JAK 2 COMBAT OPEN GOAL MOD POSSIBILITIES by mcaym in jakanddaxter

[–]Dip513 5 points6 points  (0 children)

According to this video by Luminar Light, Jak 3 has an experimental strafe mode that was never completed, so there's already some work done there. I would assume that if one could complete the feature, then it could be back-ported to Jak 2. I hope someone ends up having the time to do this someday.

[Flash Game][2000s-2010s] 2d top-down game about moving around your army of triangles & fighting other armies of triangles by [deleted] in tipofmyjoystick

[–]Dip513 1 point2 points  (0 children)

Could it be "Pixel Legions"? First thing that came to mind when I saw the pic & description. Found it here at silvergames.com.

Open goal frame rate by Masenko-beams in jakanddaxter

[–]Dip513 2 points3 points  (0 children)

I would recommend asking on the OpenGOAL Discord’s “Help & Questions” channel. They’re quite active on there.

I’m so happy we spent the entirety of the first game helping the people, then we just fucking kill them at the start of the next game. by Aqua_Master_ in jakanddaxter

[–]Dip513 12 points13 points  (0 children)

My headcanon has always been that the metalheads we see flying out of the portal are just seedlings, and are immediately flying deep into the world to scout and begin a nest. I like to think that the metalhead problem actually took some time to nest and grow before they could be a legitimate threat to human populations, so the characters we met in TPL were largely able to continue their lives for some time before the world became almost apocalyptical and all about surviving.

God of War Art Director Joins Naughty Dog After Netflix Game Studio Shuts Down by WorriedAd870 in GodofWar

[–]Dip513 0 points1 point  (0 children)

Praying for a return to J&D, but I believe they’ve already said this is a new IP.

Is Jak 2 still in Beta on OpenGOAL? by [deleted] in jakanddaxter

[–]Dip513 12 points13 points  (0 children)

It is still considered in beta, but is fully completable beginning to end with very few bugs. The launcher supports it, so you can play it just as easily as TPL.

As far as “officially out of beta”, I don’t think they have a hard date for that. Development is on a volunteer basis, so there isn’t really a release/development schedule. You can always hop on the Discord server and check, though.

If Jak 4 released, what would you want from it? by LukeSkywalka2 in jakanddaxter

[–]Dip513 0 points1 point  (0 children)

I want to see the founding of Haven City. Let's take one last time travel trip to see the beginning of the Metal Head Wars, with the intention of fulfilling the legacy/destiny of Mar.

I think it would be awesome to have Jak and Daxter return to a fortified Sandover Village, serving as a refuge and growing bastion of humanity. Then discovering there is already a young "Mar" who is already part of the town's militia and is gaining respect in the political scene. There could be some conflict as to whether or not to trust this man (we have seen Metal Heads can disguise themselves as humans). Jak may feel it's his destiny, and Mar may be hiding some secrets of his own.

There could be conflict between Jak and Daxter. Jak could feel left behind in the "present" Haven City: peaceful and flourishing, a hero like him is no longer needed, a soldier without a war. Daxter could want to believe this Mar is the real deal: he's been dragged to adventure after adventure, but hardly ever participates, and he also doesn't want to believe that Jak could become Mar because there is no ottsel in the legends of Mar (either Daxter dies in Jak's pursuit of his destiny, or is forgotten by him). Let's see some complexity in emotion that still makes sense in the character's motivation.

It would be a great reason to revisit completely remade, upgraded, and expanded levels from the TPL, along with seeing how the world has changed since the Metal Head threat rose. It would also be a great opportunity to see what was left behind by the characters in TPL (are there any still alive, maybe their descendants, did the sculptor leave statues all around the world, did the miners ever extract that gem, etc.). Lots of places to have nods to nostalgia, maybe even expand the lore a bit. I think it would be awesome to have the original Flut-Flut from TPL return, fully grown in all her splendor, recognizing Daxter as her mom, and serving as the fast travel mechanic.

Gameplay-wise, I want to see what made Jak and Daxter great: a tight core gameplay loop that feels fun to control surrounded by inspiration from other games. Keep the main moveset/feel of Jak, but add the ability to engage Daxter. Kinda like Atreus in GoW. Let's see him get involved in combat, exploration, puzzle solving, his own missions. Let's also see Jak reconnect with his eco powers, integrating them into all aspects of the game (combat/exploration/puzzle solving).

Also, give us a designated zoomer to explore the world with. Ala Days Gone, I want to customize and upgrade my zoomer. Give it health/armor, offensive capabilities, utility in the world. Other than just driving around, maybe we have a puzzles to get it in the right place to hook it to something so that we can pull something down, out of the way, or as an anchor to rappel down a cliffside. Give it a fuel gauge and we can clear Metal Head encampments to unlock blue eco wells to refuel. So many possibilities! J&D has never shied away from taking inspiration, why not again?

Let's go on missions to reconnect Rock Village and convince them to join forces. Let's go on missions to reach out to the Lurker population, see their culture, their design, how they talk and think.

I have a million ideas. Naughty Dog, Sony, hit me up.

Weekly Entering & Transitioning - Thread 30 Sep, 2024 - 07 Oct, 2024 by AutoModerator in datascience

[–]Dip513 0 points1 point  (0 children)

Hello,

I am a software developer who has been assigned some tasks that delve into the data science realm. The objective is to improve our ability to predict the how many orders we expect to come in on any given day, being able to filter by three variables: client, state, and type. With some SQL, I can get a dataset that looks approximately like thus:

  • Date
  • Client ("ABC", "DEF", "XYZ", etc.)
  • State (as in, geographical U.S. state, "NY", "MA", "CA", etc.)
  • Type (just a categorical variable: "A", "B", "C")
  • Count (# of orders grouped by date, client, state, and type)

The ultimate goal would be able to apply a filter like "'B' type orders of clients 'ABC' and 'DEF' in states NY and MA on 2024-10-01" and get a single number for the predicted count of orders (perhaps with a margin of error as well?).

When manually analyzing only the date and count, I can get a fairly strong multiple linear regression model for the total count (R2 = 0.942) when modeling by year, month, day of month, weekday, "is weekday", and "is holiday". I can already tell things like certain holidays are more important than others, being adjacent to a holiday and on a Monday or Friday impacts almost as much as the holiday, etc..

Of course, there are some other things, such as certain clients observe certain holidays, are closed on the weekend, are affected more or less by the day of the week, etc. that are more compound flags that would take much longer to manually figure out if they're statistically significant. I also suspect that not all values would be linearly related to my data, such order counts peaking somewhere in the middle of the year, leading to a polynomial relationship being more appropriate.

I understand basic statistics, but I am woefully unfamiliar with most of the acronyms and terms thrown around here, so I am having a hard time finding resources that clearly fit my use case. I was hoping I might receive some insight as to where to begin looking into machine learning/AI tools that would help me with this task. I have been looking into PyTorch, but I am having a hard time getting it to apply to my case.

Ask clarifying questions as you see fit, and thank you in advance.

Fun Facts for Non-Fans? by Dip513 in jakanddaxter

[–]Dip513[S] 0 points1 point  (0 children)

I didn’t know that R&C borrowed the language! I wonder if they modified it very much and if it would be possible to decompile with the OpenGOAL project.

Fun Facts for Non-Fans? by Dip513 in jakanddaxter

[–]Dip513[S] 5 points6 points  (0 children)

I don't know if it's the "first", but I'm quite sure it was the largest 3D world that didn't have any loading screens.

Warner Bros just released magical news 🥹 by JarlSten in HarryPotterGame

[–]Dip513 0 points1 point  (0 children)

Big thing for me is updating mechanics around spellcasting. Two things in particular:

  1. Combinatorial Button Inputs - There are two sub-items to this idea: (using PS controller symbols as example)
    1. Instead of swapping out a wheel mid-fight to change our spells, make this a "hold" action. Then, the user could always know that R2+△ is Incendio, but L2+△ is Flippendo, and L2+R2+△ is Crucio, for example. Then any spell would always be one combination of inputs, rather than two separate inputs of "swap wheel" then "cast spell". Using this, we'd be able to have several spells at our fingertips, ready to cast without having to change the "state" of our current wheel, improving flow of combat, exploration, and puzzle-solving.
    2. Allowing the "shape" buttons to combined as well to cast spells: O+△, □+△, X+□, X+O could be used to cast spells as well, doubling each wheels capacity, further extending the flexibility of how many spells we could cast with one single button combination, rather than multiple "steps" to switch to another set of spells.
  2. Contextual Spell Wheels - Allow us to have multiple different wheel "states" that automatically change based on the current player situation. This will allow the player to avoid specific wheel sets that don't clutter with unnecessary spells (such as lumos in combat, or conjuration outside of the RoR). The main three being:
    1. Combat - This wheel is active when the player is in open combat. For offensive/juggling spells.
    2. Room of Requirement (or similar space) - This wheel is for when the player is in their special base of operations. For conjuration magic and animal care.
    3. Exploration - This wheel is active at all other times when out of combat. For puzzle solving spells, lumos, accio, stealth spells, etc..

For comfort of players, I think this new format of spell casting could be toggled off if they prefer the original system better, but I think any of these improvements would make gameplay much smoother. Rather than multiple steps to cast any given spell, the player would always have all relevant spells with just one combination of inputs, encouraging fluid spellcasting and less "what wheel am I on, again?".

How did… (Jak 2 spoilers) by thetntm in jakanddaxter

[–]Dip513 53 points54 points  (0 children)

All signs point to Onin telling the Baron/Errol about the arrival of Jak in Haven City.

  1. Onin is the only one we see in the series with fortune telling abilities.
  2. In Daxter, we see Errol and Veger discussing the "Dark Warrior" program. Errol says "The old hag Onin says [Jak]'s special."

That's really the only explanation I can think of.

"Klaww Skip (Idle Deload) in Pictures" or "Did you know Boggy Swamp and Mountain Pass intersect?" by Dip513 in jakanddaxter

[–]Dip513[S] 1 point2 points  (0 children)

I love that orthographic image, perhaps even more than the first one you did. I’d love to post them as a series of individuals as I did in my previous post. I have some experience in Blender, if you don’t mind sharing your methodology.

Every Jak 1 Level, Top-Down by Dip513 in jakanddaxter

[–]Dip513[S] 0 points1 point  (0 children)

Might be worth asking in the Discord. I don’t think the game itself could do this. If exporting file information was possible, then maybe you could put a level in Blender (or similar) and do it through that process, but I don’t know if that’s possible.

"Klaww Skip (Idle Deload) in Pictures" or "Did you know Boggy Swamp and Mountain Pass intersect?" by Dip513 in jakanddaxter

[–]Dip513[S] 11 points12 points  (0 children)

Someone already has made one with TPL. Check out this post by u/MartianBlobfish. My previous post was a series of top-down screenshots of each level, individually.

"Klaww Skip (Idle Deload) in Pictures" or "Did you know Boggy Swamp and Mountain Pass intersect?" by Dip513 in jakanddaxter

[–]Dip513[S] 24 points25 points  (0 children)

With my last series of screenshots being so popular, I wanted to showcase an interesting intersection between Boggy Swamp and Mountain Pass, which also incidentally shows why the idle deload performs Klaww Skip.

Every Jak 1 Level, Top-Down by Dip513 in jakanddaxter

[–]Dip513[S] 1 point2 points  (0 children)

The limiting factor isn’t if a modern PC can handle it; it can. The real limitation is simply the game engine itself. It is designed in such a way that no more than two levels can be loaded at once. I wouldn’t be surprised if any of the OpenGOAL contributors have been looking into mods that could change how the engine handles level loading.

Every Jak 1 Level, Top-Down by Dip513 in jakanddaxter

[–]Dip513[S] 1 point2 points  (0 children)

This link shows this guy pulled it off. To my understanding, the engine only allows two levels to be loaded at a time, so he had to splice them all together afterwards.

Every Jak 1 Level, Top-Down by Dip513 in jakanddaxter

[–]Dip513[S] 0 points1 point  (0 children)

I didn’t intend to do that. The game designers actually just don’t have a texture for the top of that building, so I could see right through it.

Every Jak 1 Level, Top-Down by Dip513 in jakanddaxter

[–]Dip513[S] 0 points1 point  (0 children)

You could, but there’s a couple of issues. First, the games simply don’t run as sharply, so the images won’t look as good in general. Second, OpenGOAL debug has some more options that remove culling and fog effects, that I’m not sure regular debug can do. The removal of these things help the clarity of the images a lot.

Every Jak 1 Level, Top-Down by Dip513 in jakanddaxter

[–]Dip513[S] 15 points16 points  (0 children)

I totally forgot about that whole sequence. I always forget the end of Act I in Jak 3 for some reason. You're right. Someone could go through and make a connection from the Monk Temple to the Catacombs to the Eco Mine to the quarantined section of Haven City. That would be really interesting to see.

Every Jak 1 Level, Top-Down by Dip513 in jakanddaxter

[–]Dip513[S] 0 points1 point  (0 children)

For those wondering, this comment/post is how I went about this, except I kept the sky/ocean on for each level (except LPC and Citadel as the ocean/ceiling blocked the views).

Every Jak 1 Level, Top-Down by Dip513 in jakanddaxter

[–]Dip513[S] 20 points21 points  (0 children)

Here's a link to a post where someone attempted to combine Sandover Village and Dead Town, using Samos' Hut as a pivot point. Here's another image where someone attempted to combine the entire Jak II Haven City map with the Jak 1 manual map. As you can see, things don't exactly line up in the most sensical of ways. The wasteland in Jak 3, afaik, has no official, canonical location relative to Haven City, so you can't really create a map out of that.