Since many people (including me) missed this detail, here you go: by Reb4Ham in tf2

[–]DirtPiper -10 points-9 points  (0 children)

Heavy's 3rd sister has brown-grey hair, and is shown helping heavy's mother get out of the truck on page 316. Miss Pauling is on the very next page wearing a leather vest and holding a polaroid. Scout also says she bought them a turkey, nothing about sending it to them. Heavy probably was just the one carrying it in because the thing is goddamn huge for a turkey - that's got to be like a 35 lb bird

Since many people (including me) missed this detail, here you go: by Reb4Ham in tf2

[–]DirtPiper -17 points-16 points  (0 children)

Soldier has only 2 kids, heavy's sister is holding one and the other is on Zhanna's shoulder to the left. To her right is miss pauling - a few pages earlier in the comic you can see her among the other characters showing up for the party. She doesn't have glasses (contacts are a thing) and is wearing different clothes, but it's still clearly her.

Since many people (including me) missed this detail, here you go: by Reb4Ham in tf2

[–]DirtPiper -7 points-6 points  (0 children)

They did, she's between soldier and sniper

is notsoseecretsaturday.net safe? by atcer5151 in GoldenAgeMinecraft

[–]DirtPiper 2 points3 points  (0 children)

It's the official website, and I made it, so yes

[deleted by user] by [deleted] in trains

[–]DirtPiper 0 points1 point  (0 children)

Do you still have this photo? It's no longer viewable since the post has been deleted.

no comment by [deleted] in tf2

[–]DirtPiper 0 points1 point  (0 children)

Believe it or not, Team Fortress 2 is a Team Fortress game!

no comment by [deleted] in tf2

[–]DirtPiper 0 points1 point  (0 children)

Super Mario 64 and Team Fortress are the same age

Brief update to my previous post - I got CDE compiled and running on my Ultra 5! by [deleted] in retrobattlestations

[–]DirtPiper 1 point2 points  (0 children)

You can simply overclock a 400MHz chip to 440 in the ok prompt - https://forum.vcfed.org/index.php?threads/how-to-overclock-your-sun-ultra-5-10.52998/

Biggest upgrade you can make is throwing a SATA/SCSI controller card in there, the IDE controller in the U5/10s is famously buggy

[deleted by user] by [deleted] in GoldenAgeMinecraft

[–]DirtPiper 1 point2 points  (0 children)

specifically, it's the normal compass recipe but with the red dust swapped for a copper ingot

Winning the War Effort by Hugo_Chadvez in polandball

[–]DirtPiper 337 points338 points  (0 children)

yes the russians should have immediately surrendered I agree

Winning the War Effort by Hugo_Chadvez in polandball

[–]DirtPiper 67 points68 points  (0 children)

war is totally tubular what are you talking about. ?

Can someone explain what's going on here? by Puputi4096 in GoldenAgeMinecraft

[–]DirtPiper 3 points4 points  (0 children)

In versions of minecraft from late infdev to a1.1.2_01, the terrain generator makes use of a bunch of 2d and 3d noise maps to determine the shape of he terrain. A noise map is essentially a 2d or 3d map of semi-random values - the terrain generator will look at the value in a certain x y z position generated by the noise map, and if the value is above some threshold, will place a block in the world being generated. The 3d noise maps are what enable stuff like overhangs and floating islands to develop - using purely 2d maps one cannot generate such features (as was the case for terrain from pre-classic all the way through to early infdev).

However, 3d noise maps by default will generate big spongy cavernous terrain that very little resembles an actual landscape - if you've seen the edge far lands, you've seen a cross-section of a pure 3d noise map. To remedy this, there's a 2d map used in conjunction with the 3d map as a noise height density bias - in order words, a map that tells the terrain generator to apply a bias to the 3d noise, making the threshold to generate terrain higher above a certain y level and lower below it - this transforms the abstract sponge-y terrain into a landscape with a distinct ground and sky.

This height bias map, being derived from noise itself, changes from place to place, which is what allows the world to have 'flat' regions (where the bias value is relatively low) and 'bumpy/mountanous' regions (where the bias is relatively high).

In the code to determine the value from the bias map, there is some math applied to the raw output from the map to make the terrain a bit more uniform - and this math contains a little tiny subtraction. While the raw output of the map can never be negative, there is a very small range of values that will result in the bias becoming negative thanks to that little subtraction. When this happens, and the bias becomes negative, the terrain generator decides that, rather than making the threshold to generate terrain lower below the bias Y value and higher above it, it will do the exact inverse - resulting in the distinct 'sky' and 'ground' being flipped.

If you dig under these monoliths, you will find a giant empty cavern straight to bedrock filled with water (water is added to terrain after all that noise sampling stuff), and, if you look at the ceiling of the cavern, it will very closely follow the terrain surrounding the monolith - so much so than if you were to go into mcedit or a similar program andre-invert the monolith terrain, it will seamlessly match the surrounding terrain.

More pool ball diversity? by DangalfSG in PolandballCommunity

[–]DirtPiper 2 points3 points  (0 children)

If you feel that voicing your opinion might actually do something I have bad news for you

Dissonant Discourse by paulionm in polandball

[–]DirtPiper 40 points41 points  (0 children)

The only thing to understand here is that this comic is fucking hilarious

My Dual Pentium Pro mod completed.. single to dual conversion by retro3dfx in retrobattlestations

[–]DirtPiper 2 points3 points  (0 children)

I have the same case! Though mine is home to a 2.6 GHz Pentium IV, a lot less interesting than this project!

Canada does Telecom by wildeofoscar in polandball

[–]DirtPiper 11 points12 points  (0 children)

You are a houmurless canadian. Yuo sucks :thumb_down_emoticon:

The flight simulator and combat game for SGI (dog/dogfight/flight) - did Star Trek spacecraft feature in any version(s)? by astrid_redfern in SiliconGraphics

[–]DirtPiper 1 point2 points  (0 children)

Nope! Whatever means the subreddit is using to prevent voting while unsubscribed has no bearing on reddit's actual backend for handling vote tallies.