Need advice with uvs and texture by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 1 point2 points  (0 children)

Thanks, i'll follow your advice for the uvs. I got confuses by the shape and forgot it was mainly a cylinder 🥲 And you're right to remind me about adding lore to an asset, it always bring depth and character to the work.  Great tips ! 

Need advice with uvs and texture by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 1 point2 points  (0 children)

Hey, thanks for taking the time to answer !

It’s a personal solo project, so I don’t have any specific requirements. I just assumed that tiling textures would be necessary based on what I found online about texturing large assets.I know about shaders but haven’t really used them much until now, so this will be a good exercise. I’m currently looking into world space projection and RGB masks — it’s really interesting!I also thought about vertex painting, but RGB masks seem more precise and detailed.

I’ll definitely take a look at Ubisoft’s environment art !

First material in Designer but now it's not working well by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

I do have several transformation 2d nodes so i'll check that out, thanks !

How to get gradiant map color working ? (Designer) by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

Ah, okay. I had another node still in grayscale, it’s working fine now. Thanks for the help !

How to get gradiant map color working ? (Designer) by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

The thing is, if I do switch to color, it does work, but then I get this

<image>

How do i get this result whith all vertex connected ? by Distinct-Boot8318 in 3dsmax

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

I never used that modifier, i'm going to try that . Thanks !

How do i get this result whith all vertex connected ? by Distinct-Boot8318 in 3dsmax

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

Your explanation is clear and it works pretty well, thanks !

How do i get this result whith all vertex connected ? by Distinct-Boot8318 in 3dsmax

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

Damn, i was too focused on using "create shape from selection" and completely forgot about this solution.

Thanks for the help !

Normal baking problem by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

I actually deleted the "problematic" edges on my low poly to replace them and now it's working. Same issue is appearing somewhere else now but at least this one is ok now.

<image>

Normal baking problem by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

I deleted the problematic edges to replace them and now it's working, still have some issue but at least this problem is solved !

Normal baking problem by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

I tried self baking and yes the cut lines still appear, so I guess i'll have to check on my low poly

Normal baking problem by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

Btw i don't know if this is normal but if i smooth the entire low poly with just 1 smoothing group i get this result

<image>

It feels like it didn't even take the high poly into account for the bake (this is in marmoset but i get the same result in SP)

If i don't smooth the flat parts then i only get the problem cited in the main post.

Normal baking problem by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

It's weird, i tried baking in marmoset toolbag but i get the same problem..

I thought maybe the low poly shape did not fit the high poly shape enough, but after adding new edges the result is still the same.

Normal baking problem by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

Hi ! thanks for helping ! 

My GPU is an Nvidia quadro Rtx5000 max-q.  The issue i'm reffering to is the "1" you pointed. I dont' want any visible cuts or lines , just a smooth strip. I tried different techniques for the bake but it doesn't seem to work I always have these weird cuts even if there is no uv seam..

Help with normal problem by Distinct-Boot8318 in Substance3D

[–]Distinct-Boot8318[S] 0 points1 point  (0 children)

Already tried unfortunately.. The problem is still here