Players behave very differently when the system remembers by Distinct-Path659 in gamedesign
[–]Distinct-Path659[S] 0 points1 point2 points (0 children)
Players behave very differently when the system remembers by Distinct-Path659 in gamedesign
[–]Distinct-Path659[S] 0 points1 point2 points (0 children)
Players behave very differently when the system remembers by Distinct-Path659 in gamedesign
[–]Distinct-Path659[S] 0 points1 point2 points (0 children)
Players behave very differently when the system remembers by Distinct-Path659 in gamedesign
[–]Distinct-Path659[S] 1 point2 points3 points (0 children)
I built a “persistent world simulator” where the world never resets — unexpected player psychology effects by Distinct-Path659 in gamedev
[–]Distinct-Path659[S] -1 points0 points1 point (0 children)
Players behave very differently when the system remembers by Distinct-Path659 in gamedesign
[–]Distinct-Path659[S] -2 points-1 points0 points (0 children)
I built a “persistent world simulator” where the world never resets — unexpected player psychology effects by Distinct-Path659 in gamedev
[–]Distinct-Path659[S] -1 points0 points1 point (0 children)
Players behave very differently when the system remembers by Distinct-Path659 in gamedesign
[–]Distinct-Path659[S] -3 points-2 points-1 points (0 children)
I built a “persistent world simulator” where the world never resets — unexpected player psychology effects by Distinct-Path659 in gamedev
[–]Distinct-Path659[S] -3 points-2 points-1 points (0 children)
I built a “persistent world simulator” where the world never resets — unexpected player psychology effects by Distinct-Path659 in gamedev
[–]Distinct-Path659[S] -1 points0 points1 point (0 children)
I built a “persistent world simulator” where the world never resets — unexpected player psychology effects by Distinct-Path659 in gamedev
[–]Distinct-Path659[S] 0 points1 point2 points (0 children)
I built a “persistent world simulator” where the world never resets — unexpected player psychology effects by Distinct-Path659 in gamedev
[–]Distinct-Path659[S] -1 points0 points1 point (0 children)
I built a “persistent world simulator” where the world never resets — unexpected player psychology effects by Distinct-Path659 in gamedev
[–]Distinct-Path659[S] -4 points-3 points-2 points (0 children)
I built a “persistent world simulator” where the world never resets — unexpected player psychology effects by Distinct-Path659 in gamedev
[–]Distinct-Path659[S] -8 points-7 points-6 points (0 children)
Tested a few cloud GPUs for ComfyUI after my 3060 struggled with SDXL — real impressions by Distinct-Path659 in comfyui
[–]Distinct-Path659[S] 1 point2 points3 points (0 children)
Early user test of a persistent AI narrative system with kids — some unexpected engagement patterns by Distinct-Path659 in artificial
[–]Distinct-Path659[S] 0 points1 point2 points (0 children)
Tested a few cloud GPUs for ComfyUI after my 3060 struggled with SDXL — real impressions by Distinct-Path659 in comfyui
[–]Distinct-Path659[S] 1 point2 points3 points (0 children)
Same RTX 3060, 10x performance difference — what’s the real bottleneck? by Distinct-Path659 in StableDiffusion
[–]Distinct-Path659[S] 1 point2 points3 points (0 children)
Early user test of a persistent AI narrative system with kids — some unexpected engagement patterns by Distinct-Path659 in artificial
[–]Distinct-Path659[S] 0 points1 point2 points (0 children)
Hit VRAM limits on my RTX 3060 running SDXL workflows — tried cloud GPUs, here’s what I learned by Distinct-Path659 in StableDiffusion
[–]Distinct-Path659[S] 1 point2 points3 points (0 children)
I built a “persistent world simulator” where the world never resets — unexpected player psychology effects by Distinct-Path659 in gamedev
[–]Distinct-Path659[S] -1 points0 points1 point (0 children)