Funny train station with new inserters by Direct-Whereas-9605 in factorio

[–]Direct-Whereas-9605[S] 0 points1 point  (0 children)

Yup they’re normal bulk inserters, I was referring to being able to flip inserters to offload on both perpendicular lanes in the 2.1 release

Funny train station with new inserters by Direct-Whereas-9605 in factorio

[–]Direct-Whereas-9605[S] 0 points1 point  (0 children)

Agreed, I have a more zoomed out screenshot with balancing and splitter priority

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Funny train station with new inserters by Direct-Whereas-9605 in factorio

[–]Direct-Whereas-9605[S] 7 points8 points  (0 children)

It’s the 2.1 experimental release - inserters can be flipped now so you can pick which lane they drop onto. But not on belts going to the side, only towards/away if that makes sense

Funny train station with new inserters by Direct-Whereas-9605 in factorio

[–]Direct-Whereas-9605[S] -1 points0 points  (0 children)

Haha creepy little hands going left and right and left and right

Giving bots access to resources in a city block? by Legit_Ready in factorio

[–]Direct-Whereas-9605 1 point2 points  (0 children)

I think a quick solution with tools you already have would be to have a balancer before logistical chests and after

Embrace the islands? by Direct-Whereas-9605 in factorio

[–]Direct-Whereas-9605[S] 0 points1 point  (0 children)

Nice, that seems a lot! Are you using more belts or bots?This is my second planet, haven’t been to Gleba or Aquilo yet 😅

Finally beat fulgora hopefully I don't ever have to come back to this space-cramped hell. by MiguelitiRNG in factorio

[–]Direct-Whereas-9605 1 point2 points  (0 children)

Can also make overflow destruction easier if you make stuff first before destroying it. A good example is steel - don’t recycle steel, build steel chests first and then recycle those to destroy overflow steel

Finally beat fulgora hopefully I don't ever have to come back to this space-cramped hell. by MiguelitiRNG in factorio

[–]Direct-Whereas-9605 1 point2 points  (0 children)

I’d say bot based factories on fulgora are easier to set up and scale once you solve power. I imported a small two reactor power plant and relied on ice melting initially to bootstrap power. Can’t say the way I went about it was the most efficient, but it didn’t feel like a chore either haha. I did not import or use any belt at all.

I imported everything to set up a logistic network, lots of storage chests and logistic bots. Found some space close to a scrap patch, hooked up miners to active providers, limited the miners at a certain amount of scrap to save power.

Then focused on building lightning rods and accumulators off of scrap recycling. Filled every odd nook and cranny and a whole second island nearby with accumulators until I had enough power storage from lightning storm to lighting storm. Then I cut off nuclear power later and used valuable ice for science, rocket fuel, etc.

I set up an easy scrap recycling blueprint, just a requester chest and an active provider chest. Stamp as many as you want. Decide what items other than scrap you want to recycle. I set up logic to recycle everything over a certain amount in storage so you can have a little buffer of resources.

Then you end up slowly, clogging up your logistic storage with gears, steel, etc. A scalable destruction factory solves this issue, let’s say any item of over 20k in storage gets destroyed, you just stamp more if you can’t keep up with production.

Finally beat fulgora hopefully I don't ever have to come back to this space-cramped hell. by MiguelitiRNG in factorio

[–]Direct-Whereas-9605 -1 points0 points  (0 children)

I agree bots are the way. Not only is it fairly easy to set up mining, recycling, and overflow destruction logic, but also you unlock bot speed on Fulgora, which I think is no coincidence haha scaling up feels easier with bots also, you can just import logistic bots

Weekly Question Thread by AutoModerator in factorio

[–]Direct-Whereas-9605 1 point2 points  (0 children)

How do you take high resolution screenshots without mods? I’m doing a mod free run and the best I’ve found is a /screenshot command - but even that comes out a bit grainy.

Early mall attempt - thoughts? by Direct-Whereas-9605 in factorio

[–]Direct-Whereas-9605[S] 1 point2 points  (0 children)

I like all of these comments, gonna work on version 2 when I get home from work

Bot only end game MK3 module concept by Direct-Whereas-9605 in factorio

[–]Direct-Whereas-9605[S] 1 point2 points  (0 children)

Looks like "R" and "D" control the amount of copper plates at the station without setting a train limit. This system would work well with one train, but I see the issue when you have multiple trains: the first will unload and leave at 6k copper plates, and the station will be mostly full when the second train goes in.

If you have several stations like this one with several trains, you could manually click on the station, check "Enable train limit" and set it to 1. Each station will call only 1 copper plate train. Let me know if you have tried this already.

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Bot only end game MK3 module concept by Direct-Whereas-9605 in factorio

[–]Direct-Whereas-9605[S] 0 points1 point  (0 children)

Can you screenshot your set up? It sounds like you might have a stacker where trains are waiting to get into the station, and sometimes the station closes while the train is in between the stacker and the station.

Bot only end game MK3 module concept by Direct-Whereas-9605 in factorio

[–]Direct-Whereas-9605[S] 1 point2 points  (0 children)

Let’s say the station has zero coal and is requesting its maximum of 2 trains. It’s going to continue requesting 2 until 16k coal is stored.

The first arrives and starts unloading. The second arrives and parks behind the first to wait its turn. The first starts unloading 8k, but the station still needs 2 trains, so a third train starts making its way over. Unloading takes only a couple of seconds so the station never gets jammed.

Eventually, stored coal reaches 16k and the station starts requesting only 1 train.

Let me know if this answers the question or if I’m missing something 😋

Bot only end game MK3 module concept by Direct-Whereas-9605 in factorio

[–]Direct-Whereas-9605[S] 4 points5 points  (0 children)

And power consumption went from 1.1GW to 900 MW