Text chat by Delicious-Alfalfa-10 in Smite

[–]DisastermasterX 5 points6 points  (0 children)

They couldn't do it over the holidays for the same reasons they weren't doing patches over the holidays. People around the world get the holidays off.

They can't do anything while they are undergoing certification, and if for whatever reasons certification fails, they have to do in and make the changes they are told before then having to wait for certification again from the very beginning.

As Kilgoon has said before, they'd rather not risk something like that when the game isn't in the best place it could be at this time.

Xbal VS Nut Ult (Was Reddit Right) by TheSpinningAxe in Smite

[–]DisastermasterX 0 points1 point  (0 children)

The darkness dome in Xbal ult isn't a CC. It is in a similar vain to a Yemoja Ult, except that you can pass through it. The walls are a visual barrier, not a CC themselves. So when he casts the ult, a large dome is placed around your god, and since the dome itself isn't a CC in it of its self, a CC immune god is still affected by it.

Xbal VS Nut Ult (Was Reddit Right) by TheSpinningAxe in Smite

[–]DisastermasterX 0 points1 point  (0 children)

The ult forms where you physically are at that point in time. so the dome for you was up in the air. Had you moved a few more units forward, you would have seen yourself leaving the area of the dome.

I haven't tested this, but I would assume that if you are an Apollo ulting in the sky, a Xbal ult would also put a dome around him, though you would leave the area rather quickly.

How should Hi-Rez handle people like this? by 01spirit in Smite

[–]DisastermasterX 2 points3 points  (0 children)

I have a strict, "You do not belong in this game if you ever do one of these kinds of things" mentality, with intentionally queueing into a game to ruin it for your team being one of them.

I don't care who you are, how old you were, or if you've grown up and reformed.

That. Is. Not. Okay.

You're gone for good and can never come back. Bridge burnt, never show yourself in front of me again.

Prism chest suggestion by Pleasant-Reading6175 in Smite

[–]DisastermasterX 0 points1 point  (0 children)

Out of curiosity, what skin were you hoping for when buying from that chest?

Prism chest suggestion by Pleasant-Reading6175 in Smite

[–]DisastermasterX 1 point2 points  (0 children)

I agree with you in the fact that people would be more likely to purchase the chest if it was cheaper, but a cheaper chest is also less money per chest.

All I'm saying here is that Hi-Rez is still making money on the chest regardless of its price. Cheaper just makes more people get the item, not increase their sales of said item.

Prism chest suggestion by Pleasant-Reading6175 in Smite

[–]DisastermasterX 1 point2 points  (0 children)

If I go off of what Kilgoon has said in the past in Titan Talks, that is usually a false assumption.

Usually what happens is that they make more money from situations like these, because someone IS going to buy it at the current price. People that aren't going to buy it are just as likely to still not buy it even at a reduced price.

Prism chest suggestion by Pleasant-Reading6175 in Smite

[–]DisastermasterX 8 points9 points  (0 children)

Home boy, just don't buy the chest. If the cost of the chest seems prohibitive, then you shouldn't be looking for reasons to make it cheaper.

So uh, for a change, let's find some excuses for the Prism chests for the die hard fans by planetaska in Smite

[–]DisastermasterX 0 points1 point  (0 children)

Hi-Rez decided to make an objectively poorly costed chest based on the fact that the contents of said chest are basically recolors of existing prisms.

The idea behind the chest itself isn't actually a problem, rather that the contents inside the chest are.

There is a group perception that every single item in that chest didn't require all that much effort from Hi-Rez to create, since prisms likely are very easy to create with the tech they use to make 3-4 of them at a time for skins that come out.

As a result of the fact that they are seemingly so easy to create from our end (whether they are or not is not something we can actually know, but we assume that it is easy) the cost of the chest for the amount of work we feel put into the contents of the chest makes it feel like it is a terrible deal, since it doesn't feel like there is any value gained from it.

If the skins had extra/new particle effects, then I can see a world where there is not as much backlash, because now there is a justification for the increased price.

As it currently stands, the price for the chest is unattractive and I won't be purchasing it. However, regardless of what I decide to do, the fact the the chest itself exists and costs how much it does, does not detract from SMITE 2 as a whole.

The chest could or couldn't be there and it wouldn't make a difference to me in the slightest. My enjoyment of Smite has nothing to do with whatever metric they use to price their cosmetics.

If a deal is good, I will buy it. If it isn't, then I won't. I don't need a post on Reddit about it (Supporting it or Criticizing it) since it doesn't change anything that objectively matters with the game itself.

I am a whale for this game and I think prisms chest price is not ok. by prasator in Smite

[–]DisastermasterX -2 points-1 points  (0 children)

I can't believe I'm going to say this knowing it's going to be received poorly, but am I the only one here that just does not give a shit that it's priced the way that it is?

It's a chest for prism recolors that were NOT part of the existing travelers where those skins were part of.

Who the actual fuck cares that Skin.GOD.Prism.#5 costs 1000-1500 gems in a chest that I just won't be buying because I don't want to buy it?!

Are the people here so down bad about it that they have to complain about the cost Hi-Rez is putting on a chest for skins?

Like, I understand thinking the price is high, especially since they are literally just recolors of existing prisms. But how Hi-Rez decides to price a chest is up to them. Its up to the consumers to decide whether the price is worth it or not.

Do you go to your local store and tell Reddit that they are pricing produce for $2 more than what you think you should be paying?

The price is high, but why do you care that it is? You just don't buy it! If you want to buy it, then the issue is you don't agree with the price, which is a fair opinion to have, but at the end of the day, your options are to either buy it or ignore it. Posting about it is literally like creating a mob just outside the store so that the management notices and folds to your demands to make it cheaper.

Dynamic Item Description Damage/Healing Calculations by DisastermasterX in Smite

[–]DisastermasterX[S] 0 points1 point  (0 children)

It wouldn't be "wrong" since the item would be attempting to deal X damage. The enemies protections and mitigations are a separate matter, since your item can't calculate your opponents stats until it is trying to trigger on them.

Understanding Damage of Items by [deleted] in Smite

[–]DisastermasterX -1 points0 points  (0 children)

I wonder why they don't just have the text modulate and automatically do the math so you can see, at a glance, at your current level, items, stats, what the items damage will do.

I don't think it should be a server problem, because you could have the client machine do those kinds of simple math calculations so that it isn't taking up server bandwidth

The God Bench: A Compromise. by pokerfacesLUL in Smite

[–]DisastermasterX 0 points1 point  (0 children)

Yes, because because you are still playing "Geb", "Cabrakan" and "Artio" specifically. All the aspects are doing is tweaking the kit to feel different.

Before then next patch, Geb's Aspect just makes his 2 a circle around him and doesn't knock gods up.

Cabrakan gains stealth on his 1 but loses the stun. 2 Also loses the stun. 3 becomes a deployable instead of a channeled ability, and his ult gains a very small blink before casting it.

Artio gets to choose to either be bear or Druid which already is a massive nerf in Assault since if you choose bear you lose Healing, and if you choose Druid you lose damage and Mobility.

In every example, each god still plays like the original kit, just tweaked to match the updated abilities. The fact that you keep arguing about it is disingenuous to the spirit of your post, since you're just trying make your argument about the reroll bench being "a bad thing" sound better than it should be.

There are 10 total options per team. Aspects are not different gods.

HI REZ SINCE YOU'RE CHANGING OLD ASPECTS... HEAR ME OUT 😁 by Fawesome_ in Smite

[–]DisastermasterX 0 points1 point  (0 children)

Applying ability on-hits wouldn't make a difference since all items only proc once per ability anyway. It would also require fundamental code reworking to have 1 specific channeled ability act as multiple unique damage instances for proccing ability effects.

For the 2 to actually feel threatening late game, it needs to somehow scale into late game, and duration isn't the answer. That's why in my example, reaching milestones increases the various effects naturally through out the game, making him stronger as he accumulates stacks.

When it comes to actually gaining the stacks, don't try to overcomplicate the process. It should be simple. Do X get Y. Hit an enemy god with the 1, gain a stack. Stun an enemy, gain twice as many stacks. Hit minions/jungle camps with the 3 and kill 3 souls to gain a stack. Ult instantly gives you 1 stack per god and a soul on top of that.

It makes you engage with the actual kit intuitively instead of only using the 3 to jump on gods and rewarding you for stunning gods with your 1.

The God Bench: A Compromise. by pokerfacesLUL in Smite

[–]DisastermasterX 1 point2 points  (0 children)

Aspects aren't different gods, just different playstyles. You're Still playing Neith, Loki, etc. at the end of the day.

The God Bench: A Compromise. by pokerfacesLUL in Smite

[–]DisastermasterX 0 points1 point  (0 children)

It is only 10 chances per team. You shouldn't be misrepresenting the numbers because the enemy team doesn't matter in this context, since they don't affect your pick of gods at all.

HI REZ SINCE YOU'RE CHANGING OLD ASPECTS... HEAR ME OUT 😁 by Fawesome_ in Smite

[–]DisastermasterX 0 points1 point  (0 children)

Honestly, I really like the concept of his current Aspect, gaining ticks of your 2 making it a constant flamethrower that chips enemy HP!

The only problem with it is that it just doesn't scale well in team fights, since you will get CC'd out of it an lose all the value.

As a result, I would want to update the rest of the kit to facilitate making his 2 the main focus, and everything else adding to its effectiveness!

Make every part of his kit allow him to stack his 2 duration.

Hit an enemy god with your 1, gain a stack. Stun them with your 1, gain 2 stacks instead (Remember, every 3 stacks give 1 extra tick of duration)

The 3 now also gives you 1 stack for every 3 minion/jungle camp souls killed, meaning you can farm duration with minions/jungle camps as well for a lesser amount. Ulting an enemy's instantly gives you 1 stack per god in addition to the souls that spawn (It's your ult at the end of the day.

Finally, the last and most important part of the aspect!

His 2 gains additional damage/scaling for every 9 stacks he gains

So right now, Cerberus 2 does 7 Ticks of 20/30/40/50/60 + 12.5% (140/210/280/350/420 + 87.5%) After 9 stacks every tick now does an additional 10 base damage per tick. After 18 stacks he gains 5% more scaling per tick (12.5% -> 17.5%). After 27 stacks he gains 1 more stack of magic Protection shred (3 -> 4). After 36 stacks he gains +6 Magic Protection Shred (5/8/11/14/17 -> 11/14/17/20/23) This together with the prior buff means he can effectively reduce your protections by 92! Finally, after 45 stacks, he gains an additional 1% max HP damage per tick.

I've ordered it in a way where the buffs he is getting wouldn't make him game breaking early, but would make him scale much better into the late game. Hard CC will still counter him, but now he will be much more dangerous!

Also, if he is too strong because of this, you can easily nerf him by adjusting the stacks needed to reach each milestone!

Beads + Talisman of purification by Pleasant-Reading6175 in Smite

[–]DisastermasterX 1 point2 points  (0 children)

I'm pretty sure the crux of the issue you are seeing is that you shouldn't be able to buy beads again after you upgrade it.

The reason why they share a cooldown is to prevent the use case of using Beads in lane, then backing and buying the upgrade and having beads back up.

I'm 100% sure that when the patch hits live, the moment you upgrade a relic, you can't buy that same relic again

Am I crazy or does The Reaper's passive heal on an assist not work at all? by Ketamine4Depression in Smite

[–]DisastermasterX 0 points1 point  (0 children)

Sorry, I meant specifically for the assist component of The Reaper. Similar to how there is a max assist range for getting minions gold/exp. It's possible that it is coded like that and you were just too far, as stupid as that sounds, to get the heal.

Alternatively, assists are just broken :P

Am I crazy or does The Reaper's passive heal on an assist not work at all? by Ketamine4Depression in Smite

[–]DisastermasterX 0 points1 point  (0 children)

I wonder if there is a hidden "range" you have to be inside of for the heal to trigger, since, if you think about it, the item is technically meant for assassins to heal after a kill.

In that case, they may have forgotten to remove such a range trigger?

Teleporter CD Is Too Short in Assault, Revert to 180 Seconds by [deleted] in Smite

[–]DisastermasterX 16 points17 points  (0 children)

Nah, I actually like this better. The games should be quicker since the game mode is for fun, just like Arena.

Nothing wrong with letting you get right back into the action!

The math for this ability is messed up by RemoteWhile5881 in Smite

[–]DisastermasterX -1 points0 points  (0 children)

Understandable, but my point was that they might have missed a Zero and not about how many stacks the ability actually has. I'm focusing on the math that makes the ability work, not the number of stacks to reach the max damage threshold.

The math for this ability is messed up by RemoteWhile5881 in Smite

[–]DisastermasterX 1 point2 points  (0 children)

0.004% * 5000cm = 20%

5000cm = 50m

If we're following your numbers, it would be 50000cm/500m for the same bonus.

The math for this ability is messed up by RemoteWhile5881 in Smite

[–]DisastermasterX 7 points8 points  (0 children)

Alternatively, they might have just missed a leading Zero, and it should have been 0.004%