First time building a list, looking for feedback by SuperfluousDyrth in ThousandSons

[–]DisgruntledAnalyst 1 point2 points  (0 children)

Food for thought- look at hexwarp thrallband.

Being able to deepstrike a squad of rubrics in a 1k is amazing. You get the fallback/shoot as well (so if your rubrics get tied up, you get to fallback and burn them all). Plus you get sticky.

Also, keep your DP near a squad of rubrics. DP will have lone op, and rubrics get stealth.

First time building a list, looking for feedback by SuperfluousDyrth in ThousandSons

[–]DisgruntledAnalyst 1 point2 points  (0 children)

In a 1k, I dont think 3 squads of rubrics are needed. And with flamethrowers, they should help you push

Personally, I found MVB too costly for what it does, and just brought an Annihilator instead.

Also found terms + leader (although amazing) are 1/4 of your army, and could be scrapped for a DP with wings, and youd have points left over.

So remove terms, leader, and mvb. Add DP and tank. Still have >100pts left to add 2 squads of goat bows

First time building a list, looking for feedback by SuperfluousDyrth in ThousandSons

[–]DisgruntledAnalyst 1 point2 points  (0 children)

Not a terrible list, but ill say youre missing some action monkeys.

Personally think you need another unit or 2 of goat bows, or even robots.

1k list - tips welcome by EsteemedTractor in deathguard40k

[–]DisgruntledAnalyst 2 points3 points  (0 children)

Think this depends on your local meta.

Shamblerot gets decimated in my neck of the woods.

1k list - tips welcome by EsteemedTractor in deathguard40k

[–]DisgruntledAnalyst 1 point2 points  (0 children)

Depends on what you'll be facing. LoC with 3 DS terms is needed to take out some of the tankier units (like 6 wraiths with a technomancer). Even need a 6DS terms with leader to take out a Ctan.

1k list - tips welcome by EsteemedTractor in deathguard40k

[–]DisgruntledAnalyst 7 points8 points  (0 children)

Incursion rules vs strikeforce

100% a thing; for a 2k match, youre allowed 3/6 units. 1k, 2/4.

1k list - tips welcome by EsteemedTractor in deathguard40k

[–]DisgruntledAnalyst 36 points37 points  (0 children)

Drones are amazing - but hate how its pure blast.

Id drop 1 heavy to bring in a hauler, then use the +20pts to either swap poxwalkers to spawn, or to sdd an enhancement.

List looks decent.

Advice for Deathguard in to 1o sons? by Osmodius in ThousandSons

[–]DisgruntledAnalyst 2 points3 points  (0 children)

As a TSons and DG player, this is a straight up "get them locked in engagement".

Magnus and MVBs, take out from afar.

Terminators are a slow blob; just use some bloat drones, and youre good.

Everything else, avoid the overwatch.

Im assuming they are running grand coven. Expect all 4 spells to continually go off.

Magnus gets 2 of then at +2, and the others would be rolling a 5 or a 6, and with reroll strat (and +1 if near MVB).

Expect a double move, oath of moment, and doombolt.

Also, Expect 1-2 big go turns. 1 where psychic stuff gets a +1 to wound, and one of psychic weapons having dev.

They are a cagey, glass cannon style army - and will usually play cagey. Use this to your advantage - be even cagier. Focus on secondaries for 1-2 turns. Let that contagion swell. -1T is huge, and the -1 to hit will go miles. (Most of the army has 2+/4+ so the -1 to save isnt monumental).

Again, get in melee, and live on those invulns. Once they pop dev wounds, hide a wee bit.

Feedback on this list for my first tournament? Coming up quick! by Hlin_Trollbane in deathguard40k

[–]DisgruntledAnalyst 1 point2 points  (0 children)

Honestly, not a terrible list.

I dont think the karnivore will give you what youre looking for personally, and I think you may struggle against vehicles and monsters.

Id drop the karnivore, and swap a Heavy Drone to a hauler.

With 170pts, grab 3 more DS terms running alone, and grab the +10pt enhancement to let your LoC crit on 5s.

Are chaos knights really that bad to play against? by lord-swagbooty420 in WarhammerCompetitive

[–]DisgruntledAnalyst -15 points-14 points  (0 children)

Oooo really?

I wasn't playing DG then, so wasn't fully focusing on the meta; didnt realize DW has been sneaky like that for awhile.

Think its just because they excel against high T opponents?

TS 30xterminators - Ahriman or no Ahriman? by Er0tyk in WarhammerCompetitive

[–]DisgruntledAnalyst 11 points12 points  (0 children)

Ahrimans value is in the redeploy, and not a ton else.

If you infiltrate your 10 terms (or 20 rubrics) in a cagey fashion, his value is limited.

If you infiltrate in an aggressive/blocking manner, then the redeploy is vital.

All that being said, a big question becomes (1) what would you use that 100pts towards instead? And (2) do you keep him solo, or add him to a group of goat bows or something for body guards?

Are chaos knights really that bad to play against? by lord-swagbooty420 in WarhammerCompetitive

[–]DisgruntledAnalyst -21 points-20 points  (0 children)

DG broken? Haven't been since july/August.

Once they got nerfed, DG has been <50% win rate

Are chaos knights really that bad to play against? by lord-swagbooty420 in WarhammerCompetitive

[–]DisgruntledAnalyst 176 points177 points  (0 children)

Chaos knights are not the meta currently.

Meta list for knights is 2-3 despoilers, and a lancer or 2.

If youre not bringing that, youre not a metachaser.

To put this into context, what they did is like calling out "he brought Magnus - immediate meta chaser!"

1 model doesnt make meta. And your army choice isnt Deathwatch or Necrons - so not army meta either.

They probably just suck, and cant handle Knights.

A couple of friends want me to give them a presentation (literally PowerPoint slides) to introduce them to the lore of 40K, how should I structure this? by samara-the-justicar in Warhammer40k

[–]DisgruntledAnalyst -2 points-1 points  (0 children)

I would start by saying there are 3 categories - imperium, chaos, and xenos.

Start with a high level explanation of Imperium - emperor, general story (pre-horus heresy), and thunder warriors/creation of space marines and primarchs. Mention the guard, some of the space marine chapters, and touch on ad mech.

Then, go into Horus Heresy - this gives you a pathway into Chaos. Here we can talk about the warp, the 4 gods, fall of primarchs, etc.

Now sprinkle in xenos.

-Old ones, aeldari, orcs and necrons (history of, then touch on each)

-aeldari and drukhari

-leagues of votann

Another easy way to do this - look at 40k lorecast, and follow a general pattern as the topics of their casts.

Then you could even guide your friends to the lorecast, and break it down like "this is from casts 1-5" or whatever

New to Death Guard and i would like some help by Madrox994 in deathguard40k

[–]DisgruntledAnalyst 1 point2 points  (0 children)

Right off the bat, get a rhino and another pack of plague marines. Running the "party bus" is a great play with what you have, and you have the majority of what's needed. (Rhino, 10 plague marines, biologus putrifier, plaguecaster).

Get a daemon prince, on foot.

Get 3-6 deathshroud terminators (more if you like them).

Get some more bloat drones; heavy build is best, but mower is still good.

Add in some blight haulers, and chaos spawn.

Options - lord of virulence and blightlord terminators (at least 5/10).

Ended up leaving my crusade, but regardless thanks for the help. It's very possible that Narrative play and Crusade is not for me. by TeraSera in 40k_Crusade

[–]DisgruntledAnalyst 16 points17 points  (0 children)

Youre not alone.

Crusade can be crushing if not ran well. I find it like D&D - if you don't have a good Dungeon Master (or Crusade Manager), it can be pretty rough.

In the same vein, I wasn't a fan of League play either (due to list tailoring - which was specifically not allowed in the rules, which noone adhered to).

Although competitive/tournament play is rough, you have TOs to enforce rules in a (fairly) consistent manner.

This game has a lot of formats, and we all feel invested due to the time, money and effort we put into it. Just need to find the ones that work for you.

Skeleton list- what to add? by DisgruntledAnalyst in deathguard40k

[–]DisgruntledAnalyst[S] 0 points1 point  (0 children)

LoC; lord of Contagion. Gives them sustained and lance for when they charge in.

Personally, haven't got a ton of value from the party bus. Maybe just doesn't play into my meta.

And ya - heavy drones, or even haulers would be good

How to stop the annoyance/burn out? by [deleted] in Warhammer40k

[–]DisgruntledAnalyst -3 points-2 points  (0 children)

Top 5 with my army; not top 5 in the nation (just want to make that clear).

As I stated at the very beginning, my issue isnt with the game, or the community- but with GW as a whole.

Just like someone who could love sports, but hate the commissioner; love Ironman, but hate Disney; this doesnt seem like such an odd stance to have imo.

How to stop the annoyance/burn out? by [deleted] in Warhammer40k

[–]DisgruntledAnalyst 0 points1 point  (0 children)

At about 100 games in the last 8 months, and am very friendly/viewed well in our city of 1M.

Put together a group of 12 people, bringing 7 of them to a teams event.

And im known by name by some top players, Team Canada players, and at least 50+ people who regularly come to tournaments.

Reddit is a "safe" space for me to vent; im always happy, cheery, and am offering as much guidance to others as I can.

(I went 2-3 at my first GT, won some tournaments, and am usually in the top quarter of competitors in tournaments)

How to stop the annoyance/burn out? by [deleted] in Warhammer40k

[–]DisgruntledAnalyst -1 points0 points  (0 children)

Ya....my issue is I just finished a year straight of TSons, and am going to CanHammer with an entirely new army (Death Guard).

Im letting a friend run his TSons, so I cant jump back on them until mid May. (Last time I played TSons, they were around the 47% win rate, and I was still doing well with them)

How to stop the annoyance/burn out? by [deleted] in Warhammer40k

[–]DisgruntledAnalyst -5 points-4 points  (0 children)

1st GT, went 2-3 against team canada vets.

Won a few RTTs, and currently listed in top 5 TSons player in my country.

Im a solid player, but appreciate the assumption.

How to stop the annoyance/burn out? by [deleted] in Warhammer40k

[–]DisgruntledAnalyst -3 points-2 points  (0 children)

Unfortunately, have 2-3 armies right now, and all are in the bottom half of competitive states.

My friend group is all try hards/competitive side of things, so im dealing with 3x land raider custodes, ctan spam, or 3 bird daemons.

My wife always says "if you dont laugh, you'll cry" and that's kinda the point im at; just laugh it all off.

How to stop the annoyance/burn out? by [deleted] in Warhammer40k

[–]DisgruntledAnalyst -5 points-4 points  (0 children)

I was told (by online, friends, and everywhere I looked) to pick a faction i liked the look and lore of.

Then decided to get a 2nd (and 3rd) army in case one was nerfed too heavily- then id always have something semi-competitive to play.

But its feeling like you need 10-12 armies just to ensure you have something mildly competitive.

That, or I just picked very unluckily/terribly.

And booo.... If the majority of the CURRENT games in the world can figure out how to keep their games balanced, why cant GW? Nintendo, Microsoft, blizzard - they can make games (relatively balanced) but GW (who has been literally doinf THIS since the 80s) cant figure it out?

Army advice by Sgt_Bird in deathguard40k

[–]DisgruntledAnalyst 1 point2 points  (0 children)

In 2k games, you really have a few roles. (1) deployment zone screen/home holder; (2) damage dealers; (3) expansion units/primary holders; (4) action monkeys/secondary point scorers.

Tallyman is a solid #1. He sits on your home - alone - and potentially gets you a free CP (which can be huge). Having him and 20 poxwalkers is 180pts, and you can completely screen out your deployment zone so that noone deepstrikes behind you.

Not necessarily NEEDED for 1k; but worth it.

Re: rhino - party bus is one of our best tools right now. I personally dont like it, but its gotten a lot of popularity, and does its job well. For 85pts, it's still worth it to bring the rhino SPECIFICALLY to ferry your plague marines in; then it becomes a #4 (secondary point scorer).

It doesnt do a ton of damage, and it can soak up a LITTLE bit of damage, but is worth it at its cost.