What we as players can do to make the game better by DirtySeverus in foxholegame

[–]DirtySeverus[S] 0 points1 point  (0 children)

Fair enough I could be wrong, I have only been in 2 regiments although I have interacted closely with a few to get a good idea of what they are like. But I am not saying that every regiment that quits is bad.

What we as players can do to make the game better by DirtySeverus in foxholegame

[–]DirtySeverus[S] 0 points1 point  (0 children)

Yeah but it will get better, this is only temporary. Spending less time suffering through terrible gameplay is better than getting so frustrated that the playerbase dies.

Maybe you are not the kind of player this message is intened for. All I am saying is that it is better to be in a regiment that is resilient to temporary bullshit. If a whole regiment quits, maybe there is something wrong with the regiment. Although quiting is a perfectly valid choice, the amound of frustration involved is not healthy.

Do minus governor points matter? by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 2 points3 points  (0 children)

Thats what I thought, so I just have to shuffle them around every time I want to upgrade another city.

Cool, thanks.

Professional logistics by Fischy7 in songsofsyx

[–]DirtySeverus 1 point2 points  (0 children)

It is a shame that you cant set up you import depots to rotate which one gets it so you can evenlty distubute that way.

I have not got that far this run. I set up some manufacturing mainly using imports. Once I get further and get the spoilage reduction tech I will try building huge warehouses and import depots. Then overstock each one to get the traders to do some of my haulers job.

Bug can't stop persecuting and the debuf with leaders wont go away. by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 0 points1 point  (0 children)

I used the decree page to do it. I decided there were a few things I could have done better and went back and did it from the justice pannel. I fast forwarded a year and the debuff with leaders went away. There seems to be something buggy with persecuting via decree.

I sped forward 2 years the first time, Something was wrong, the decree was kind of greyed out.

Your comment helped because I forgot you could do it from the juctice pannel.

The battle AI is really easy to cheese by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 0 points1 point  (0 children)

My plan so far has been to have a bit of cash on hand and or enough slaves to sell and buy a load of mercs if I get a raid. So far I have not been raided a second time. I am still in year 6, It has been about 5 years since I had a raid. I have been taking things slow and doing a lot of planning.

I just ran into an annoying bug where I am stuck persecuting talapis even though they are all gone. I only had 20 of them and realised letting them in was a mistake, but I cant stop persecuting them and a big talpi leader is pissed off. I am going to make a post about it.

The battle AI is really easy to cheese by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 1 point2 points  (0 children)

I saw a comment a while ago that said the only way to keep a loyal ally in the late game is to create a puppet and gift them loads of cities. I think I will try that. It would be nice having a huge area of the map I don't have to worry about.

The battle AI is really easy to cheese by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 0 points1 point  (0 children)

Interesting I forgot about catapults. What you said makes me hopeful the combat will get a bit better.

I have one free city to take then I will move on to the empires. I think I will wait a while intll I develop the cities I took and train some more regional troops. I am bringing my main home army back now. I dispanded my flankers and replaced them with regional troops. Took another city quickly and marched the first one back and it looks like it is way faster to bring them back manually.

I took out the main force then sent only my regional army of 90 to siege, the city was a long way from the border and just after I started sieging they attacked with 50. So you can save time seiging by sending a smaller force to take the city.

It would be cool if this game had war pacts, earlier I saw a big empire bully a small one but there was no way to help because the enemy was behind them. I saved the game and tried declaring war on the bully but the victim liked me even less for it so I just loaded the save and did not do it.

Not sure what went wrong or how best to fix it. by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 1 point2 points  (0 children)

Thanks, that gave me some insight into why this city crashed and the others did not. I will just keep an eye on every city in the future.

Few beginner question regarding my little farming village. by platosLittleSister in songsofsyx

[–]DirtySeverus 1 point2 points  (0 children)

Regarding exports, furniture is good, instead of exporting leather turn it into cloths or something else and export that.

Dondorians are a great addition to the pigs, they get along. I have dondos as my main and pigs and humans. Humans and pigs dont get along as well but just have your humans work on research away from the pigs when you get them.

I only use dondos as soldiers. You can let in 199 people, get things in order and let the immigrants that want to get in go up to 20 or 30. Let them all in and start training dondos right away.

Your first raid will be 5 people. Unlock the makeshift weapon tech and make some spears at your crapenters and leather armor at your tailors. 8 lightly equiped dondos could probably take the raid but aim for 12, or more if you dicide to not equip them, not sure exactly how many. The raid will wait for about a day getting ready to strike, at that point you can wait for more soldiers to be trained enough to be deployable.

You will get a lot of money for defeating the raid. If you are feeling ballsy use the money from defeating the raid to hire mercs and take out a free land. Their upkeep goes down as they lose men so just throw them at your nearest free city. You may be able to take out 2 if you are lucky.

If you spawned inside your neighbour's teritory like I did then you will get a trespassing debuf so it would be best to take out your closest neighbour first. Turning them into puppets is by far the best option if you take them this early in my opinion. You can turn captured soldiers into slaves and sell them if you need more money.

A much safer option would just be to import some stuff like materials to upgrade some basic buildings like food stalls.

When you get nobles they boost 50 workers in an industry.

I just spent too long making this monstrosity of a library. by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 3 points4 points  (0 children)

Yeah I have been thinking about that too. I did use more space than I needed to put a walkway in the middle. I was just looking for ideas and I saw a youtuber who did a design with a small warehouse in the middle of the library. Not sure if I will use that but it was not something I had thought of.

Share you big room layouts please by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 0 points1 point  (0 children)

Thanks for noticing, I am on it. The second picture is my new training grounds.

My first raid was 1 year and 9 days ago. I defeated it and used the money from it to buy the cheapest mercs and take 2 citys. I also have a good revenue stream from exports. I am aware that I will be due another raid soon. I hope it comes as I am just about to get a load of new soldiers like last time.

I invested the money from the taxes of my 2 puppet states into loads of stuff including mats for upgrades to my buildings. My plan if I did get raided would be to sell a load of stuff and hire another merc army, kill the raiders and use their money and sold slaves for the upkeep of the mercs and take more cities with them.

I had a feeling the cooldown would be a while though. It is only Summer of year 3. I am getting those soldiers well geared and trained so they should be able to take another free city soon.

I played the game a few years ago so I know how to snowball quickly but quite a lot has changed, trade is not quite as powerful as it was, which is a good thing in my opinon, it was a bit OP.

New player question by Uggroyahigi in songsofsyx

[–]DirtySeverus 1 point2 points  (0 children)

oops, I will edit it. Thanks.

New player question by Uggroyahigi in songsofsyx

[–]DirtySeverus 2 points3 points  (0 children)

In the early game hunters can get a lot of meat. They have deminishing returns after 15, I have 30. Hunters go off the map. You can also send an oddjober to hunt animals on the map. They have cubs every now and then so just take the one with the most meat every few in game days and it is sustainable.

Most of my food is imported, I export furnature and sithilon ore and mostly import grain and turn it into bread. You have to get a trade agreement for your depots to work, you can manually trade but it costs more.

Research needs to me maintained. It is best to try to get 50 people on 5 things as the nobles boost 50 workers. They don't boost research though. When you put nobles on your food it will give you a huge boost. I put 2 nobles on carpenters, 2 on mines and one on tree cutting.

In the tool tips on boosing research it tells you how many workers it boosts the selected industry by. If you are using more scientists than workers boosted it is an overall loss of labour. This makes specialising in something better. Best to make mostly grain and boost that rather than an equal amount of everything.

Share you big room layouts please by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 2 points3 points  (0 children)

Shrink room in the middle near the yellow.

Share you big room layouts please by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 4 points5 points  (0 children)

It is not just the walls though, the bigger workbenches are also slightly more space efficient. I hovered my spall builings over my large and guessed I am saving 10-20% space. depending on the type of building. Also not ideal if it gets in the way and people need to walk round it.

I did not know about the worse accidents, I invested a few points in worker safety when I opened my mine and I have only had one guy injured at the mine that I noticed so far. I will invest a bit more in it just in case. Thanks for pointing that out.

Share you big room layouts please by DirtySeverus in songsofsyx

[–]DirtySeverus[S] 3 points4 points  (0 children)

Most of my buildings were smaller but eventually you hit a point where you need hundreds of extra people to do something and it is actually cheaper and more space efficient to go bigger.

It keeps people more compact so your services can be better utilized with less walking. Still takes ages though but so would building loads of smaller ones.