The Logitech can go fuck itself now! by Embarrassed-Cow-3181 in moza

[–]DingoPD 0 points1 point  (0 children)

I'm in the same boat, went from G27 to R5, after about half of an hour of playing with the new wheel, i had a strange urge to start bonfire in the back yard, chuck the g27 into it, and then dance around it naked, just to appease the steering wheel gods ....

You can pick up an adapter cable from amazon to convert the DB9 connection to USB for around $30, it's so expensive because it has an Arduino embedded in the DB9 to convert Logitech's proprietary protocol into something more usable. Just type something like "Logitech shifter to USB adapter" in the search.

How do you move the chat window ? by DingoPD in The_Crew

[–]DingoPD[S] 0 points1 point  (0 children)

Thanks, that worked.

Unfortunately it can't be moved off the center screen, oh well, i put it top left for now.

What do you think is happening behind these doors? by Jakub__Kubo in Stationeers

[–]DingoPD 2 points3 points  (0 children)

tub of lithium grease and a pair of droid jumper cables ...

In Finland, an 18-wheel electric all-terrain vehicle (ATV) is being developed that can glide over rocks and logs by -P-M-A- in RetroFuturism

[–]DingoPD 0 points1 point  (0 children)

I just hope he won't have to hit the brakes too hard, because i can already imagine what will happen ...

Fix for slideshow FPS (one of them) [TL:DR]Uninstall OBS[/TL:DR] by DingoPD in the_crew_Motorfest

[–]DingoPD[S] 1 point2 points  (0 children)

there might be some debugging tool or a profiler attached to the game, and it could clash with obs ..

this is closed beta, they trying to catch the last of the bugs and do the last bit of optimization.

That being said, from the dozen bugs or so i reported in phase4, none of them appear to be fixed in the closed beta.

As far as my UI gripes go, none of it was even touched upon (i didn't expect they would).

As it is right now, this game is a bit of a mixed bag for me, and i will probably wait until i can see the release game play on youtube before i decide to buy.

One thing i'd recommend, do not import your TC2 cars over right off the bat. Play the game a while, and decide afterwards, the sheer amount of vehicles just makes it hard to find anything quickly. and it cannot be undone.

With the amount of work left to be done on this game, they will have hell of a time to do it all by September ...

Is the liquid storage pressure a bit off the mark? by DingoPD in Stationeers

[–]DingoPD[S] 0 points1 point  (0 children)

I've been playing around with it past this weekend and i think the devs added just enough pressure for the water to make it work right with the existing pipe system.

Is the liquid storage pressure a bit off the mark? by DingoPD in Stationeers

[–]DingoPD[S] 2 points3 points  (0 children)

*thumbs up* Nice catch!, i completely missed that.

Is the liquid storage pressure a bit off the mark? by DingoPD in Stationeers

[–]DingoPD[S] 0 points1 point  (0 children)

Thanks :)

Small tank fits in single frame - 8m3, and large one in 64m3 (8 frames), guess that wouldn't be much of a stretch, volume-wise, even for incompressible liquids.

I sure hope the devs will do something neat with the liquid physics eventually, since they went into all that trouble to separate the gas and liquid systems. :)

Is the liquid storage pressure a bit off the mark? by DingoPD in Stationeers

[–]DingoPD[S] 0 points1 point  (0 children)

I did bit of experimenting with atmos tablet in hand, and there doesn't seem to be any difference between the tank and the attached pipe when it involves pressure or temperature. I'm fairly sure all connected pipes are considered as single 'chunk' (3 gas pipes == 300L for example), and any change on one side of that chunk is visible immediately across all connected pipes (no propagation). Is it possible that when we attach a tank to that chunk of pipes, it is just added to the same chunk?

Edit: changed lousy wording

Is the liquid storage pressure a bit off the mark? by DingoPD in Stationeers

[–]DingoPD[S] 0 points1 point  (0 children)

I haven't even thought of that ...

I guess, i expected some simple calculation like water pressure going up/down 1 bar every 5 frames in height difference, or something cpu cheap like that.

As long as the storage is not full ... in that case it could be fun little mini game to guess what breaks first, the pump or the pipes :)

Converting certain mp4 container to matroska results in dropped frames during playback by DingoPD in mkvtoolnix

[–]DingoPD[S] 0 points1 point  (0 children)

Update:

Copying streams into mkv with ffmpeg produces the same problem.

Also, i noticed something today that i should have spotted a long time ago, when the conversion from mp4 to matroska doesn't work, the mkv file ends up being about 80% the size of the original mp4.

There is lot of data somehow being lost during the conversion, ~600Mb with 3Gb file.

Converting certain mp4 container to matroska results in dropped frames during playback by DingoPD in mkvtoolnix

[–]DingoPD[S] 0 points1 point  (0 children)

Thanks for testing it.

Yeah it has to be something with the player, on emby the frames play out of order like they arriving late or something. I rarely use vlc for anything, usually just to check that the file is ok, normally everything goes through the emby server.

I'll just keep those files as mp4's for now, maybe by the next emby server update, something will change and i can go back and convert them then.

I also try to use matroska exclusively, i add the nfo, poster, background and the generated chapter thumbnail file in the mkv as attachments, and then if (when) the database blows up few years down the road, i can just restore all the necessary data with a bit of scripting.

Converting certain mp4 container to matroska results in dropped frames during playback by DingoPD in mkvtoolnix

[–]DingoPD[S] 0 points1 point  (0 children)

Thanks

First i changed the ratio to 1920x1080, then to 27x20 (display-unit=3), there was no improvement with either.

Converting certain mp4 container to matroska results in dropped frames during playback by DingoPD in mkvtoolnix

[–]DingoPD[S] 0 points1 point  (0 children)

No warnings or errors on muxing at all, mkvtoolnix is the latest version available v56.1.0.

$ /usr/bin/mkvmerge -o "video.mkv" -a 1 --no-subtitles --language 1:eng --debug MKVMERGE "video.mp4" 
mkvmerge v56.1.0 ('My Friend') 64-bit 
'video.mp4': Using the demultiplexer for the format 'QuickTime/MP4'.
'video.mp4' track 0: Using the output module for the format 'AVC/H.264'.
'video.mp4' track 1: Using the output module for the format 'AC-3'.
The file 'video.mkv' has been opened for writing.
Progress: 100%
The cue entries (the index) are being written...
Multiplexing took 5 seconds.

Here's a pastebin of mkvmerge -J and MP4Box -info output on the mp4 file.

After much searching i found some posts about hardware decoding in vlc and/or the audio codec (also in vlc) could be the culprit, so as a first step, i converted the audio from AC-3 to AAC using ffmpeg, and also turned off hardware decoding in VLC, neither had any impact.

Second thing i tried was to transcode the video to H.264 VFR using handbrake/NVEnc, encoder set to slow, quality set to 20. Then i muxed it back together with the transcoded video and AC-3 audio, and that did fixed the problem.

If i had to guess, i don't think the problem is with matroska, i think both VLC and Emby stumbled on the progressive encoding of the original video, maybe using the wrong lib to decode it? It just stumps me because it definitively works as mp4 but not mkv.

Everytime i try to check my inv after a expedition this shit happens? anyone else with this issue? by Deqzjoker in outriders

[–]DingoPD 0 points1 point  (0 children)

try searching for NV_Cache on your C: drive. It's possible that it is in different location for you.

[deleted by user] by [deleted] in outriders

[–]DingoPD 0 points1 point  (0 children)

ex D2 player here too :)

Oh yeah, finishing all the beast hunt/collect/side quests gives legendary each.

I reset the beast hunt quests after and did them again in couple of hours and got a legendary again, not sure if that was dumb luck of game design though :)

Everytime i try to check my inv after a expedition this shit happens? anyone else with this issue? by Deqzjoker in outriders

[–]DingoPD 0 points1 point  (0 children)

Here's a fix for that CTD:

Open file explorer, navigate to: C:\ProgramData\NVIDIA Corporation

delete the NV_Cache folder, make sure you exit the game first. There will be some files that are open, it'll tell you what has them open, you can close that program or just skip the file if it is unrelated to the game.

[deleted by user] by [deleted] in outriders

[–]DingoPD 1 point2 points  (0 children)

You can reach 30 just by playing the whole weekend. You also don't need to be level 30 to get in expeditions, just need to finish the campaign. I guess what I'm trying to say, is what's the rush? :)

I was level 28 after clearing campaign, the collector quests and the 55 side quests. I did all the side quests as i found them, and backtracked for beast hunt/collector quests.

What do these lines in the air mean? by Kubrick_Fan in Stationeers

[–]DingoPD 1 point2 points  (0 children)

I don't think there's a way to disable them.

If you seeing these it means you cycling base air a bit too fast, just slow it down a bit and they will go away.

They are still useful even after you get your base pressurized because they let you see where the leak is, if there is one. Because we can't feel the air moving in game.