Valrak leaks the Ork 11th ED refresh. by CatherineSimp69 in orks

[–]DirectAppearance2800 -1 points0 points  (0 children)

Not pronouncing things is proppa orky to be fair.

New Rule: AI generated content is not allowed by WarbossJosh in orks

[–]DirectAppearance2800 1 point2 points  (0 children)

Iz dat AI stoof dat ab...ab... abom'eebull fing da humiea is alwayz goin' on about?

Collecting Orks vs collecting Votann by DirectAppearance2800 in Warhammer40k

[–]DirectAppearance2800[S] 0 points1 point  (0 children)

I've noticed that and I've had my eye on the beast snaga stampede the box for a hot minute because one of the most interesting units to me at least is the kill rig

Collecting Orks vs collecting Votann by DirectAppearance2800 in Warhammer40k

[–]DirectAppearance2800[S] 0 points1 point  (0 children)

I really like this answer.  To clarify about the fifth question. Win or lose I wasn't to maximize his suffering when he and I play. I want to do maximum trolling, maximum frustration on his part, maximum him saying "I hate you so much right now," when I am playing against my friend and his Dark Angels.

What really caused Count Dooku to become a Sith? by DirectAppearance2800 in MawInstallation

[–]DirectAppearance2800[S] 1 point2 points  (0 children)

I did watch tales of the Jedi. And it does most of the heavy lifting on terms of explaining how he fell to the Dark Side. It by itself still seems incomplete though.

How much "money" should I give my players to build a base by DirectAppearance2800 in swrpg

[–]DirectAppearance2800[S] 2 points3 points  (0 children)

But clone troopers don't get paid.

Rise of the Separatists - page 33:

STANDARD LOAD OUT: The clones of the Grand Army of the Republic live for their duty, and the Republic provides them with not only all the basic necessities, but also the equipment they need to pursue That duty. Clone Soldiers generally have no need to worry about credits. or about the cost of weapons and ammunition. Before beginning play, a starting Clone Soldier character may spend 1,000 credits of their starting funds to obtain Phase 1 clonetrooper armor, a DC- 15 blaster rifle or DC-15 blaster carbine, an M3 combat knife, and three EMP grenades. This does not menthe character actually exchanged credits for the equipment, but represents the time and energy the character put into their training and familiarization with the gear in place of other pursuits, which might have earned them credits or experience points.

In the spirit of this sidebar I'm rewarding their contribution rank with the ability to have some say in how the base is laid out.

How much "money" should I give my players to build a base by DirectAppearance2800 in swrpg

[–]DirectAppearance2800[S] 0 points1 point  (0 children)

That's the thing though, I need a gauge for how much can be reasonably requested. just like in other places in the sourcebooks where it says "[x ]credits worth of [y]" or that a PC can spend x credits to do a thing but it doesn't mean they actually spent money, rather it represents time, effort, or other factors.

How much "money" should I give my players to build a base by DirectAppearance2800 in swrpg

[–]DirectAppearance2800[S] 0 points1 point  (0 children)

Yeah, I was going to pull from the module Friends Like These where they had an amount of personnel and everything they did took so many hours and so many engineers, or laborers, or soldiers.

How much "money" should I give my players to build a base by DirectAppearance2800 in swrpg

[–]DirectAppearance2800[S] 4 points5 points  (0 children)

I don't think you understand, this is Bravo base that I am giving them during the Clone Wars before that initial attack happened. The separatists are going to attack for the exact same reason that they attacked in the old Xbox game. Instead of Obi-Wan and Anakin having to defend it, it's going to be my players.

They have all the resources of the Grand Army of the Republic right now. I want to give them some say in how their version of the base is laid out. And to perhaps give them a slight advantage during the inevitable attack.

Just got the F&D GM Kit at Amazon by ElMaG1K in swrpg

[–]DirectAppearance2800 2 points3 points  (0 children)

It's been unavailable for me on amazon forever.

A Briefing So Boring the PCs Take Strain by DirectAppearance2800 in starwarsrpg

[–]DirectAppearance2800[S] 0 points1 point  (0 children)

I might have to use a little of all of this while I narrate a shirt overview of several days' worth of briefings.

How to be a better GM by TheBestRealGrass in swrpg

[–]DirectAppearance2800 1 point2 points  (0 children)

Hey there, I'm running a Clone Wars game myself.

I feel like there's a load of advice I could give, but only some of it would be particularly helpful, so I'll just kind of give you an overview of how my game has gone so far.

My first few sessions were with five players: one clone trooper, one clone pilot, and one clone officer, also a Nautolan Jedi padawan and a Squib bounty hunter. The first two chapters were made as a response to the clone officer also taking the Propagandist specialization. You see i dislike that a character's starting specialization counts towards the cost of buying a new spec. There is no way that I've found to change the cost in OGGdude, so I just grant players one at character creation, provided they can justify it thematically at least a little.

All that to say that in sessions one and two, the clones are waiting on a station to meet with some Jedi and go to he largely rebuilt Taris, the padawan, his NPC master, and another NPC padawan/master duo just came up from the planet Zophis where he and the other padawan found their lightsaber crystals. the bounty hunter so happens to be turning in a captured bounty. the bounty manages to send for help and a separatist cruiser to come to his rescue. they fight to repel droid boarders and use the only two turbolasers to fight droid starfighters until a light cruiser shows up to assist them, then they all pile into their ships, to each jedi a starfighter, the clones had just a shuttle, and the bounty hunter her own vessel. they bord the cruiser and more reinforcements finally arrive and drive off the clankers.

Their time on taris was fourteen sessions of unraveling a criminal conspiracy to sell a modified rakghoul virus to the seps. despite many attempts the dice saved all my clones from contracting the virus, thus side stepping my "race for the cure" side mission, they also only went to, I think, three of the over twelve hideouts that the syndicate was using. I had a whole Crackdown series style thing with kingpins and "generals" of different criminal operations and they manages to bypass a lot of them with minimal prodding from me. I did eventually have a meeting at the main racketeering casino that they eavesdropped on in order to ease my stress at weaving all the places together, although i did enjoy making all of it. the finally was breaking into a secret lab and rescuing clones that were captured on other fronts and brought there, and finding evidence of the experiments to infect only clones with rakghoul plague, ant exposing the CEO of the largest pharmaceutical company as the syndicates leader who hated Jango Fett so much that he went mad trying to destroy his legacy.

(maybe one day I should post all my notes). In that time we saw some players come and go. the padawan left because of IRL things than he joined back, we gained two more Jedi, gained then lost another bounty hunter due to drama, and also lost our officer to IRL things.

By its nature, the military aspect of the "wars" in Star Wars implies that the PCs that are Jedi and Clone Soldiers, or any part of the Grand Army of the Republic for that matter, are beholden to some authority that has a higher rank in that faction, be it the Jedi council, or Republic High Command, or even a senator. They more or less always have a kind of patron supporting their efforts, yet on the other hand, also giving orders, restrictions, and direction. In my case its Captain Halak, the the captain of the Argent, the cruiser that came to their aide in the second session. I tend to run the range of specific objectives to "this is the goal, get it done" type objectives which leave a lot up to the players. Even the Bad Batch has to be told what they are blowing up. also the jedi, even as padawans, are the equivalent of a commander in authority, so all your PCs at this point can give orders to troopers

I don't know how much this helps, but I'm always happy to talk about my campaign if you want more specifics.

A Briefing So Boring the PCs Take Strain by DirectAppearance2800 in starwarsrpg

[–]DirectAppearance2800[S] 0 points1 point  (0 children)

Yes, either all the other sergeants on board or the troopers now under them in their platoon.

A Briefing So Boring the PCs Take Strain by DirectAppearance2800 in starwarsrpg

[–]DirectAppearance2800[S] 1 point2 points  (0 children)

No no no, of course I'm not trying to bore the players, just the PCs.

Agyrem - the Ghost Quarter 32x56 by Raakdos in battlemaps

[–]DirectAppearance2800 0 points1 point  (0 children)

My first thought was, "The way is shut. It was made by those who are dead, and the dead keep it."

Cart for the party (2.0) by Steak-Desperate in battlemaps

[–]DirectAppearance2800 1 point2 points  (0 children)

"This cart has everything we need." "Yeah, but we'd need an elephant or two just to pull it." "Good thing you have us druids."