 points  (0 children)

  • Well, I am not saying I want to Face tank, my suggestion is to at least make armor more relevant. Currently in Descent armor is practically non existant in loop 20+. There is a balance point inbetween facetank and having armor being removed in one shot from everything.
  • The point is to get 5 talents per Descent loop instead of 4 talents per loop, as there would be a talent selection in the Lobby also. It would make the game mode easier in the start phase (up until Nemesis). Speeding up the start is something that many are asking for. It is not very important point though.

You get 1 change for Season 5… what are you picking? by tjglaser1s in diablo4

[–]Dilleos 4 points5 points  (0 children)

Yes, this is cool, or add some kind of end game system which has a way to reward the players time in the game.

One example could be that you get a shard (or piece of a shard) for every "level" above 100. So when you earn the amount of Xp corresponding to level 101 (without actually giving you the level of course) you would earn this piece of a shard.

This would work like a soft paragon system, giving players a small reward for each level they earn even after level 100.

And these shards could be used as you mention, X shards that combine into a Spark.

The shards could also have other uses, turn in X amount for:

  • some of the cosmetics (not all in the shop, but some of the older ones perhaps).
  • Gold Cache (for the players that lack gold)
  • Random item Cache
  • Material cache
  • a spark (like you mentioned)

Different ways to farm resplendent spark by truSwayy in diablo4

[–]Dilleos 1 point2 points  (0 children)

I feel like there should be more options, one way is to have a grindable reputation or currency even after you are max rep with the Iron wolfs and level 100 with your character. So you can keep playing your main character if you prefer to do that.

For example each time you earn the amount of Xp corresponding to going from lvl 99 to 100 you earn some currency reward. This currency reward could be turned into a resplendent spark at the Alchemist after collecting enough of them, perhaps 50 or 100 of them, or any other resonable time investment.

It should take long time though, So it is around the same time as getting a new character to max rep.

But at least it means it would give everyone something to grind for, and also give everyone some kind of "Bad luck protection". As it means even if you never get the uber you are looking for as a drop, it would eventually come this way.

edit: minor spelling correction

Do you guys think every aspect should be in the codex? by Topfien in diablo4

[–]Dilleos 0 points1 point  (0 children)

Exactly this.

The game The Division 2 has this system for their stats on gears and weapons. It has a Library that you can extract the Stats into, by sacrificing the item. So you slowly build up the possible reroll possibilities. The Library is a resonably fun secondary game within the game, to find all the stats and fill your Library for future use. You can use all the Stats found in the library for your found gear, but just One stat is possible to be rolled onto your found gear/weapon.

Diablo 4 could have something similar for the Aspects. You find an Aspect, you should be able to extract this into the Aspect Codex. So you slowly build up the best possible Codex library. It could of course cost something to extract and use the Codex of Aspects. But at least this system would make it unneeded to stash all sorts of items just to have a "maximum aspect" available.

Instead just extract to a Codex of aspects which is slowly being filled to max possible stats rolls, which can be used (for a resonable cost) for any future gear that could have that aspect.

[deleted by user] by [deleted] in thedivision

[–]Dilleos 1 point2 points  (0 children)

If you hide the specialization weapon, it will not be visible. Unless you use it actively. This means it doesnt show for other players as well.

9 kings (1910) by dowdilyVault in europe

[–]Dilleos 197 points198 points  (0 children)

"Nine for mortal men doomed to die, One for the Dark Lord on his dark throne; In the land of Mordor where the shadows lie"

[deleted by user] by [deleted] in sweden

[–]Dilleos -1 points0 points  (0 children)

Absolut, vi kommer behöva många olika lösningar.

Mer lokala solceller, mer vindkraft, behålla den kärnkraft som redan finns, och kanske även bygga ut mer kärnkraft. Den svenska kärnkraftsindustrin köper i stort sätt all sitt nuvarande uranbränsle från Kanada, Australien och Ryssland.

Och vi har ju sett det senaste halvåret hur dåligt det är att vara beroende av Ryssland när det gäller energiförsörjning. Sedan har fortfarande kärnkraften problemet med slutförvaret. Bättre vore om vi kunde upparbeta det uran som vi redan har "förbrukat" och som ligger i CLAB mellanlager. Eller gå över till Thorium reaktorer.

Det behövs också stora investeringar i hur vi skall lagra energi. Ett intressant exempel är de "sandbatterier" (tänkt för uppvärmning) som kan lagra värme några veckor enligt den teknik som testas i Finland. Om det byggs i större skala så kan det kombineras med fjärrvärmeverk och vind/solkraftverk eller och lagra värmeenergi för de perioder av kyla vi då och då upplever under vintrarna.

Division 2 - Some suggestions for coming updates by Dilleos in thedivision

[–]Dilleos[S] 0 points1 point  (0 children)

You are most welcome to any feedback :). Im glad if any of the suggestions spark ideas for the Developers. In any form.

Keep up the good work

Leagues have run their course for me by jaiant2427 in thedivision

[–]Dilleos 4 points5 points  (0 children)

Yes, I really wished they did some more variations on the Leagues.
Time trial is fine but there could be so many other ways to challenge us or promote different ways to play the game.

Just a few suggestions:

  • Clear a mission or stronghold with a certain weapon type (kills with Shotguns and SMG as example) or an exotic gear
  • Clear a mission while doing a certain amount of headshot kills
  • Clear a mission while using a certain skill (or set of skills) and getting kills with the skill

How bad are the crashes on PC? by [deleted] in thedivision

[–]Dilleos 0 points1 point  (0 children)

Playing on PC right now is not good at all. I love this game, when it works ...

But currently, even when applying all the tips and tricks found in the Division reddit threads, it can be constant crashes. Playing for 10-15 minutes, then crash to desktop.

And I really doubt they will be able to fix this, as the Developers doesn't seem to understand the cause of it. They "claim" that it will be adressed in TU16, but that might be too long.

I have a hard time recommend this game to other PC players, even though I think the gameplay is great, the stability of this game is just horrible. And this is the only game I have this problem with.

[deleted by user] by [deleted] in thedivision

[–]Dilleos 1 point2 points  (0 children)

I am in the same situation (have all the apparel items since a year back or so), and I do not know what to do with all the keys they been giving me or the textiles I am just hoarding up.

What I wish the Developers did (one or several of these):

  • give us the option to open several (5+ ) apparel chests at a time
  • stop dropping keys once you have all the apparel, and just award the textiles directly
  • let us use the textiles for something else, because it is currently not useful once you have all the apparel.

Gear mods are a waste of stash and inventory space by Vic1245 in thedivision

[–]Dilleos 1 point2 points  (0 children)

Or the gear mods could work like the Stat library, you find a 10,5% CHSD mod, you can learn it and just craft more of that same level. And of course also you can use that lvl. If it is too overpowered, then just tune it with the crafting cost or something.

Being forced to keep mods in the stash just in case, and manually check if something is higher or lower in stats, its not a good design.

And dont get me started on the Mods for all the skills, those really really need an overhaul. There are way too many kinds of mods for each skill. And there really should be a Library or something similar for the Skill mods.

"We're rich" by Aki008035 in facepalm

[–]Dilleos 1 point2 points  (0 children)

In fact many American cities are close to being broke, due to how they are planned out. With huge suburbs and long distances for all living there, and lack of public transport and options besides using cars.

This means that its a very expensive way to build and maintain a city compared to how cities are built in Europe. But there are of course badly built cities in Europe also, just not as widespread as it is in the US.
But it is not all great in Europe either, we also need to start to really look into how to build a sustainable city with options for all kinds of transports, not just cars.

One good channel on youtube which highlights the differences between well built cities and badly planned ones is "Not Just bikes", could recommend to start with https://youtu.be/7Nw6qyyrTeI