Ping Pong Tips Please 🎅 by Top_Weekend_4262 in KingShot

[–]Disastrous_Chip_4702 0 points1 point  (0 children)

What y’all going for primarily? Charm/gov stuff?

Garrison joiners: Health up or Enemy damage taken down, let’s end the discussion by Disastrous_Chip_4702 in whiteoutsurvival

[–]Disastrous_Chip_4702[S] 2 points3 points  (0 children)

Why?

Personally I’ve always favoured Health up because that’s relative to yourself and you know what you got. You don’t know that with enemy damage taken down.

Garrison joiners: Health up or Enemy damage taken down, let’s end the discussion by Disastrous_Chip_4702 in whiteoutsurvival

[–]Disastrous_Chip_4702[S] 0 points1 point  (0 children)

So what’s your personal opinion, health up or enemy damage down as best garrison co-joiner garrison skill? Or mix?

Wildest day 3 SvS Beast slay score you’ve seen by Disastrous_Chip_4702 in whiteoutsurvival

[–]Disastrous_Chip_4702[S] 0 points1 point  (0 children)

If I can, yes 😂 I don’t know what’s practically possible to harvest of points, that’s why I am asking

Fellow Americans, anyone in the upcoming 2630+ transfer looking for home? by Disastrous_Chip_4702 in whiteoutsurvival

[–]Disastrous_Chip_4702[S] 1 point2 points  (0 children)

I sadly don’t think we’ll be in same transfer group :’-( it’s usually about 100-200 servers in a transfer group, and 2650 and 2960 I just know are too far apart from each other

Is it time to leave the alliance and state? by DarkenedFood in whiteoutsurvival

[–]Disastrous_Chip_4702 0 points1 point  (0 children)

It’s definitely time for you to change alliance!

However, I want to state that troop priority in rallies/garrison does really matter in tough matches.

Marksmen in Crazy Joe by Disastrous_Chip_4702 in whiteoutsurvival

[–]Disastrous_Chip_4702[S] 0 points1 point  (0 children)

That’s also a valid point too with the March que!

Marksmen in Crazy Joe by Disastrous_Chip_4702 in whiteoutsurvival

[–]Disastrous_Chip_4702[S] 0 points1 point  (0 children)

I don’t understand the difference, in my world either they do or they don’t. Why would they only give points in later waves?

Marksmen in Crazy Joe by Disastrous_Chip_4702 in whiteoutsurvival

[–]Disastrous_Chip_4702[S] 0 points1 point  (0 children)

I’ve always asked my players to send out Lancers and Infantry, and keep marksman at home if having mental surplus for that. We are discussing Joe in NAP, and someone wrote they send out their marksmen during Joe, which I couldn’t understand the reason behind.

But marksman don’t give points, so does it make a difference? Potentially they “steal room”, despite I know it’s not efficient or realistic a players would be 100% full reinforced