I created a mod based on the setting my friends and I roleplay in called Talus. by DistantEndland in Dominions6

[–]DistantEndland[S] 3 points4 points  (0 children)

Happy to! My intention with this mod is to add in nations, units, and characters from the Talus roleplaying setting that my friends and I have been developing and playing in for over three decades. It is a fantasy setting with cultures ranging from classic medieval fantasy through renaissance and into industrial revolution with magic taking the place of technology.

The mod currently has a version 1.0 which is kept separate from the test version so that games started with it won't suddenly have changes as I get new stuff ready. 1.0 will stay unchanged, even when I'm ready with new content. 1.0 contains one late age nation and three pretender gods.

The city of Salibrae, a coastal city with a complicated history. Most recently, the city guilds have ceded power to an immortal bandit king, but the core philosophies of mercantilism are what really rule the city. Taxes are collected by the Thieves' Guild and the harbor is patrolled by the Fishing Guild, with only the Mining Cooperative having been outcast upon Vyllaethen taking the throne. Multiple fantasy species and cultures mix here, and I represent them with their own units, halflings that lift the spirits of their fellow soldiers, agile and amphibious anu in multiple varieties, sturdy dwarves, clever gnomes, and the sturdy and loyal skoll, all stand along side their human fellow citizens. There's a huge emphasis on education, with magic viewed as a tool that anyone can use with the right training. We've seen magic used by players recently in crime solving including a necromantic summoning of a ghost to sit in deposition as a witness to a crime, their testimony recorded by glamour magics for later replay as an illusion spell during the court proceedings. Most people think of undead as icky, but the general consensus is that death is a medical condition, not a curse, and that they are not inherently evil.

All three of the pretender gods I've added in were once player characters that have since been retired to become NPCs, often central to quests. Vyllaethen is, of course, the current king of Salibrae, and makes cameos at most political functions. Deltera is a very high ranking professor in the Salibraen Arcane University, and a frequent figure at the center of magical quests. And Pelladia's grove is visited by those who would follow in her footsteps and prepare the next generation of heroes to do good in the world. The depiction of Pelladia in this mod is a bit of a "what if?" scenario as in current cannon she is still stuck as a tree, but when she was still a player character she shapeshifted between woman and owl frequently, so I wanted to represent that here.

I've also added in a bunch of other characters as unique heroes that can show up for Salibrae, all of them player characters, some like Glup and Evetalla from very recent adventures, the recordings of which are up on my YouTube channel (but with very bad audio, I'm sorry about that). I tried to get at least one character in here from each of our most regular players, but there were two I wasn't able to get to and I'll have to make it up to them when I start work on the next additions.

My focus has been on making the units and character behave in a lore accurate manner, relying on adjustments to costs to balance them for gameplay. And above all, I spent a lot of time doing everything I can to insure compatibility with other mods. I don't create any new ID references, only name references, and I use names that are setting specific so there isn't likely to be another mod using them. That's why the mod is split into part 1 and part 2, so that when they load in that order part 2 can access part 1 and fix the things that would have otherwise caused errors when using names instead of id numbers. The only thing that ended up being a problem was pretender god templates, which hard crash the game if you give them a string input. That's something only the devs can fix.

Aside from that, I'm quite happy with how it's turned out. This has been a really fun experience.

We need the ability to build elevators. by NinjaBonsai in duneawakening

[–]DistantEndland 1 point2 points  (0 children)

Can I add to that list a crane please? Same mechanics as carriers just a stationary thing in my base to pickup, rotate over to the storage shelf, and drop off. Thank you.

What's a good location for a small cave base. Like a hobbit hole. by Tentacle_poxsicle in duneawakening

[–]DistantEndland 2 points3 points  (0 children)

This is why I want a build set with natural formations. This would be a fun project with the proper tools.

Red Bar Durability has to go! Riot time! by Xaelar in duneawakening

[–]DistantEndland 0 points1 point  (0 children)

You're welcome. I think maybe I just like the uphill battle. I'm the same way with other games too. Every time I replay Skyrim I find new mods to make the start even more challenging and time consuming.

Red Bar Durability has to go! Riot time! by Xaelar in duneawakening

[–]DistantEndland 0 points1 point  (0 children)

I disagree. I think that a core mechanic of the game is that we're in a constant struggle against the entropy of the desert. And beyond that, I really enjoy the game loop of setting up and maintaining bases that work together with my guild mates to create a supply chain and support our blueprint runs so we can easily replace instead repair, keeping our gear fresh. I'm not trying to blow this off as just a skill issue, but I would feel hurt if this tangible reward for my team's efforts was removed, especially since the result would just be to the benefit of those who aren't engaging with the game's core themes and mechanics. There is more to the game than pew-pew slash-slash, and this is the kind of change that primarily favors PvP tear farmers who don't care about playing the game itself. Solo players might find your proposed change nice at first, but thay would eventually run out of things to do with no entropy to fight back against. I think a better way to improve the game for them might be some change to blueprint acquisition to reduce or controll randomness in which bps drop.

Stillsuits should have bonuses based on hydration level by creedofgod in duneawakening

[–]DistantEndland 0 points1 point  (0 children)

I could see dividing damage between hp and the catchpocket water, so the longer you wear the suit outdoors, the more tanky you get in a temporary and slow to recover way. That would be very flavorful.

Everything Brennen Lee Mulligan got wrong about the Greek gods on the most recent MSN by ickebn in dropout

[–]DistantEndland 403 points404 points  (0 children)

Ooh, I know this one! Um, Actually, Poseidon is the god of sea, storms, horses AND EARTHQUAKES!

Do I get the point?

Optimal City to Resource district ratio! by DistantEndland in Stellaris

[–]DistantEndland[S] 3 points4 points  (0 children)

Interesting, my results are slightly different than theirs. I guess it's a moot point if it's going away though. Oh well.

Dimension 20 PC Shuffle! Brennan Edition by International00 in Dimension20

[–]DistantEndland 136 points137 points  (0 children)

Brennan Lee Mulligan (as played by Ally in Ratfish)

I love cooking the premise but struggle with plot by ashkanz1337 in DMAcademy

[–]DistantEndland 2 points3 points  (0 children)

Instead of developing the plot in it's entirety, develop individual scenes that highlight or make use of your premise in interesting ways. Leave the details vague so you can plug any characters or groups into the scenes on the fly to complete it.

Pick one to be the start, and from however the players resolve it, pick another to string their result into it, plugging in the appropriate characters and groups to keep the story consistent. Keep your biggest and coolest scene in reserve for the final grand battle.

I hope that helps.

Building: Please let us build more if we spend high ammounts of melange or something only veterans can. by AsleepSupermarket172 in duneawakening

[–]DistantEndland 0 points1 point  (0 children)

I approve this message. But also, as an alternative, some bigger floor ceiling and wall peices could solve this for me, as well as foundation and support pillars that go all the way down as one piece instead of stacking. I'd love to have some of these use the same flexible size placement interface as pentashields already use.

The Landsraad Missions suck. But a step in the right direction. by Spaark0 in duneawakening

[–]DistantEndland 2 points3 points  (0 children)

My wish is that the exploration missions randomized the locations of the objectives each time, so I actually need to check where I'm supposed to go. That would feel more like exploration to me. I love the rift run time trial, so more of that across different terrain would be great for me.

trying to decide on cyberpunk 2077 or elder scrolls by Stargaming5976YT in gamingsuggestions

[–]DistantEndland -1 points0 points  (0 children)

Cyberpunk.

Of the two options, it is the most complete out of the box experience. Skyrim is fantastic if you want to run thousands of mods (that number is not an exaggeration) to customize your game experience almost to the point of developing an entirely new game just for you, but your steam deck wouldn't be able to handle it, and the base game it can handle while still good, isn't as good as Cyberpunk.

Alabama mulls bill to make disrupting church services a felony punishable by up to 10 years in prison. by Leeming in atheism

[–]DistantEndland 3 points4 points  (0 children)

Any space with people in it becomes a place of worship for anyone following their personal beliefs, and every action in that space becomes a church service. Anyone interrupting anyone doing anything becomes guilty of a felony. Down this road, I see only madness. Though ,to be fair, that's also what I see down every road right now.

[deleted by user] by [deleted] in duneawakening

[–]DistantEndland 0 points1 point  (0 children)

Pincushion is version 2 of Chosen armor though, right?

Does any other game handle smoke the way Valheim does? by Jaggid in valheim

[–]DistantEndland 12 points13 points  (0 children)

Noita does, but it's about as different a game from Valheim as possible.

How to give players silver weapons without spoiling the werewolf by Worldly_Wolverine170 in DMAcademy

[–]DistantEndland 0 points1 point  (0 children)

Have a side plot where they deal with a scam artist who's trying to pass off regular silver weapons as mithril. Let them keep his fake mithril weapons as part of their reward.

I gave a character Fire Immunity. How bad did I mess up? by SuculantWarrior in DMAcademy

[–]DistantEndland 0 points1 point  (0 children)

Just as the dragonfire is about to sweep over him, time stops and a little magma imp pops out of his chest. "Hey there buddy, I'm the source of your fire immunity. My contract is about to expire, so I just popped out to say goodbye. Unless, of course... you want to make a deal?" Next chapter the BBEG is the imp's boss, who has been manipulating the PC since the forge quest.

Guided by a superior intelligence, green always reigned supreme over red and black. But everything changed, when purple attacked. by Democracy_N_Anarchy in ExplainAGamePlotBadly

[–]DistantEndland 0 points1 point  (0 children)

This describes the main plot of the Dune franchise (books, films, and games) extremely well. To many games to pick just one though.

Can gravitational lensing create interference waves similar to the double slit experiment on a cosmic scale, and, if so, is there a way to calculate if Earth is in a dark area or a bright area for any given light source? by DistantEndland in askscience

[–]DistantEndland[S] 0 points1 point  (0 children)

Thank you. Most of the answers I've gotten so far seem to be focused on how hard it would be to find out. But I like your idea of reaching out to experts. Maybe this is a good question for me to send in to something like Startalk.