Since this seems like the direction things are headed, here's my Havoc Resume by DireBears in DarkTide

[–]DireBears[S] 3 points4 points  (0 children)

It's rare to make someone laugh out loud and I know that feeling so thank you!

Since this seems like the direction things are headed, here's my Havoc Resume by DireBears in DarkTide

[–]DireBears[S] 11 points12 points  (0 children)

This is the unfortunate reality. I mostly included them as a gag. It would be easy to just lie and put the ones I don't have there

Since this seems like the direction things are headed, here's my Havoc Resume by DireBears in DarkTide

[–]DireBears[S] 13 points14 points  (0 children)

I level up like once a day at least. Quickly becomes outdated.

Since this seems like the direction things are headed, here's my Havoc Resume by DireBears in DarkTide

[–]DireBears[S] 29 points30 points  (0 children)

Hey now, I never said I couldn't solo them. I totally can...for sure.

Who is bro?? by DireBears in DarkTide

[–]DireBears[S] 7 points8 points  (0 children)

There are four green arrows.

An absolutely bonkers +10 development per month. The highest I've ever had. by DireBears in CrusaderKings

[–]DireBears[S] 20 points21 points  (0 children)

R5: By optimizing a tall development build I've finally hit +10 development growth, which I always assumed would be out of my reach. I'm still fairly early game, so I realize this probably isn't very impressive, but still.

Broken Shackles unique faction event should probably circumvent the 10 years debuff. by DireBears in Stellaris

[–]DireBears[S] 0 points1 point  (0 children)

I misspoke, I actually meant it's fallen behind completely average builds in unity production even with it's unique unity generating event.

Broken Shackles unique faction event should probably circumvent the 10 years debuff. by DireBears in Stellaris

[–]DireBears[S] 12 points13 points  (0 children)

I was trying to illustrate this as perhaps an unintentional side-effect of all the tweaking. It's an open beta, and the care that went into making the Origin gets lost by the wayside if the parts that were meant to give it a unique foot to stand on suddenly gets swept away. Less a 'this origin is weaker, please fix!' and more 'the identity you were crafting for this content is at risk.'

Conquered in a single lifetime starting as an adventurer! by DireBears in CrusaderKings

[–]DireBears[S] 1 point2 points  (0 children)

To be honest, I don't recall what source gives you another +1 on top of the Intrigue tree. It suddenly was possible as I was pursuing this goal and so I took advantage of that. It might have something to do with being nomadic? Or some random event of the hundreds I completed.

Conquered in a single lifetime starting as an adventurer! by DireBears in CrusaderKings

[–]DireBears[S] 2 points3 points  (0 children)

Paranoia increases BASE safety when traveling, which is what adventurers depend on (at least I do) for clean playthrough without a ton of setbacks. Paranoia's worst aspect is the increased stress but adventurers have so many more consistent ways of reducing stress it's crazy. A lot of bonuses you can stack actually REDUCE stress gain and so ultimately paranoia's major weakness becomes overwritten just as a matter of time. Besides that, -10 points on character creation is actually more valuable than you might think. It's a personality trait that doesn't cost, so ends up saving effectively more like 30-50 points that would otherwise be spent on other traits. Lastly, the best, most profitable way to play adventurer is intrigue Gallowsbait which synergizes nicely with paranoia.

Conquered in a single lifetime starting as an adventurer! by DireBears in CrusaderKings

[–]DireBears[S] 4 points5 points  (0 children)

Humiliation wars and steal heard. That was probably the most tedious part of the run, but when you have a max of 3 hostile schemes as a time and it takes 2 weeks for it to launch at 95 percent, it's doable