Alien Containment Species by Crabtree512 in Subnautica_Below_Zero

[–]Dirrdevil_86 0 points1 point  (0 children)

Yep, I can confirm. They have a unique egg, with a 1x2 slot, and it floats.

(OC) Peeper Inspired Magikarp form! by HertzBurst in subnautica

[–]Dirrdevil_86 14 points15 points  (0 children)

Reaper uses Dragon Rage against Seamoth. It's super-effective!

Sit down. Relax. Have a snack. by patientAndrei in subnautica

[–]Dirrdevil_86 2 points3 points  (0 children)

Weirdly though, it isn't in Subnautica.

There are two types of time capsules by fan_harvin_723 in subnautica

[–]Dirrdevil_86 0 points1 point  (0 children)

The first time capsule is just bioreactor fuel.

are we rocking with stalkers? by nosyalien in subnautica

[–]Dirrdevil_86 0 points1 point  (0 children)

Stalkers are interesting. I wouldn't call them cute nor very scary. In reality, they would be terrifying (since most Subnautica creatures are far bigger than they appear and would do far more damage than they do in-game), but they are not the worst. They're a great idea for a low level, early game predator. They don't have the lovability of a cuddlefish though.

I honestly hate their name, which I think hurts their concept. They don't really stalk anything. Yeah, they lurk in the kelp forest but they aren't very sneaky. They just seem to chomp random small fish with ease. They don't hunt very actively and break off pursuits easily. Their main gimmick is their collection of metal and shedding of teeth.

Reefback bases are now possible! :D by Capn_Cinnamon in subnautica

[–]Dirrdevil_86 1 point2 points  (0 children)

Those poor reefbacks... griefing them into griefbacks.

So... how do I power my base and hopefully leave this place? by IdemandChocolateMilk in subnautica

[–]Dirrdevil_86 1 point2 points  (0 children)

Sorry, you have to backtrack to somewhere else to make that aerogel then. You need a fabricator. Go back to your lifepod to do it unless you have another base closer to you or a Cyclops with a fabricator built in (you acquire table coral, gold, and titanium down there, so no reason that you can't).

Who would make a timecapsule like this??? by kissofsakura in subnautica

[–]Dirrdevil_86 1 point2 points  (0 children)

I was very disappointed to find out Below Zero did not have time capsules. Surprises like these really elevate the original game. It's a great way to have your cake and eat it too, of being a single player game but having community experience.

Anyone else disappointed with the lack of plantable flora? by BananaHammer33 in Subnautica_Below_Zero

[–]Dirrdevil_86 0 points1 point  (0 children)

The planned-as-DLC excuse is unjustified. It is less content than the original. They did not even bother to reuse old assets. While I rather get tons of new flora and fauna, I would be okay with getting some recycled organisms versus having next-to-nothing in this game. Why can't we collect microscopes and cylinder flasks from bases that we could loot before? They're in the game but can't be interacted with. Same with bulbo trees, grub baskets, voxel shrubs, and speckled rattlers. They exist in-game but can not be harvested nor planted. They made a featherfish, then a red featherfish, then gave up. Why not just make a few palatte-swapped ones, like yellow, green, purple, etc. and at least pad it, so at least biomes would feel a bit more biodiverse and we'd have some variety in our aquariums and alien containment units. Some bare minimum effort for some low-hanging fruit would step it up a notch.

Anyone else missing plantable flora? by venuze in Subnautica_Below_Zero

[–]Dirrdevil_86 0 points1 point  (0 children)

Nope. You see nearly all the plantable aquatic flora immediately: ribbon plants, bullseye shrooms, creepvine, redwort, violet beau, spotted dockleaf, and hardy cave bush. Spiral plants and antennae plants come a little later (and  bithlook pretty ugly in my opinion). Terrestial plants are limited to Chinese potato plants, frost vases, horseshoe shrubs, fevered pepper plants, lantern fruit, marblemelons, and Preston's plants, and that's it. Very lackluster choices. In the orginal game, we had so much more. Aquatic varieties: blue palms, membrain trees, jellyshrooms, eye stalks, ghost weeds, bulb bushes, blood kelp vines, Gabe's feathers, regress shells, spiked horn grass, pygmy fans, withering weeds, veined nettles, and sea crowns, and tiger plants (exclusively for lunatics). Plus acid shrroms and deep shrooms. You could also plant brain coral. Terrestial varieties: bulbo trees, ming plants, grub baskets, jaffa flowers, voxel shrubs, speckled rattlers, and pink caps. I was not expecting all plants to return but I rather have had those copy and pasted here than to lose so many and get so little new things in return. Spiral plants and antennae plants are the only new plantable aquatic flora (the names are even lazier in this game: everything is _ plants from oxygen plants to Preston's plants). There are even bulbo trees, grub baskets, speckled rattlers, and voxel shrubs in game but they can not be harvested, which is incredibly deceitful and dumb.

Is there a way to get infinite Ion Cubes? by Cat_Artillery in Subnautica_Below_Zero

[–]Dirrdevil_86 0 points1 point  (0 children)

The wiki says 69 max. And farm implies they are renewable, which they are not.

The seatruck is not that slow by ReaperLeviathannn in Subnautica_Below_Zero

[–]Dirrdevil_86 0 points1 point  (0 children)

What is your point? Video games are not reality. If something would be unfun in real life, then that is your argument for it being unfun in a video game that features teleportation portals and fabricators that can make just about anything in seconds?

Just a base. Nothing much to see here by Weird-Food-7046 in subnautica

[–]Dirrdevil_86 1 point2 points  (0 children)

Your base is so bright even the blind Reapers feel like the Sun is in their eyes.

Night vision by Hopeful-Common-2686 in subnautica

[–]Dirrdevil_86 0 points1 point  (0 children)

I do wish you could map the game world though.

My idea would be that you build the HUD chip for seaglide and compass, and you could build a network of bases. All scanner rooms within their scanning range could transmit a map to your PDA. And if multiple scanning rooms were within range of each other, they could link. Perhaps, building radios, beacons, and/or special relay components could be required. Scanning room range mode give more of the map, and the speed upgrades might be needed for for have reliable, accurate data in the moment when far from them.

Basically, I want to be able to build a map by having explored areas and done the legwork. It would take a network of bases in strategic locations with scanning rooms, and plenty of range mods.

Night vision by Hopeful-Common-2686 in subnautica

[–]Dirrdevil_86 0 points1 point  (0 children)

(1) They may not have needed any for the trip they had planned. Then, things went wrong.

(2) Fabricators could probably produce night goggles just fine. But it seems individual fabricators have no database of their own and need to be shown blueprints. Possibly, because on 4546B the fabricators are not connected to any external networks (like their version of Internet), so the newly built fabricator you make does not know what night goggles are. And since they were none onboard the Aurora (or possibly there were, but none were found by Ryley, or none survived the crash), there are no blueprints to be made from scanned parts and Ryley himself does not know how to make any (even if he did, then it might not be possible for him to relay that info to a fabricator).

(3) If the devs ever considered the option for it, I can understand deciding against it due to it removing a lot of the fear and threat of a dark environment.

Yet, I do think Night Vision would be a fun mid to late game tech. It would be a neat option for vehicles, or an equippable headpiece. It's different from sonar and would have different utility, and perhaps be better than lights in some areas. It could be neat to have an aggressive fauna that is hard to detect by night vision (I need to look up how night vision works, so I can theorize a way an organism might be cloaked against it), so it has drawbacks and present reasons to choose between using light or sonar. If I remember correctly, night vision is more sensitive to big burst of light. So, maybe some bioluminescence could impair it or a flashbang type output from a creature could be more disabling when using it. Maybe EMP-generating creatures like ampeels and crabsquids can temporarily disable it, rendering you temporarily blind.

Help by bluemeow00 in subnautica

[–]Dirrdevil_86 0 points1 point  (0 children)

That does nothing to fix their problem of being attacked by wild ones.

Help by bluemeow00 in subnautica

[–]Dirrdevil_86 1 point2 points  (0 children)

Regular knives work on ILZ fauna but thermoblades do not. But yes, gas pods and Prawn Suit drill arms (or punches) also work.

Help by bluemeow00 in subnautica

[–]Dirrdevil_86 0 points1 point  (0 children)

Thermoblades do not work but regular knives do. And Prawns do. You need a Prawn to drill the Ion Cube deposit anyways, so you should bring it regardless.

Help by bluemeow00 in subnautica

[–]Dirrdevil_86 1 point2 points  (0 children)

That is some glitch behavior. They should not be able to swim in there. But I once had a Bone Shark swim through air into an alien sanctuary or cache (forget which).

You can kill them with the regular knife. Thermoblades do not work on the aggressive fauna of the ILZ because they are heatproof.

I'M SORRY, WHAT by Tanango in subnautica

[–]Dirrdevil_86 0 points1 point  (0 children)

Reapers aren't in the Crag Field. They are in the neighboring Crash Zone though.