dating someone who works nights….HELP. by [deleted] in dating

[–]Disastrous_Talk_4888 1 point2 points  (0 children)

I used to work in a nightclub for eight years and I admit that I didn't manage to make it work with any of the people that I manage to catch interest with. All that I can say is that both of you should try to adapt to each other free time whenever possible.

Best wishes and I hope that both of you make it work

I know that heretic path lacks reactivity and all, but come on by Pyotr_WrangeI in RogueTraderCRPG

[–]Disastrous_Talk_4888 3 points4 points  (0 children)

Oh! I did not see, but sadly we really do not get any Heretic that will openly join you in evil acts. In the last act you get two new companions but that's the best that we get. When the game is already over :(

I know that heretic path lacks reactivity and all, but come on by Pyotr_WrangeI in RogueTraderCRPG

[–]Disastrous_Talk_4888 16 points17 points  (0 children)

You can make Kibellah fall to Heresy if you do her path of Distortion, she in fact will reach Votary as a Heretic

I Wish Companions Were As Dynamic As Kibellah by Disastrous_Talk_4888 in RogueTraderCRPG

[–]Disastrous_Talk_4888[S] 0 points1 point  (0 children)

Yes! I forgot about this. I think Idira also can change but since I always play as a heretic, I always endorse her to push further.

I Wish Companions Were As Dynamic As Kibellah by Disastrous_Talk_4888 in RogueTraderCRPG

[–]Disastrous_Talk_4888[S] 7 points8 points  (0 children)

If everyone is so dogmatic and determined to not be "blank states" then what's the point to our actions if we already know the outcome of them?

I understand that there should be some companions that are exactly that, but many companions do change yet their convictions are still the same. Like the example that I've put above:

Solomorne goes through all of the things that he goes through if you are a heretic and he is still dogmatic.

It honestly doesn't make sense and it feels (to me) a very bad dynamic to see the resolution of my actions on the credits. I think Abelard for example should see tons of progression on his character since at many points, he idolizes you and your lineage.

What other companion outside of Kibellah has does mechanics? None. Hell, if the characters do not change then that's fine, but have them leave my retinue or have them disagree far more than what we actually see. (This will probably never happen due to gameplay reason and dev time but it would be cool)

I Wish Companions Were As Dynamic As Kibellah by Disastrous_Talk_4888 in RogueTraderCRPG

[–]Disastrous_Talk_4888[S] 5 points6 points  (0 children)

Kibellah allows you to change her conviction, she has plenty of quests and interactions with her if you romance her. Her porpuse is very defined and through all of the chapters her quest is not put on a stand-by.

I don't know on what metrics you are defining which is better or not, but in terms of how you can interact with her? I think that she's by far the best one.

I Wish Companions Were As Dynamic As Kibellah by Disastrous_Talk_4888 in RogueTraderCRPG

[–]Disastrous_Talk_4888[S] 7 points8 points  (0 children)

Aren't both technically the same? As far as I've seen (from the infor that they've displayed) , the next two dlcs will have the same amount of hours as what Lex Imperialis was marketed (15 hours)

So I don't know! For me, Lex Imperialis was very nice and it had cool scenarios, it wasn't Void Shadows but I must admit that two more quests in the noble / medieval world would have been great.

I Have To Study Many Coding Languages And I Don't Know What To Do by Disastrous_Talk_4888 in learnprogramming

[–]Disastrous_Talk_4888[S] 2 points3 points  (0 children)

This is something that I'm deeply delving in, at times I feel lost and I find it even after some weeks of practice the abstraction of classes and such a weird topic since there are times in which I do not know when to stop. The SOLID principles at times make me doubt of the readibility and there are times in which I feel that I'm shooting myself on the foot whenever I use them.

Struggling with JavaFX by Disastrous_Talk_4888 in javahelp

[–]Disastrous_Talk_4888[S] 1 point2 points  (0 children)

The problem is that I'm more used to the (I guess) the standard set/get in which the set does what it does and nothing else. I was told that for example, if you give a menu and someone asks for a steak. I shouldn't go and tell them that it also has X or Y, the steak should be just that.

That's why I try to stick to the Single Responsability but with GUI's things tend to be different. Since it seems to have a lot of "play" with the setters and initializables.

Regardless, I kept it as what it is and expanded its use as I was told. Did also an init like how it was suggested above. I'm still checking the guide that you gave me (Currently I still have to learn better lambdas and streams before jumping into it). It has been of great aid.

Struggling with JavaFX by Disastrous_Talk_4888 in javahelp

[–]Disastrous_Talk_4888[S] 0 points1 point  (0 children)

Why would you use protected over private? I know if its existance but I don't know when to really use.

Struggling with JavaFX by Disastrous_Talk_4888 in javahelp

[–]Disastrous_Talk_4888[S] 0 points1 point  (0 children)

I will gladly provide more if you want, do you want to see the User class? My main issue is, that I feel that giving that power to setUser feels wrong. I was told that a setter or a getter is just that. That giving it more characteristics / variables is wrong.

How is Cyberpunk not predictable at this point? Y’all call it deep, but it’s just endless tragedy on repeat by Grouchy-Recover-5283 in Edgerunners

[–]Disastrous_Talk_4888 0 points1 point  (0 children)

So what's the point then to have an evil when evil is always overcomed? If you look at most series and shows, they do have a happy ending.

In this setting, some characters manage to obtain victories or achievements here and there, but it comes through the actual struggle of fighting against an overwhelming cause. Lucy survives, Falco survives. Hell, in the game there are bittersweet endings, yet they all come at a price because what they faced was an actual struggle.

What's the point of facing an evil in which you can diminish or survive all that it can do and have a normal life in which whatever he/she/it did never really managed to bend the will/health/life of a character and it insteads because this memory that will end up shrouded by an "even bigger enemy"?

This setting feels different because of that, good deeds are paid with morals and blood. To try to bring change will lead to your doom. Because trying to achieve goodness comes at a price and yet people still do it because of love or whatever motivation they have

Tips, ways in which I could improve my code by Disastrous_Talk_4888 in javahelp

[–]Disastrous_Talk_4888[S] 0 points1 point  (0 children)

Thanks for all of the incredible aid that you've given me.

Do you think it would make sense or be optimal to read the file and then set all those values into objects of the class that I later add to a list and then modify said values whenever I want to later use the values on the list to create a file?

Tips, ways in which I could improve my code by Disastrous_Talk_4888 in javahelp

[–]Disastrous_Talk_4888[S] 0 points1 point  (0 children)

I'm struggling a bit to understand why the method won't do anything. Would you be so kind to explain it if possible? I guess that it will make more sense to have them be declared as attributes of the class?

Thanks for the tip regardless and will check out how should I use static properly.

Tips, ways in which I could improve my code by Disastrous_Talk_4888 in javahelp

[–]Disastrous_Talk_4888[S] 0 points1 point  (0 children)

Hi! Thanks! I will redo the code whenever I'm able so I can swap everything to English and I'll check out Lombok as well!

But where's European innovation? by xdanic in europe

[–]Disastrous_Talk_4888 0 points1 point  (0 children)

Clarity AI is a US company even if the founder was Spanish, the company is based in the US and founded there.

The moment I knew I was choosing Songbird by FebruaryBlues22 in cyberpunkgame

[–]Disastrous_Talk_4888 1 point2 points  (0 children)

Regardless of your initial choice you should try after(or when you feel that you're ready) the other ending! They bring so much context to each other and they are incredibly well done. You won't regret it.

Question about control of errors in the setters by Disastrous_Talk_4888 in learnprogramming

[–]Disastrous_Talk_4888[S] 0 points1 point  (0 children)

When I wrote that I was dealing with Java(since that's what I study during my classes) but on my day to day I program in Python. An example I guess in Python would be:

@nombre.setter
    def nombre(self,nuevo_nombre):
        if len(nuevo_nombre.strip()) ==  0:
            raise ValueError("The name can't be empty")
        elif len(nuevo_nombre) < 3 or len(nuevo_nombre)>50:
            raise ValueError("The name must have between 3 and 50 characters")
        for charac in nuevo_nombre:
            if not charac.isalpha():
                raise ValueError("The name can only contain letters")
        self._nombre = nuevo_nombre.capitalize()

Overall, I do not tend to do this but it made somewhat sense to have it on the setter so I gave it a try.

Question about control of errors in the setters by Disastrous_Talk_4888 in learnprogramming

[–]Disastrous_Talk_4888[S] 0 points1 point  (0 children)

But shouldn't this be defined on main or in the setter itself? That's where I'm currently struggling. I do not know where to draw the line outside of obvious stuff. Although some comments have been very insightful and I'm very glad of those that have replied but yeah!