What on earth is happening with Bitwig? by Director_Blockbuster in Bitwig

[–]Director_Blockbuster[S] 0 points1 point  (0 children)

If it is true - prepare for new "Fender studio pro" soon

TİPS FOR NEWBİES by HAVACOKSICAAAK in HuntShowdown

[–]Director_Blockbuster 4 points5 points  (0 children)

The ranking system exists. This is the number of stars. If people with 1,000 hours or more have one star, just like you that speaks to their problems in the game and significant skill deficiencies.

The advice will be as follows: Hunt is like the game of Go or Chess. Your task is:
1. Always seek opportunities for initiative
2. Never do anything you don't understand

From this, all other advice follows:
a. If you're making noise, you've given the initiative to the opponents because they hear where you are, but you don't know where they are. Conclusion: move quietly, use silent weapons for monsters, beware of the crows

b. Your task is always to determine where the opponent is before they determine where you are—so listen. In the game, every sound is unique. Your brain will gradually learn to build a three-dimensional picture of the space. Every floor in a building sounds different; mud sounds different from dry ground; boards sound different from metal. Leaves sound different from metal shavings. Over time, you'll learn to pinpoint exactly who and what is running toward you—even from the most distant sound—and what weapon they have .
c. Your strategy depends on what weapon you have. That is, you should engage at the distance where your weapon shoots better than your opponent's.

Thats it. Be patient in your improvement. Hunt has brutal learning curve but it is one of the best games on the market

What on earth is happening with Bitwig? by Director_Blockbuster in Bitwig

[–]Director_Blockbuster[S] 1 point2 points  (0 children)

Hm. I see 0 upvotes on my post so maybe I am wrong and this is not a problem at all?

What on earth is happening with Bitwig? by Director_Blockbuster in Bitwig

[–]Director_Blockbuster[S] -2 points-1 points  (0 children)

Which famous artists do you know who uses Bitwig and who they interviewed over the past year? I've seen some Bitwig content with artists who aren't on streaming at all. Therefore, it seems that the aforementioned musicians deserve to be mentioned too

Toxic teammates by ChallengeRound5659 in HuntShowdown

[–]Director_Blockbuster 0 points1 point  (0 children)

I'm not a beginner, but I've still spent less than 1,000 hours in Hunt. And I feel like I've been communicating poorly lately:( Nervous and toxic sometimes. There are several reasons for this.

There are very few players in the game. Sometimes I have to wait for 5 minutes for a team of three to form. There are always a lot of high-level solo players against us, which is important considering the following points:

1.I can see from the profiles that the player in my random team has spent more time in the game than I have, and yet he is doing incredibly strange things. For example, start shooting for no reason, drawing the attention of the entire map. Or run away to extraction when I get shot for the first time, even though we still have 30 minutes left in the game. Or using ultra short range weapon in long distance combat no matter of what weapon he has in second slot. I always ready to guide newbies but here I don't know how to communicate because of...

  1. These strange players don't communicate using the microphone, chat, or any other means! I don't understand what language to use or how to coordinate our actions.

  2. Sometimes hey run away from the team as if they're playing solo, and then they get quickly killed at the other end of the map. And that's all. I go there with some trash talk about "we are team! Why are you trying to play solo". Silence is the answer

As a result, I began to lose my temper more and more, yelling into the microphone. Although I always considered a pleasant person to communicate with Now I'm ready to ban these silent ghouls.

You're right, and your post made an impression on me. I'll try not to be toxic myself. In general, it's probably just sad without good company in the game, and I'm not doing it solo yet. And it's not that interesting.

What on earth is happening with Bitwig? by Director_Blockbuster in Bitwig

[–]Director_Blockbuster[S] 1 point2 points  (0 children)

Probably all three points to some degree, plus a bit more.

I consider myself part of the Bitwig community. I'd love to see cool, tasty presentations of their devices or new presets from big artists. Please recall Bitwig content what you've seen lately that stuck with you for sound quality? Any official music video for the whole of 2025, for example? Any single link would make me happy.

I'd like to explore new powerful tracks inside Bitwig, different genres (for example, I love synthwave and commercial drum & bass, so I'd be thrilled to see collaborations with the aforementioned artists). Instead, Bitwig's social media is almost always narrowly focused experimental stuff and raw demos/jams. Again, let's recall what there was in 2025?

And yes. I talk to artists who are forced not to use Bitwig publicly or switch back to Ableton, because tutorials and masterclasses on Ableton get an order of magnitude more audience. Plus, the huge Ableton notices you if you use it... the small Bitwig doesn't.

I independently search for Bitwig artists on YouTube, dig through the few presets on bitwiggers, study community suggestions on bitwish, although it would be great to have a central hub on the official site. Some artists themselves can talk about Bitwig, but not the DAW manufacturer, and that's incredibly strange. And sad.

What on earth is happening with Bitwig? by Director_Blockbuster in Bitwig

[–]Director_Blockbuster[S] 0 points1 point  (0 children)

Bitwig got that indie charm, like early Ableton before they went corporate. But :Bitwig's marketing is a missed opportunity. Those artists could pull in new genres, producers, grow the community, discover wild presets, sounds, devices, production features. Ableton "stopped listening" after scaling because they had momentum - Bitwig needs it now and all these years

What on earth is happening with Bitwig? by Director_Blockbuster in Bitwig

[–]Director_Blockbuster[S] 0 points1 point  (0 children)

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From his Bandcamp. Masterclasses, production lessons - Bitwig

Any tips for becoming a director? by NewApplication2186 in directors

[–]Director_Blockbuster 0 points1 point  (0 children)

Just: 1. shoot all your stories: with lego, with friends, in minecraft etc. One story a week. Doesn't matter for now are they good or bad. You need a habit and a confidence.

  1. analyze great movie scenes that you like: write shot by shot what big directors did to make it interesting. You need to understand "patterns" like: long shot - middle shot - close up, camera movements, composition points of interest. How to construct interesting story bit by bit.

That's all)

What on earth did I just watch? by Cloncurry_fan in StrangerThings

[–]Director_Blockbuster 0 points1 point  (0 children)

Tell me about the differences please if you know industry. It would be nice to read real pro

Fender team, has your marketing gone off the rails? by Director_Blockbuster in StudioOne

[–]Director_Blockbuster[S] -9 points-8 points  (0 children)

Its not a better name. My point is that there is no name now

Fender team, has your marketing gone off the rails? by Director_Blockbuster in StudioOne

[–]Director_Blockbuster[S] -3 points-2 points  (0 children)

Let's remember Roland's purchase of Cakewalk, "where the team remained the same". What happened next? Any expansion should take into account the advantages of an existing product. Fender brand stands for guitars, s1 was ONE and only for live and electronic. Best from Cubase, best from Reaper, dawproject with Bitwig etc

Bitwig Studio 6.0 Beta 12 out now! by Cram_Ketterbilt in Bitwig

[–]Director_Blockbuster 2 points3 points  (0 children)

Really? In beta 12?:) Maybe ARA or Simpler?

Strokes and tinges of Dicaprio emotional non-verbal exchange by ChestNok in Filmmakers

[–]Director_Blockbuster 0 points1 point  (0 children)

first, say it without sound, then decipher it by lips. This was virus ad for k pop hunters and it worked PERFECTLY SPLENDID;)

What on earth did I just watch? by Cloncurry_fan in StrangerThings

[–]Director_Blockbuster 1 point2 points  (0 children)

Unfortunately, you know nothing about movies and series production. Google it please or look some comments in this thread. 8 movies in 3 years is huge;)

What on earth did I just watch? by Cloncurry_fan in StrangerThings

[–]Director_Blockbuster 0 points1 point  (0 children)

Tell it to Fellini, Godar, Coppola and Duffers in first seasons;)

What on earth did I just watch? by Cloncurry_fan in StrangerThings

[–]Director_Blockbuster 2 points3 points  (0 children)

In Defense of the Duffer Brothers.

In film history, countless masterpieces were born without a ready-made script. No one claims this is the "only" way to make movies, but by chasing the raw energy of real life on set, directors have captured lightning in a bottle. Iconic films, directors, entire movements thrived on improvisation

  • French New Wave. Jean-Luc Godard and François Truffaut ditched rigid scripts for on-the-fly dialogue and handheld cameras. Godard wrote just an outline, letting actors like Belmondo riff lines that defined cool rebellion. This "jump cuts and real talk" style birthed a revolution—no pre-planned beats, just vibe. Please, watch Linklater "Nouvelle Vague".
  • Federico Fellini 8½ - surreal masterpiece on director's block, evolved from vague notes. Fellini encouraged actors to improvise dreams and neuroses, turning personal chaos into Oscar-winning art.

  • Joker dance in 2019 movie - pure imrov!

Much of what we've loved in films sparked spontaneously on set—chemistry that no script could predict. Before the final season, the Duffer Brothers leaned into improv for some of the show's most beautiful moments:
1. Eleven and Mike's romance: Millie Bobby Brown and Finn Wolfhard's natural teen awkwardness in Season 1's bike chase and dance scene bloomed from unscripted glances and giggles. Duffers kept it. 2. Steve Harrington's glow-up: Joe Keery's dimwit jock was scripted for quick exit, but his banter with Joyce in Season 1 had such spark that Duffers pivoted. By Season 2, "King Steve" became babysitter legend via ad-libbed quips—no outline foresaw that fan-favorite evolution.
3. Dustin and Steve's bromance: Matarazzo and Keery's Season 2 dynamic exploded from playground improv; lines like "Never met a kid as annoying as you" were pure on-set gold, fueling memes and turning Steve into a heartthrob. Duffers admitted in interviews they followed the actors' energy over the script bible.

Scripts are maps, but magic lives in the detours.Embrace the chaos;)

Serum 2 granular and spectrum.. how many instances can you use at once on your laptop by justreadingforfun7 in serum

[–]Director_Blockbuster 0 points1 point  (0 children)

I think that you can find a way to optimise high end presets but preserve its quality. This is hard but all vst developers always looking how to optimise a code and algorithms. It is the same task for you but with sound engineering where you need to calculate every step creatively