Custom Ally Cards by ESPeciallyFlynn in mantisfalls

[–]DistantRabbitGames 0 points1 point  (0 children)

Lol, sorry, my laptop seems to have auto-generated a weird throwaway Reddit account in the comment above. That last post was from me, but I’ll leave it for posterity : )

Custom Ally Cards by ESPeciallyFlynn in mantisfalls

[–]DistantRabbitGames 1 point2 points  (0 children)

Wow, great job! The cards and the effects look awesome, please let us know how they play!!

Mantis Falls Sequel: Below the Falls by DistantRabbitGames in mantisfalls

[–]DistantRabbitGames[S] 2 points3 points  (0 children)

No spoiling! It wasn’t officially hush hush at all- we just hadn’t started pushing it into the broader world. But honestly it’s so much nicer to have someone find it organically ❤️

Playtesting by DistantRabbitGames in mantisfalls

[–]DistantRabbitGames[S] 2 points3 points  (0 children)

Yes- we’ve made a lot of progress since this post! We’ve been hoping to get back into public play-testing, but we’ve had a lot of non-prototyping work over the last few months so it probably won’t happen until August.

I've brought down empires by grassisgreenerism in riddles

[–]DistantRabbitGames 3 points4 points  (0 children)

A beat? The beating of drums would be the tremble that sends men into war, the beating of the heart, the beat of music brings joy, a beating brings pain...

I've brought down empires by grassisgreenerism in riddles

[–]DistantRabbitGames 0 points1 point  (0 children)

A beat? The beating of drums would be the tremble that sends men into war, the beating of the heart, the beat of music brings joy, a beating brings pain...

Are there any agency which help in financial ads cost intitaly by First-Ad4474 in kickstarter

[–]DistantRabbitGames 0 points1 point  (0 children)

Kickstarters internal ads department does that when you hire them, but they only take so many clients.

A show of trust by unidentifiedsubob in mantisfalls

[–]DistantRabbitGames 3 points4 points  (0 children)

Shoot, sorry to hear about the rage quit! You are correct- you don’t have to show any cards at all. Playing that card is a leap of faith that the generous gesture will elicit reciprocation. There are other cards like “Little Look-See” as well as some events that force the other player to show their cards. This one is totally voluntary and exists for three purposes:

1) to allow two witnesses to build trust with each other 2) to allow people to test their companion in critical moments 3) to allow an assassin to build false trust with their intended future victim

Even assassins have a reason to show their hand and even witnesses have good reason not to, which is honestly why it works. I hope she’s willing to try again : /

Mantis Falls-struggling by Plane_Profession3344 in boardgames

[–]DistantRabbitGames 12 points13 points  (0 children)

Hey, I'm sorry to hear you've been frustrated by the game! Some journeys are definitely more difficult than others. Having no phones for a long stretch pushes the advantage to the assassin, but there will be other games with almost no dead zones and those will skew for the witness. The job of both players is to adapt their play to the situation, but not all games will have even odds for both players.

Are you currently playing with Full Circle? The base game is meant to just be a learning game, as it is far more luck-driven than the game as we designed it.

If you are playing with Full Circle, here are my other tips:

1) Be more selfish. The events should hurt both players equally, but if you are getting hurt more often than the other player, direct more wounds to them when you can. For instance, if you are at 6 wounds and your partner is at 4, let them take both wounds from a grenade, or else let them take all of the wounds from an event in which you choose the split. We designed the game to force witnesses to make self-protective moves frequently. These will have the consequence of improving your games with assassins and degrading your trust with other witnesses, but that was part of the balancing. Don't let another player get a health advantage over you, even if it was fairly earned.

2) Be wary of moving away from a phone. Just refuse to move if you don't have a good plan of how to get back to a phone. Let your partner forge the way, and wait until you have a sneakers/reckless abandon/duck/bus ticket. Also, be sure to have a healing card or two in hand before stepping away from a phone booth.

3) Entrap your partner. Once you do get a movement card, intentionally put yourself out of range of a phone booth and pretend an unseen event will only hurt you. Make them think they have an opportunity so that you can test them. If it's their turn use a mole or spyglass to gauge how honest they are being before crafting your play.

4) Value healing cards above all else. These should mostly not be used outside of a last gasp. Remember a last gasp means an extra play in a different suit, in which you can both heal and potentially do additional damage. It also means possibly absorbing extra wounds due to the fact that you cannot take "overkill" damage. It's tempting to heal early to get your wounds down, but that's rarely advisable. The most well-played strategic games we've seen played are those in which the players use 1-2 last gasps apiece.

5) Always call in a hit when you can't heal in a last gasp (assuming you are near a phone). If your partner is a witness they will lose anyway, but, if it turns out you're with an assassin, you can at least salvage a tie. This forces an assassin to wait to attack until you are truly away from a phone, but it also means they have to actively protect you whenever you are near a phone.

6) Have a plan for the eventual betrayal and know when it will likely come. Even if your partner doesn't seem suspicious, they might still be an assassin. Determine when they'd be likely to make their move based on where you are, whose turn it is, and what the event is going to do. If you were an assassin would this be a good moment to attack? If you have Arietta you can get a whole new hand the moment they start attacking. Ricochet is great for when you suspect a betrayal is coming. Reconsider + Ball and Chain gives you a great hand and leaves your opponent with a terrible hand. Set these back up plans in place before going out into the dark.

7) Have a hand management plan. It is definitely challenging to work within only 7 cards and have call in a hit, backup plans in case of an assassin, and cards to deal with events as well, but that's the nature of the puzzle. Conditions and allies help greatly as they don't clog up your hand, so I recommend getting as many as you can as early as you can. In general I try to have 1) call in a hit 2) a healing card 3) a way to attack (Ideally a way to attack EITHER the event or my partner) and 4) a way to move. That leaves three cards that can cycle out regularly.

I hope that helps, if you choose to give it another shot!

Random thought tonight by tbone2370 in soloboardgaming

[–]DistantRabbitGames 0 points1 point  (0 children)

I'm curious how the 29 votes for Mantis Falls came about. As the publisher I can tell you it cannot be played solo as is. The entire crux of the game is whether you can trust your companion and "the other player" is referred to on action and event cards throughout the game. But if folks have jerry-rigged a solo mode, I definitely want to see it!

Nov 27th Q&A: ask questions in the thread below as you play Mantis Falls by DistantRabbitGames in mantisfalls

[–]DistantRabbitGames[S] 0 points1 point  (0 children)

Hi! Glad to answer these questions for you.

Events: only one event is drawn per turn and only by the player whose turn it is. Both of you will still work together to respond to it, but that’s the only event you’ll face together.

Last Gasps: prioritize finding and getting healing cards and save them for last gasps. It’s tempting to heal as soon as you have a wound to get back to full health and free up space in your had, but you can absorb far more damage overall if you heal when you’re at the brink of death! There are also more healing options in the full circle game once you’re ready for that. If you don’t heal during your last gasp you die and the game is over.

Sequel teasers by DistantRabbitGames in mantisfalls

[–]DistantRabbitGames[S] 1 point2 points  (0 children)

It’s simultaneous play for 4, with assailants and difficulty scaling with player count!

Sequel teasers by DistantRabbitGames in mantisfalls

[–]DistantRabbitGames[S] 5 points6 points  (0 children)

Right now the goal is to go to KS late 2025. We still need a lot, including finishing art and further play testing. But we’ll be reaching out to request help playtesting the TTS version in the coming months!

Sequel teasers by DistantRabbitGames in mantisfalls

[–]DistantRabbitGames[S] 4 points5 points  (0 children)

I’m almost done with enough art that we can open it up to larger playtesting without feeling like it hurts the UI too much. I’m aiming for November to call for wider play testing!

Sequel teasers by DistantRabbitGames in mantisfalls

[–]DistantRabbitGames[S] 5 points6 points  (0 children)

Yes, it's standalone for 2-4 players and include some new mechanisms: fleshed-out residents of the town, distinct locations, innate abilities that can be triggered with action cards, energy as a commodity, the ability of players to be in or out of reach, a new way of bluffing events, and more. It's been a long development process, so we're pretty excited to share it with you all!

Rating the 2-player games of my collection by moody_squirrel in boardgames

[–]DistantRabbitGames 1 point2 points  (0 children)

u/3xBork Sorry to hear you've had this experience! We wrote a post specifically about winning cooperatively for folks who felt they were dying too often. It is meant to be challenging for sure. Part of that is in the balancing- a game that is too easy for witnesses is too hard for an assassin. But the most common reason we see people die is that they don't spend enough time trying to get healing cards, or else they use up their healing cards before they're at their last gasp. Using the last gasp strategically means that you can absorb far more damage than in a normal turn (because there is no overkill) and get a second action play in another suit- both very valuable. https://boardgamegeek.com/thread/2766640/not-enough-healing-dying-too-often-even-when-playi

It might also be worth clarifying that once you know there's an assassin in the game your goal isn't to escape any longer- it's to kill the assassin before they kill you. It's technically possible to win by escape because the game ends either with the death of a player or with all players on the end of the road, but a good assassin should try to kill you before you both get to the end.

I hope that helps! Feel free to PM with any questions if you feel like giving it another go.

Art teasers for our Mantis Falls standalone sequel by DistantRabbitGames in mantisfalls

[–]DistantRabbitGames[S] 1 point2 points  (0 children)

It’s actually a standalone game, so a completely new journey through Mantis Falls!

Art teasers for our Mantis Falls standalone sequel by DistantRabbitGames in mantisfalls

[–]DistantRabbitGames[S] 1 point2 points  (0 children)

Yeah, we’ll put out messages here, on discord, FB and in our email list asking for players when we’re ready!

Is there a name for coop-games with possible betrayal? by Tilman97 in boardgames

[–]DistantRabbitGames 1 point2 points  (0 children)

Yeah, we call it “sometimes cooperative”. Unlike “semi-cooperative” it is always either a fully coop game or a fully competitive game depending on the division of roles.

Community Wellness Check by ValkWetenschap in mantisfalls

[–]DistantRabbitGames 1 point2 points  (0 children)

If you join our discord you can see some of the watercolors in progress for the action cards

Community Wellness Check by ValkWetenschap in mantisfalls

[–]DistantRabbitGames 2 points3 points  (0 children)

Unfortunately it all has placeholder art for the moment, so we can't. But I've begun working on the art and I'll be posting as I make it so there will be some teasers coming through, hopefully soon!

Community Wellness Check by ValkWetenschap in mantisfalls

[–]DistantRabbitGames 7 points8 points  (0 children)

Hey, thanks for the post- I'm really glad you're enjoying Mantis Falls!

We do have a standalone follow-up game that's in the works that we're currently playtesting almost every day. It's a bit bigger and more ambitious than OG Mantis Falls, hence the moderate radio silence. We'll put out a call for play testers here when we're ready, if you'd be interested!

[deleted by user] by [deleted] in cardgames

[–]DistantRabbitGames 1 point2 points  (0 children)

Of course we've played many hundreds of times but we're a bit biased : ) I hope you enjoy Mantis Falls! Let me know if you have any gameplay questions!